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- // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- namespace Shader {
- // Try to keep entries here to a minimum
- // They can accidentally change the cached information in a shader
- /// Misc information about the host
- struct HostTranslateInfo {
- bool support_float64{}; ///< True when the device supports 64-bit floats
- bool support_float16{}; ///< True when the device supports 16-bit floats
- bool support_int64{}; ///< True when the device supports 64-bit integers
- bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
- bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
- bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
- bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
- ///< passthrough shaders
- bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional
- ///< control flow
- };
- } // namespace Shader
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