config.cpp 16 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <memory>
  5. #include <optional>
  6. #include <sstream>
  7. // Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
  8. #ifdef __clang__
  9. #pragma clang diagnostic push
  10. #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
  11. #endif
  12. #include <SDL.h>
  13. #ifdef __clang__
  14. #pragma clang diagnostic pop
  15. #endif
  16. #include <inih/cpp/INIReader.h>
  17. #include "common/fs/file.h"
  18. #include "common/fs/fs.h"
  19. #include "common/fs/path_util.h"
  20. #include "common/logging/log.h"
  21. #include "common/settings.h"
  22. #include "core/hle/service/acc/profile_manager.h"
  23. #include "input_common/main.h"
  24. #include "yuzu_cmd/config.h"
  25. #include "yuzu_cmd/default_ini.h"
  26. namespace FS = Common::FS;
  27. const std::filesystem::path default_config_path =
  28. FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
  29. Config::Config(std::optional<std::filesystem::path> config_path)
  30. : sdl2_config_loc{config_path.value_or(default_config_path)},
  31. sdl2_config{std::make_unique<INIReader>(FS::PathToUTF8String(sdl2_config_loc))} {
  32. Reload();
  33. }
  34. Config::~Config() = default;
  35. bool Config::LoadINI(const std::string& default_contents, bool retry) {
  36. const auto config_loc_str = FS::PathToUTF8String(sdl2_config_loc);
  37. if (sdl2_config->ParseError() < 0) {
  38. if (retry) {
  39. LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
  40. config_loc_str);
  41. void(FS::CreateParentDir(sdl2_config_loc));
  42. void(FS::WriteStringToFile(sdl2_config_loc, FS::FileType::TextFile, default_contents));
  43. sdl2_config = std::make_unique<INIReader>(config_loc_str);
  44. return LoadINI(default_contents, false);
  45. }
  46. LOG_ERROR(Config, "Failed.");
  47. return false;
  48. }
  49. LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
  50. return true;
  51. }
  52. static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
  53. SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
  54. SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
  55. SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
  56. };
  57. static const std::array<int, Settings::NativeMotion::NumMotions> default_motions = {
  58. SDL_SCANCODE_7,
  59. SDL_SCANCODE_8,
  60. };
  61. static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
  62. {
  63. SDL_SCANCODE_UP,
  64. SDL_SCANCODE_DOWN,
  65. SDL_SCANCODE_LEFT,
  66. SDL_SCANCODE_RIGHT,
  67. SDL_SCANCODE_D,
  68. },
  69. {
  70. SDL_SCANCODE_I,
  71. SDL_SCANCODE_K,
  72. SDL_SCANCODE_J,
  73. SDL_SCANCODE_L,
  74. SDL_SCANCODE_D,
  75. },
  76. }};
  77. template <>
  78. void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
  79. setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
  80. }
  81. template <>
  82. void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
  83. setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
  84. }
  85. template <typename Type, bool ranged>
  86. void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
  87. setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
  88. static_cast<long>(setting.GetDefault())));
  89. }
  90. void Config::ReadValues() {
  91. // Controls
  92. for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
  93. auto& player = Settings::values.players.GetValue()[p];
  94. const auto group = fmt::format("ControlsP{}", p);
  95. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  96. std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  97. player.buttons[i] =
  98. sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
  99. if (player.buttons[i].empty()) {
  100. player.buttons[i] = default_param;
  101. }
  102. }
  103. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  104. std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  105. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  106. default_analogs[i][3], default_analogs[i][4], 0.5f);
  107. player.analogs[i] =
  108. sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
  109. if (player.analogs[i].empty()) {
  110. player.analogs[i] = default_param;
  111. }
  112. }
  113. for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
  114. const std::string default_param =
  115. InputCommon::GenerateKeyboardParam(default_motions[i]);
  116. auto& player_motions = player.motions[i];
  117. player_motions =
  118. sdl2_config->Get(group, Settings::NativeMotion::mapping[i], default_param);
  119. if (player_motions.empty()) {
  120. player_motions = default_param;
  121. }
  122. }
  123. player.connected = sdl2_config->GetBoolean(group, "connected", false);
  124. }
  125. ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
  126. ReadSetting("ControlsGeneral", Settings::values.touch_device);
  127. ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
  128. ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
  129. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  130. std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  131. Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
  132. "ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i],
  133. default_param);
  134. if (Settings::values.debug_pad_buttons[i].empty())
  135. Settings::values.debug_pad_buttons[i] = default_param;
  136. }
  137. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  138. std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  139. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  140. default_analogs[i][3], default_analogs[i][4], 0.5f);
  141. Settings::values.debug_pad_analogs[i] = sdl2_config->Get(
  142. "ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i],
  143. default_param);
  144. if (Settings::values.debug_pad_analogs[i].empty())
  145. Settings::values.debug_pad_analogs[i] = default_param;
  146. }
  147. ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
  148. ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
  149. ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
  150. Settings::values.touchscreen.enabled =
  151. sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
  152. Settings::values.touchscreen.rotation_angle =
  153. sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
  154. Settings::values.touchscreen.diameter_x =
  155. sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
  156. Settings::values.touchscreen.diameter_y =
  157. sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
  158. int num_touch_from_button_maps =
  159. sdl2_config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
  160. if (num_touch_from_button_maps > 0) {
  161. for (int i = 0; i < num_touch_from_button_maps; ++i) {
  162. Settings::TouchFromButtonMap map;
  163. map.name = sdl2_config->Get("ControlsGeneral",
  164. std::string("touch_from_button_maps_") + std::to_string(i) +
  165. std::string("_name"),
  166. "default");
  167. const int num_touch_maps = sdl2_config->GetInteger(
  168. "ControlsGeneral",
  169. std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
  170. 0);
  171. map.buttons.reserve(num_touch_maps);
  172. for (int j = 0; j < num_touch_maps; ++j) {
  173. std::string touch_mapping =
  174. sdl2_config->Get("ControlsGeneral",
  175. std::string("touch_from_button_maps_") + std::to_string(i) +
  176. std::string("_bind_") + std::to_string(j),
  177. "");
  178. map.buttons.emplace_back(std::move(touch_mapping));
  179. }
  180. Settings::values.touch_from_button_maps.emplace_back(std::move(map));
  181. }
  182. } else {
  183. Settings::values.touch_from_button_maps.emplace_back(
  184. Settings::TouchFromButtonMap{"default", {}});
  185. num_touch_from_button_maps = 1;
  186. }
  187. Settings::values.touch_from_button_map_index = std::clamp(
  188. Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
  189. ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
  190. // Data Storage
  191. ReadSetting("Data Storage", Settings::values.use_virtual_sd);
  192. FS::SetYuzuPath(FS::YuzuPath::NANDDir,
  193. sdl2_config->Get("Data Storage", "nand_directory",
  194. FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
  195. FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
  196. sdl2_config->Get("Data Storage", "sdmc_directory",
  197. FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
  198. FS::SetYuzuPath(FS::YuzuPath::LoadDir,
  199. sdl2_config->Get("Data Storage", "load_directory",
  200. FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
  201. FS::SetYuzuPath(FS::YuzuPath::DumpDir,
  202. sdl2_config->Get("Data Storage", "dump_directory",
  203. FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
  204. ReadSetting("Data Storage", Settings::values.gamecard_inserted);
  205. ReadSetting("Data Storage", Settings::values.gamecard_current_game);
  206. ReadSetting("Data Storage", Settings::values.gamecard_path);
  207. // System
  208. ReadSetting("System", Settings::values.use_docked_mode);
  209. ReadSetting("System", Settings::values.current_user);
  210. Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
  211. Service::Account::MAX_USERS - 1);
  212. const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
  213. if (rng_seed_enabled) {
  214. Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
  215. } else {
  216. Settings::values.rng_seed.SetValue(std::nullopt);
  217. }
  218. const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
  219. if (custom_rtc_enabled) {
  220. Settings::values.custom_rtc = sdl2_config->GetInteger("System", "custom_rtc", 0);
  221. } else {
  222. Settings::values.custom_rtc = std::nullopt;
  223. }
  224. ReadSetting("System", Settings::values.language_index);
  225. ReadSetting("System", Settings::values.region_index);
  226. ReadSetting("System", Settings::values.time_zone_index);
  227. ReadSetting("System", Settings::values.sound_index);
  228. // Core
  229. ReadSetting("Core", Settings::values.use_multi_core);
  230. ReadSetting("Core", Settings::values.use_extended_memory_layout);
  231. // Cpu
  232. ReadSetting("Cpu", Settings::values.cpu_accuracy);
  233. ReadSetting("Cpu", Settings::values.cpu_debug_mode);
  234. ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
  235. ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
  236. ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
  237. ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
  238. ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
  239. ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
  240. ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
  241. ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
  242. ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
  243. ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives);
  244. ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives);
  245. ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
  246. ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
  247. ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
  248. ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
  249. ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
  250. ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor);
  251. // Renderer
  252. ReadSetting("Renderer", Settings::values.renderer_backend);
  253. ReadSetting("Renderer", Settings::values.renderer_debug);
  254. ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
  255. ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
  256. ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
  257. ReadSetting("Renderer", Settings::values.vulkan_device);
  258. ReadSetting("Renderer", Settings::values.resolution_setup);
  259. ReadSetting("Renderer", Settings::values.scaling_filter);
  260. ReadSetting("Renderer", Settings::values.anti_aliasing);
  261. ReadSetting("Renderer", Settings::values.fullscreen_mode);
  262. ReadSetting("Renderer", Settings::values.aspect_ratio);
  263. ReadSetting("Renderer", Settings::values.max_anisotropy);
  264. ReadSetting("Renderer", Settings::values.use_speed_limit);
  265. ReadSetting("Renderer", Settings::values.speed_limit);
  266. ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
  267. ReadSetting("Renderer", Settings::values.gpu_accuracy);
  268. ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
  269. ReadSetting("Renderer", Settings::values.use_vsync);
  270. ReadSetting("Renderer", Settings::values.shader_backend);
  271. ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
  272. ReadSetting("Renderer", Settings::values.nvdec_emulation);
  273. ReadSetting("Renderer", Settings::values.accelerate_astc);
  274. ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
  275. ReadSetting("Renderer", Settings::values.bg_red);
  276. ReadSetting("Renderer", Settings::values.bg_green);
  277. ReadSetting("Renderer", Settings::values.bg_blue);
  278. // Audio
  279. ReadSetting("Audio", Settings::values.sink_id);
  280. ReadSetting("Audio", Settings::values.audio_device_id);
  281. ReadSetting("Audio", Settings::values.volume);
  282. // Miscellaneous
  283. // log_filter has a different default here than from common
  284. Settings::values.log_filter =
  285. sdl2_config->Get("Miscellaneous", Settings::values.log_filter.GetLabel(), "*:Trace");
  286. ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
  287. // Debugging
  288. Settings::values.record_frame_times =
  289. sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
  290. ReadSetting("Debugging", Settings::values.dump_exefs);
  291. ReadSetting("Debugging", Settings::values.dump_nso);
  292. ReadSetting("Debugging", Settings::values.enable_fs_access_log);
  293. ReadSetting("Debugging", Settings::values.reporting_services);
  294. ReadSetting("Debugging", Settings::values.quest_flag);
  295. ReadSetting("Debugging", Settings::values.use_debug_asserts);
  296. ReadSetting("Debugging", Settings::values.use_auto_stub);
  297. ReadSetting("Debugging", Settings::values.disable_macro_jit);
  298. ReadSetting("Debugging", Settings::values.use_gdbstub);
  299. ReadSetting("Debugging", Settings::values.gdbstub_port);
  300. const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
  301. std::stringstream ss(title_list);
  302. std::string line;
  303. while (std::getline(ss, line, '|')) {
  304. const auto title_id = std::stoul(line, nullptr, 16);
  305. const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
  306. std::stringstream inner_ss(disabled_list);
  307. std::string inner_line;
  308. std::vector<std::string> out;
  309. while (std::getline(inner_ss, inner_line, '|')) {
  310. out.push_back(inner_line);
  311. }
  312. Settings::values.disabled_addons.insert_or_assign(title_id, out);
  313. }
  314. // Web Service
  315. ReadSetting("WebService", Settings::values.enable_telemetry);
  316. ReadSetting("WebService", Settings::values.web_api_url);
  317. ReadSetting("WebService", Settings::values.yuzu_username);
  318. ReadSetting("WebService", Settings::values.yuzu_token);
  319. // Network
  320. ReadSetting("Network", Settings::values.network_interface);
  321. }
  322. void Config::Reload() {
  323. LoadINI(DefaultINI::sdl2_config_file);
  324. ReadValues();
  325. }