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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <array>
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "video_core/engines/shader_bytecode.h"
- #include "video_core/shader/node_helper.h"
- #include "video_core/shader/shader_ir.h"
- namespace VideoCommon::Shader {
- using Tegra::Shader::Instruction;
- using Tegra::Shader::OpCode;
- u32 ShaderIR::DecodeHalfSet(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const auto opcode = OpCode::Decode(instr);
- if (instr.hset2.ftz != 0) {
- LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
- }
- Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hset2.type_a);
- op_a = GetOperandAbsNegHalf(op_a, instr.hset2.abs_a, instr.hset2.negate_a);
- Node op_b = [&]() {
- switch (opcode->get().GetId()) {
- case OpCode::Id::HSET2_R:
- return GetRegister(instr.gpr20);
- default:
- UNREACHABLE();
- return Immediate(0);
- }
- }();
- op_b = UnpackHalfFloat(op_b, instr.hset2.type_b);
- op_b = GetOperandAbsNegHalf(op_b, instr.hset2.abs_b, instr.hset2.negate_b);
- const Node second_pred = GetPredicate(instr.hset2.pred39, instr.hset2.neg_pred);
- const Node comparison_pair = GetPredicateComparisonHalf(instr.hset2.cond, op_a, op_b);
- const OperationCode combiner = GetPredicateCombiner(instr.hset2.op);
- // HSET2 operates on each half float in the pack.
- std::array<Node, 2> values;
- for (u32 i = 0; i < 2; ++i) {
- const u32 raw_value = instr.hset2.bf ? 0x3c00 : 0xffff;
- const Node true_value = Immediate(raw_value << (i * 16));
- const Node false_value = Immediate(0);
- const Node comparison =
- Operation(OperationCode::LogicalPick2, comparison_pair, Immediate(i));
- const Node predicate = Operation(combiner, comparison, second_pred);
- values[i] =
- Operation(OperationCode::Select, NO_PRECISE, predicate, true_value, false_value);
- }
- const Node value = Operation(OperationCode::UBitwiseOr, NO_PRECISE, values[0], values[1]);
- SetRegister(bb, instr.gpr0, value);
- return pc;
- }
- } // namespace VideoCommon::Shader
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