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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include "common/alignment.h"
- #include "common/microprofile.h"
- #include "common/scope_exit.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
- #include "core/hle/service/nvdrv/nvdrv.h"
- #include "core/hle/service/nvflinger/buffer_queue.h"
- #include "core/hle/service/nvflinger/nvflinger.h"
- #include "video_core/renderer_base.h"
- #include "video_core/video_core.h"
- namespace Service::NVFlinger {
- constexpr size_t SCREEN_REFRESH_RATE = 60;
- constexpr u64 frame_ticks = static_cast<u64>(CoreTiming::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
- NVFlinger::NVFlinger() {
- // Add the different displays to the list of displays.
- Display default_{0, "Default"};
- Display external{1, "External"};
- Display edid{2, "Edid"};
- Display internal{3, "Internal"};
- displays.emplace_back(default_);
- displays.emplace_back(external);
- displays.emplace_back(edid);
- displays.emplace_back(internal);
- // Schedule the screen composition events
- composition_event =
- CoreTiming::RegisterEvent("ScreenCompositioin", [this](u64 userdata, int cycles_late) {
- Compose();
- CoreTiming::ScheduleEvent(frame_ticks - cycles_late, composition_event);
- });
- CoreTiming::ScheduleEvent(frame_ticks, composition_event);
- }
- NVFlinger::~NVFlinger() {
- CoreTiming::UnscheduleEvent(composition_event, 0);
- }
- u64 NVFlinger::OpenDisplay(const std::string& name) {
- NGLOG_WARNING(Service, "Opening display {}", name);
- // TODO(Subv): Currently we only support the Default display.
- ASSERT(name == "Default");
- auto itr = std::find_if(displays.begin(), displays.end(),
- [&](const Display& display) { return display.name == name; });
- ASSERT(itr != displays.end());
- return itr->id;
- }
- u64 NVFlinger::CreateLayer(u64 display_id) {
- auto& display = GetDisplay(display_id);
- ASSERT_MSG(display.layers.empty(), "Only one layer is supported per display at the moment");
- u64 layer_id = next_layer_id++;
- u32 buffer_queue_id = next_buffer_queue_id++;
- auto buffer_queue = std::make_shared<BufferQueue>(buffer_queue_id, layer_id);
- display.layers.emplace_back(layer_id, buffer_queue);
- buffer_queues.emplace_back(std::move(buffer_queue));
- return layer_id;
- }
- u32 NVFlinger::GetBufferQueueId(u64 display_id, u64 layer_id) {
- const auto& layer = GetLayer(display_id, layer_id);
- return layer.buffer_queue->GetId();
- }
- Kernel::SharedPtr<Kernel::Event> NVFlinger::GetVsyncEvent(u64 display_id) {
- const auto& display = GetDisplay(display_id);
- return display.vsync_event;
- }
- std::shared_ptr<BufferQueue> NVFlinger::GetBufferQueue(u32 id) const {
- auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
- [&](const auto& queue) { return queue->GetId() == id; });
- ASSERT(itr != buffer_queues.end());
- return *itr;
- }
- Display& NVFlinger::GetDisplay(u64 display_id) {
- auto itr = std::find_if(displays.begin(), displays.end(),
- [&](const Display& display) { return display.id == display_id; });
- ASSERT(itr != displays.end());
- return *itr;
- }
- Layer& NVFlinger::GetLayer(u64 display_id, u64 layer_id) {
- auto& display = GetDisplay(display_id);
- auto itr = std::find_if(display.layers.begin(), display.layers.end(),
- [&](const Layer& layer) { return layer.id == layer_id; });
- ASSERT(itr != display.layers.end());
- return *itr;
- }
- void NVFlinger::Compose() {
- for (auto& display : displays) {
- // Trigger vsync for this display at the end of drawing
- SCOPE_EXIT({ display.vsync_event->Signal(); });
- // Don't do anything for displays without layers.
- if (display.layers.empty())
- continue;
- // TODO(Subv): Support more than 1 layer.
- ASSERT_MSG(display.layers.size() == 1, "Max 1 layer per display is supported");
- Layer& layer = display.layers[0];
- auto& buffer_queue = layer.buffer_queue;
- // Search for a queued buffer and acquire it
- auto buffer = buffer_queue->AcquireBuffer();
- MicroProfileFlip();
- if (buffer == boost::none) {
- // There was no queued buffer to draw, render previous frame
- Core::System::GetInstance().perf_stats.EndGameFrame();
- VideoCore::g_renderer->SwapBuffers({});
- continue;
- }
- auto& igbp_buffer = buffer->igbp_buffer;
- // Now send the buffer to the GPU for drawing.
- auto nvdrv = Nvidia::nvdrv.lock();
- ASSERT(nvdrv);
- // TODO(Subv): Support more than just disp0. The display device selection is probably based
- // on which display we're drawing (Default, Internal, External, etc)
- auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
- ASSERT(nvdisp);
- nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
- igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer->transform);
- buffer_queue->ReleaseBuffer(buffer->slot);
- // TODO(Subv): Figure out when we should actually signal this event.
- buffer_queue->GetNativeHandle()->Signal();
- }
- }
- Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {}
- Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
- vsync_event = Kernel::Event::Create(Kernel::ResetType::Pulse, "Display VSync Event");
- }
- } // namespace Service::NVFlinger
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