vk_rasterizer.cpp 62 KB

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  1. // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <algorithm>
  4. #include <array>
  5. #include <memory>
  6. #include <mutex>
  7. #include "video_core/renderer_vulkan/renderer_vulkan.h"
  8. #include "common/assert.h"
  9. #include "common/logging/log.h"
  10. #include "common/microprofile.h"
  11. #include "common/scope_exit.h"
  12. #include "common/settings.h"
  13. #include "video_core/control/channel_state.h"
  14. #include "video_core/engines/draw_manager.h"
  15. #include "video_core/engines/kepler_compute.h"
  16. #include "video_core/engines/maxwell_3d.h"
  17. #include "video_core/renderer_vulkan/blit_image.h"
  18. #include "video_core/renderer_vulkan/fixed_pipeline_state.h"
  19. #include "video_core/renderer_vulkan/maxwell_to_vk.h"
  20. #include "video_core/renderer_vulkan/vk_buffer_cache.h"
  21. #include "video_core/renderer_vulkan/vk_compute_pipeline.h"
  22. #include "video_core/renderer_vulkan/vk_descriptor_pool.h"
  23. #include "video_core/renderer_vulkan/vk_pipeline_cache.h"
  24. #include "video_core/renderer_vulkan/vk_rasterizer.h"
  25. #include "video_core/renderer_vulkan/vk_scheduler.h"
  26. #include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
  27. #include "video_core/renderer_vulkan/vk_state_tracker.h"
  28. #include "video_core/renderer_vulkan/vk_texture_cache.h"
  29. #include "video_core/renderer_vulkan/vk_update_descriptor.h"
  30. #include "video_core/shader_cache.h"
  31. #include "video_core/texture_cache/texture_cache_base.h"
  32. #include "video_core/vulkan_common/vulkan_device.h"
  33. #include "video_core/vulkan_common/vulkan_wrapper.h"
  34. namespace Vulkan {
  35. using Maxwell = Tegra::Engines::Maxwell3D::Regs;
  36. using MaxwellDrawState = Tegra::Engines::DrawManager::State;
  37. using VideoCommon::ImageViewId;
  38. using VideoCommon::ImageViewType;
  39. MICROPROFILE_DEFINE(Vulkan_WaitForWorker, "Vulkan", "Wait for worker", MP_RGB(255, 192, 192));
  40. MICROPROFILE_DEFINE(Vulkan_Drawing, "Vulkan", "Record drawing", MP_RGB(192, 128, 128));
  41. MICROPROFILE_DEFINE(Vulkan_Compute, "Vulkan", "Record compute", MP_RGB(192, 128, 128));
  42. MICROPROFILE_DEFINE(Vulkan_Clearing, "Vulkan", "Record clearing", MP_RGB(192, 128, 128));
  43. MICROPROFILE_DEFINE(Vulkan_PipelineCache, "Vulkan", "Pipeline cache", MP_RGB(192, 128, 128));
  44. namespace {
  45. struct DrawParams {
  46. u32 base_instance;
  47. u32 num_instances;
  48. u32 base_vertex;
  49. u32 num_vertices;
  50. u32 first_index;
  51. bool is_indexed;
  52. };
  53. VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index, float scale) {
  54. const auto& src = regs.viewport_transform[index];
  55. const auto conv = [scale](float value) {
  56. float new_value = value * scale;
  57. if (scale < 1.0f) {
  58. const bool sign = std::signbit(value);
  59. new_value = std::round(std::abs(new_value));
  60. new_value = sign ? -new_value : new_value;
  61. }
  62. return new_value;
  63. };
  64. const float x = conv(src.translate_x - src.scale_x);
  65. const float width = conv(src.scale_x * 2.0f);
  66. float y = conv(src.translate_y - src.scale_y);
  67. float height = conv(src.scale_y * 2.0f);
  68. bool y_negate = regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft;
  69. if (!device.IsNvViewportSwizzleSupported()) {
  70. y_negate = y_negate != (src.swizzle.y == Maxwell::ViewportSwizzle::NegativeY);
  71. }
  72. if (y_negate) {
  73. y += height;
  74. height = -height;
  75. }
  76. const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f;
  77. VkViewport viewport{
  78. .x = x,
  79. .y = y,
  80. .width = width != 0.0f ? width : 1.0f,
  81. .height = height != 0.0f ? height : 1.0f,
  82. .minDepth = src.translate_z - src.scale_z * reduce_z,
  83. .maxDepth = src.translate_z + src.scale_z,
  84. };
  85. if (!device.IsExtDepthRangeUnrestrictedSupported()) {
  86. viewport.minDepth = std::clamp(viewport.minDepth, 0.0f, 1.0f);
  87. viewport.maxDepth = std::clamp(viewport.maxDepth, 0.0f, 1.0f);
  88. }
  89. return viewport;
  90. }
  91. VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u32 down_shift = 0) {
  92. const auto& src = regs.scissor_test[index];
  93. VkRect2D scissor;
  94. const auto scale_up = [&](s32 value) -> s32 {
  95. if (value == 0) {
  96. return 0U;
  97. }
  98. const s32 upset = value * up_scale;
  99. s32 acumm = 0;
  100. if ((up_scale >> down_shift) == 0) {
  101. acumm = upset % 2;
  102. }
  103. const s32 converted_value = (value * up_scale) >> down_shift;
  104. return value < 0 ? std::min<s32>(converted_value - acumm, -1)
  105. : std::max<s32>(converted_value + acumm, 1);
  106. };
  107. if (src.enable) {
  108. scissor.offset.x = scale_up(static_cast<s32>(src.min_x));
  109. scissor.offset.y = scale_up(static_cast<s32>(src.min_y));
  110. scissor.extent.width = scale_up(src.max_x - src.min_x);
  111. scissor.extent.height = scale_up(src.max_y - src.min_y);
  112. } else {
  113. scissor.offset.x = 0;
  114. scissor.offset.y = 0;
  115. scissor.extent.width = std::numeric_limits<s32>::max();
  116. scissor.extent.height = std::numeric_limits<s32>::max();
  117. }
  118. return scissor;
  119. }
  120. DrawParams MakeDrawParams(const MaxwellDrawState& draw_state, u32 num_instances, bool is_indexed) {
  121. DrawParams params{
  122. .base_instance = draw_state.base_instance,
  123. .num_instances = num_instances,
  124. .base_vertex = is_indexed ? draw_state.base_index : draw_state.vertex_buffer.first,
  125. .num_vertices = is_indexed ? draw_state.index_buffer.count : draw_state.vertex_buffer.count,
  126. .first_index = is_indexed ? draw_state.index_buffer.first : 0,
  127. .is_indexed = is_indexed,
  128. };
  129. // 6 triangle vertices per quad, base vertex is part of the index
  130. // See BindQuadIndexBuffer for more details
  131. if (draw_state.topology == Maxwell::PrimitiveTopology::Quads) {
  132. params.num_vertices = (params.num_vertices / 4) * 6;
  133. params.base_vertex = 0;
  134. params.is_indexed = true;
  135. } else if (draw_state.topology == Maxwell::PrimitiveTopology::QuadStrip) {
  136. params.num_vertices = (params.num_vertices - 2) / 2 * 6;
  137. params.base_vertex = 0;
  138. params.is_indexed = true;
  139. }
  140. return params;
  141. }
  142. } // Anonymous namespace
  143. RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
  144. Core::Memory::Memory& cpu_memory_, ScreenInfo& screen_info_,
  145. const Device& device_, MemoryAllocator& memory_allocator_,
  146. StateTracker& state_tracker_, Scheduler& scheduler_)
  147. : RasterizerAccelerated{cpu_memory_}, gpu{gpu_}, screen_info{screen_info_}, device{device_},
  148. memory_allocator{memory_allocator_}, state_tracker{state_tracker_}, scheduler{scheduler_},
  149. staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler),
  150. guest_descriptor_queue(device, scheduler), compute_pass_descriptor_queue(device, scheduler),
  151. blit_image(device, scheduler, state_tracker, descriptor_pool), render_pass_cache(device),
  152. texture_cache_runtime{
  153. device, scheduler, memory_allocator, staging_pool,
  154. blit_image, render_pass_cache, descriptor_pool, compute_pass_descriptor_queue},
  155. texture_cache(texture_cache_runtime, *this),
  156. buffer_cache_runtime(device, memory_allocator, scheduler, staging_pool,
  157. guest_descriptor_queue, compute_pass_descriptor_queue, descriptor_pool),
  158. buffer_cache(*this, cpu_memory_, buffer_cache_runtime),
  159. pipeline_cache(*this, device, scheduler, descriptor_pool, guest_descriptor_queue,
  160. render_pass_cache, buffer_cache, texture_cache, gpu.ShaderNotify()),
  161. query_cache{*this, cpu_memory_, device, scheduler},
  162. accelerate_dma(buffer_cache, texture_cache, scheduler),
  163. fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler),
  164. wfi_event(device.GetLogical().CreateEvent()) {
  165. scheduler.SetQueryCache(query_cache);
  166. }
  167. RasterizerVulkan::~RasterizerVulkan() = default;
  168. template <typename Func>
  169. void RasterizerVulkan::PrepareDraw(bool is_indexed, Func&& draw_func) {
  170. MICROPROFILE_SCOPE(Vulkan_Drawing);
  171. SCOPE_EXIT({ gpu.TickWork(); });
  172. FlushWork();
  173. gpu_memory->FlushCaching();
  174. #if ANDROID
  175. if (Settings::IsGPULevelHigh()) {
  176. // This is problematic on Android, disable on GPU Normal.
  177. query_cache.UpdateCounters();
  178. }
  179. #else
  180. query_cache.UpdateCounters();
  181. #endif
  182. GraphicsPipeline* const pipeline{pipeline_cache.CurrentGraphicsPipeline()};
  183. if (!pipeline) {
  184. return;
  185. }
  186. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  187. // update engine as channel may be different.
  188. pipeline->SetEngine(maxwell3d, gpu_memory);
  189. pipeline->Configure(is_indexed);
  190. BeginTransformFeedback();
  191. UpdateDynamicStates();
  192. draw_func();
  193. EndTransformFeedback();
  194. }
  195. void RasterizerVulkan::Draw(bool is_indexed, u32 instance_count) {
  196. PrepareDraw(is_indexed, [this, is_indexed, instance_count] {
  197. const auto& draw_state = maxwell3d->draw_manager->GetDrawState();
  198. const u32 num_instances{instance_count};
  199. const DrawParams draw_params{MakeDrawParams(draw_state, num_instances, is_indexed)};
  200. scheduler.Record([draw_params](vk::CommandBuffer cmdbuf) {
  201. if (draw_params.is_indexed) {
  202. cmdbuf.DrawIndexed(draw_params.num_vertices, draw_params.num_instances,
  203. draw_params.first_index, draw_params.base_vertex,
  204. draw_params.base_instance);
  205. } else {
  206. cmdbuf.Draw(draw_params.num_vertices, draw_params.num_instances,
  207. draw_params.base_vertex, draw_params.base_instance);
  208. }
  209. });
  210. });
  211. }
  212. void RasterizerVulkan::DrawIndirect() {
  213. const auto& params = maxwell3d->draw_manager->GetIndirectParams();
  214. buffer_cache.SetDrawIndirect(&params);
  215. PrepareDraw(params.is_indexed, [this, &params] {
  216. const auto indirect_buffer = buffer_cache.GetDrawIndirectBuffer();
  217. const auto& buffer = indirect_buffer.first;
  218. const auto& offset = indirect_buffer.second;
  219. if (params.include_count) {
  220. const auto count = buffer_cache.GetDrawIndirectCount();
  221. const auto& draw_buffer = count.first;
  222. const auto& offset_base = count.second;
  223. scheduler.Record([draw_buffer_obj = draw_buffer->Handle(),
  224. buffer_obj = buffer->Handle(), offset_base, offset,
  225. params](vk::CommandBuffer cmdbuf) {
  226. if (params.is_indexed) {
  227. cmdbuf.DrawIndexedIndirectCount(
  228. buffer_obj, offset, draw_buffer_obj, offset_base,
  229. static_cast<u32>(params.max_draw_counts), static_cast<u32>(params.stride));
  230. } else {
  231. cmdbuf.DrawIndirectCount(buffer_obj, offset, draw_buffer_obj, offset_base,
  232. static_cast<u32>(params.max_draw_counts),
  233. static_cast<u32>(params.stride));
  234. }
  235. });
  236. return;
  237. }
  238. scheduler.Record([buffer_obj = buffer->Handle(), offset, params](vk::CommandBuffer cmdbuf) {
  239. if (params.is_indexed) {
  240. cmdbuf.DrawIndexedIndirect(buffer_obj, offset,
  241. static_cast<u32>(params.max_draw_counts),
  242. static_cast<u32>(params.stride));
  243. } else {
  244. cmdbuf.DrawIndirect(buffer_obj, offset, static_cast<u32>(params.max_draw_counts),
  245. static_cast<u32>(params.stride));
  246. }
  247. });
  248. });
  249. buffer_cache.SetDrawIndirect(nullptr);
  250. }
  251. void RasterizerVulkan::DrawTexture() {
  252. MICROPROFILE_SCOPE(Vulkan_Drawing);
  253. SCOPE_EXIT({ gpu.TickWork(); });
  254. FlushWork();
  255. #if ANDROID
  256. if (Settings::IsGPULevelHigh()) {
  257. // This is problematic on Android, disable on GPU Normal.
  258. query_cache.UpdateCounters();
  259. }
  260. #else
  261. query_cache.UpdateCounters();
  262. #endif
  263. texture_cache.SynchronizeGraphicsDescriptors();
  264. texture_cache.UpdateRenderTargets(false);
  265. UpdateDynamicStates();
  266. const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState();
  267. const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
  268. const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
  269. Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0),
  270. .y = static_cast<s32>(draw_texture_state.dst_y0)},
  271. Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1),
  272. .y = static_cast<s32>(draw_texture_state.dst_y1)}};
  273. Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0),
  274. .y = static_cast<s32>(draw_texture_state.src_y0)},
  275. Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1),
  276. .y = static_cast<s32>(draw_texture_state.src_y1)}};
  277. blit_image.BlitColor(texture_cache.GetFramebuffer(), texture.RenderTarget(),
  278. texture.ImageHandle(), sampler->Handle(), dst_region, src_region,
  279. texture.size);
  280. }
  281. void RasterizerVulkan::Clear(u32 layer_count) {
  282. MICROPROFILE_SCOPE(Vulkan_Clearing);
  283. FlushWork();
  284. gpu_memory->FlushCaching();
  285. #if ANDROID
  286. if (Settings::IsGPULevelHigh()) {
  287. // This is problematic on Android, disable on GPU Normal.
  288. query_cache.UpdateCounters();
  289. }
  290. #else
  291. query_cache.UpdateCounters();
  292. #endif
  293. auto& regs = maxwell3d->regs;
  294. const bool use_color = regs.clear_surface.R || regs.clear_surface.G || regs.clear_surface.B ||
  295. regs.clear_surface.A;
  296. const bool use_depth = regs.clear_surface.Z;
  297. const bool use_stencil = regs.clear_surface.S;
  298. if (!use_color && !use_depth && !use_stencil) {
  299. return;
  300. }
  301. std::scoped_lock lock{texture_cache.mutex};
  302. texture_cache.UpdateRenderTargets(true);
  303. const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
  304. const VkExtent2D render_area = framebuffer->RenderArea();
  305. scheduler.RequestRenderpass(framebuffer);
  306. u32 up_scale = 1;
  307. u32 down_shift = 0;
  308. if (texture_cache.IsRescaling()) {
  309. up_scale = Settings::values.resolution_info.up_scale;
  310. down_shift = Settings::values.resolution_info.down_shift;
  311. }
  312. UpdateViewportsState(regs);
  313. VkRect2D default_scissor;
  314. default_scissor.offset.x = 0;
  315. default_scissor.offset.y = 0;
  316. default_scissor.extent.width = std::numeric_limits<s32>::max();
  317. default_scissor.extent.height = std::numeric_limits<s32>::max();
  318. VkClearRect clear_rect{
  319. .rect = regs.clear_control.use_scissor ? GetScissorState(regs, 0, up_scale, down_shift)
  320. : default_scissor,
  321. .baseArrayLayer = regs.clear_surface.layer,
  322. .layerCount = layer_count,
  323. };
  324. if (clear_rect.rect.extent.width == 0 || clear_rect.rect.extent.height == 0) {
  325. return;
  326. }
  327. clear_rect.rect.extent = VkExtent2D{
  328. .width = std::min(clear_rect.rect.extent.width, render_area.width),
  329. .height = std::min(clear_rect.rect.extent.height, render_area.height),
  330. };
  331. const u32 color_attachment = regs.clear_surface.RT;
  332. if (use_color && framebuffer->HasAspectColorBit(color_attachment)) {
  333. const auto format =
  334. VideoCore::Surface::PixelFormatFromRenderTargetFormat(regs.rt[color_attachment].format);
  335. bool is_integer = IsPixelFormatInteger(format);
  336. bool is_signed = IsPixelFormatSignedInteger(format);
  337. size_t int_size = PixelComponentSizeBitsInteger(format);
  338. VkClearValue clear_value{};
  339. if (!is_integer) {
  340. std::memcpy(clear_value.color.float32, regs.clear_color.data(),
  341. regs.clear_color.size() * sizeof(f32));
  342. } else if (!is_signed) {
  343. for (size_t i = 0; i < 4; i++) {
  344. clear_value.color.uint32[i] = static_cast<u32>(
  345. static_cast<f32>(static_cast<u64>(int_size) << 1U) * regs.clear_color[i]);
  346. }
  347. } else {
  348. for (size_t i = 0; i < 4; i++) {
  349. clear_value.color.int32[i] =
  350. static_cast<s32>(static_cast<f32>(static_cast<s64>(int_size - 1) << 1) *
  351. (regs.clear_color[i] - 0.5f));
  352. }
  353. }
  354. if (regs.clear_surface.R && regs.clear_surface.G && regs.clear_surface.B &&
  355. regs.clear_surface.A) {
  356. scheduler.Record([color_attachment, clear_value, clear_rect](vk::CommandBuffer cmdbuf) {
  357. const VkClearAttachment attachment{
  358. .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  359. .colorAttachment = color_attachment,
  360. .clearValue = clear_value,
  361. };
  362. cmdbuf.ClearAttachments(attachment, clear_rect);
  363. });
  364. } else {
  365. u8 color_mask = static_cast<u8>(regs.clear_surface.R | regs.clear_surface.G << 1 |
  366. regs.clear_surface.B << 2 | regs.clear_surface.A << 3);
  367. Region2D dst_region = {
  368. Offset2D{.x = clear_rect.rect.offset.x, .y = clear_rect.rect.offset.y},
  369. Offset2D{.x = clear_rect.rect.offset.x +
  370. static_cast<s32>(clear_rect.rect.extent.width),
  371. .y = clear_rect.rect.offset.y +
  372. static_cast<s32>(clear_rect.rect.extent.height)}};
  373. blit_image.ClearColor(framebuffer, color_mask, regs.clear_color, dst_region);
  374. }
  375. }
  376. if (!use_depth && !use_stencil) {
  377. return;
  378. }
  379. VkImageAspectFlags aspect_flags = 0;
  380. if (use_depth && framebuffer->HasAspectDepthBit()) {
  381. aspect_flags |= VK_IMAGE_ASPECT_DEPTH_BIT;
  382. }
  383. if (use_stencil && framebuffer->HasAspectStencilBit()) {
  384. aspect_flags |= VK_IMAGE_ASPECT_STENCIL_BIT;
  385. }
  386. if (aspect_flags == 0) {
  387. return;
  388. }
  389. if (use_stencil && regs.stencil_front_mask != 0xFF && regs.stencil_front_mask != 0) {
  390. Region2D dst_region = {
  391. Offset2D{.x = clear_rect.rect.offset.x, .y = clear_rect.rect.offset.y},
  392. Offset2D{.x = clear_rect.rect.offset.x + static_cast<s32>(clear_rect.rect.extent.width),
  393. .y = clear_rect.rect.offset.y +
  394. static_cast<s32>(clear_rect.rect.extent.height)}};
  395. blit_image.ClearDepthStencil(framebuffer, use_depth, regs.clear_depth,
  396. static_cast<u8>(regs.stencil_front_mask), regs.clear_stencil,
  397. regs.stencil_front_func_mask, dst_region);
  398. } else {
  399. scheduler.Record([clear_depth = regs.clear_depth, clear_stencil = regs.clear_stencil,
  400. clear_rect, aspect_flags](vk::CommandBuffer cmdbuf) {
  401. VkClearAttachment attachment;
  402. attachment.aspectMask = aspect_flags;
  403. attachment.colorAttachment = 0;
  404. attachment.clearValue.depthStencil.depth = clear_depth;
  405. attachment.clearValue.depthStencil.stencil = clear_stencil;
  406. cmdbuf.ClearAttachments(attachment, clear_rect);
  407. });
  408. }
  409. }
  410. void RasterizerVulkan::DispatchCompute() {
  411. FlushWork();
  412. gpu_memory->FlushCaching();
  413. ComputePipeline* const pipeline{pipeline_cache.CurrentComputePipeline()};
  414. if (!pipeline) {
  415. return;
  416. }
  417. std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex};
  418. pipeline->Configure(*kepler_compute, *gpu_memory, scheduler, buffer_cache, texture_cache);
  419. const auto& qmd{kepler_compute->launch_description};
  420. const std::array<u32, 3> dim{qmd.grid_dim_x, qmd.grid_dim_y, qmd.grid_dim_z};
  421. scheduler.RequestOutsideRenderPassOperationContext();
  422. scheduler.Record([dim](vk::CommandBuffer cmdbuf) { cmdbuf.Dispatch(dim[0], dim[1], dim[2]); });
  423. }
  424. void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) {
  425. query_cache.ResetCounter(type);
  426. }
  427. void RasterizerVulkan::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
  428. std::optional<u64> timestamp) {
  429. query_cache.Query(gpu_addr, type, timestamp);
  430. }
  431. void RasterizerVulkan::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
  432. u32 size) {
  433. buffer_cache.BindGraphicsUniformBuffer(stage, index, gpu_addr, size);
  434. }
  435. void Vulkan::RasterizerVulkan::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
  436. buffer_cache.DisableGraphicsUniformBuffer(stage, index);
  437. }
  438. void RasterizerVulkan::FlushAll() {}
  439. void RasterizerVulkan::FlushRegion(VAddr addr, u64 size, VideoCommon::CacheType which) {
  440. if (addr == 0 || size == 0) {
  441. return;
  442. }
  443. if (True(which & VideoCommon::CacheType::TextureCache)) {
  444. std::scoped_lock lock{texture_cache.mutex};
  445. texture_cache.DownloadMemory(addr, size);
  446. }
  447. if ((True(which & VideoCommon::CacheType::BufferCache))) {
  448. std::scoped_lock lock{buffer_cache.mutex};
  449. buffer_cache.DownloadMemory(addr, size);
  450. }
  451. if ((True(which & VideoCommon::CacheType::QueryCache))) {
  452. query_cache.FlushRegion(addr, size);
  453. }
  454. }
  455. bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size, VideoCommon::CacheType which) {
  456. if ((True(which & VideoCommon::CacheType::BufferCache))) {
  457. std::scoped_lock lock{buffer_cache.mutex};
  458. if (buffer_cache.IsRegionGpuModified(addr, size)) {
  459. return true;
  460. }
  461. }
  462. if (!Settings::IsGPULevelHigh()) {
  463. return false;
  464. }
  465. if (True(which & VideoCommon::CacheType::TextureCache)) {
  466. std::scoped_lock lock{texture_cache.mutex};
  467. return texture_cache.IsRegionGpuModified(addr, size);
  468. }
  469. return false;
  470. }
  471. VideoCore::RasterizerDownloadArea RasterizerVulkan::GetFlushArea(VAddr addr, u64 size) {
  472. {
  473. std::scoped_lock lock{texture_cache.mutex};
  474. auto area = texture_cache.GetFlushArea(addr, size);
  475. if (area) {
  476. return *area;
  477. }
  478. }
  479. VideoCore::RasterizerDownloadArea new_area{
  480. .start_address = Common::AlignDown(addr, Core::Memory::YUZU_PAGESIZE),
  481. .end_address = Common::AlignUp(addr + size, Core::Memory::YUZU_PAGESIZE),
  482. .preemtive = true,
  483. };
  484. return new_area;
  485. }
  486. void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size, VideoCommon::CacheType which) {
  487. if (addr == 0 || size == 0) {
  488. return;
  489. }
  490. if (True(which & VideoCommon::CacheType::TextureCache)) {
  491. std::scoped_lock lock{texture_cache.mutex};
  492. texture_cache.WriteMemory(addr, size);
  493. }
  494. if ((True(which & VideoCommon::CacheType::BufferCache))) {
  495. std::scoped_lock lock{buffer_cache.mutex};
  496. buffer_cache.WriteMemory(addr, size);
  497. }
  498. if ((True(which & VideoCommon::CacheType::QueryCache))) {
  499. query_cache.InvalidateRegion(addr, size);
  500. }
  501. if ((True(which & VideoCommon::CacheType::ShaderCache))) {
  502. pipeline_cache.InvalidateRegion(addr, size);
  503. }
  504. }
  505. void RasterizerVulkan::InnerInvalidation(std::span<const std::pair<VAddr, std::size_t>> sequences) {
  506. {
  507. std::scoped_lock lock{texture_cache.mutex};
  508. for (const auto& [addr, size] : sequences) {
  509. texture_cache.WriteMemory(addr, size);
  510. }
  511. }
  512. {
  513. std::scoped_lock lock{buffer_cache.mutex};
  514. for (const auto& [addr, size] : sequences) {
  515. buffer_cache.WriteMemory(addr, size);
  516. }
  517. }
  518. {
  519. for (const auto& [addr, size] : sequences) {
  520. query_cache.InvalidateRegion(addr, size);
  521. pipeline_cache.InvalidateRegion(addr, size);
  522. }
  523. }
  524. }
  525. bool RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) {
  526. if (addr == 0 || size == 0) {
  527. return false;
  528. }
  529. {
  530. std::scoped_lock lock{buffer_cache.mutex};
  531. if (buffer_cache.OnCPUWrite(addr, size)) {
  532. return true;
  533. }
  534. }
  535. {
  536. std::scoped_lock lock{texture_cache.mutex};
  537. texture_cache.WriteMemory(addr, size);
  538. }
  539. pipeline_cache.InvalidateRegion(addr, size);
  540. return false;
  541. }
  542. void RasterizerVulkan::OnCacheInvalidation(VAddr addr, u64 size) {
  543. if (addr == 0 || size == 0) {
  544. return;
  545. }
  546. {
  547. std::scoped_lock lock{texture_cache.mutex};
  548. texture_cache.WriteMemory(addr, size);
  549. }
  550. {
  551. std::scoped_lock lock{buffer_cache.mutex};
  552. buffer_cache.CachedWriteMemory(addr, size);
  553. }
  554. pipeline_cache.InvalidateRegion(addr, size);
  555. }
  556. void RasterizerVulkan::InvalidateGPUCache() {
  557. gpu.InvalidateGPUCache();
  558. }
  559. void RasterizerVulkan::UnmapMemory(VAddr addr, u64 size) {
  560. {
  561. std::scoped_lock lock{texture_cache.mutex};
  562. texture_cache.UnmapMemory(addr, size);
  563. }
  564. {
  565. std::scoped_lock lock{buffer_cache.mutex};
  566. buffer_cache.WriteMemory(addr, size);
  567. }
  568. pipeline_cache.OnCacheInvalidation(addr, size);
  569. }
  570. void RasterizerVulkan::ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) {
  571. {
  572. std::scoped_lock lock{texture_cache.mutex};
  573. texture_cache.UnmapGPUMemory(as_id, addr, size);
  574. }
  575. }
  576. void RasterizerVulkan::SignalFence(std::function<void()>&& func) {
  577. fence_manager.SignalFence(std::move(func));
  578. }
  579. void RasterizerVulkan::SyncOperation(std::function<void()>&& func) {
  580. fence_manager.SyncOperation(std::move(func));
  581. }
  582. void RasterizerVulkan::SignalSyncPoint(u32 value) {
  583. fence_manager.SignalSyncPoint(value);
  584. }
  585. void RasterizerVulkan::SignalReference() {
  586. fence_manager.SignalReference();
  587. }
  588. void RasterizerVulkan::ReleaseFences() {
  589. fence_manager.WaitPendingFences();
  590. }
  591. void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size,
  592. VideoCommon::CacheType which) {
  593. if (Settings::IsGPULevelExtreme()) {
  594. FlushRegion(addr, size, which);
  595. }
  596. InvalidateRegion(addr, size, which);
  597. }
  598. void RasterizerVulkan::WaitForIdle() {
  599. // Everything but wait pixel operations. This intentionally includes FRAGMENT_SHADER_BIT because
  600. // fragment shaders can still write storage buffers.
  601. VkPipelineStageFlags flags =
  602. VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
  603. VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
  604. VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
  605. VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
  606. VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  607. if (device.IsExtTransformFeedbackSupported()) {
  608. flags |= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
  609. }
  610. scheduler.RequestOutsideRenderPassOperationContext();
  611. scheduler.Record([event = *wfi_event, flags](vk::CommandBuffer cmdbuf) {
  612. cmdbuf.SetEvent(event, flags);
  613. cmdbuf.WaitEvents(event, flags, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, {}, {}, {});
  614. });
  615. fence_manager.SignalOrdering();
  616. }
  617. void RasterizerVulkan::FragmentBarrier() {
  618. // We already put barriers when a render pass finishes
  619. scheduler.RequestOutsideRenderPassOperationContext();
  620. }
  621. void RasterizerVulkan::TiledCacheBarrier() {
  622. // TODO: Implementing tiled barriers requires rewriting a good chunk of the Vulkan backend
  623. }
  624. void RasterizerVulkan::FlushCommands() {
  625. if (draw_counter == 0) {
  626. return;
  627. }
  628. draw_counter = 0;
  629. scheduler.Flush();
  630. }
  631. void RasterizerVulkan::TickFrame() {
  632. draw_counter = 0;
  633. guest_descriptor_queue.TickFrame();
  634. compute_pass_descriptor_queue.TickFrame();
  635. fence_manager.TickFrame();
  636. staging_pool.TickFrame();
  637. {
  638. std::scoped_lock lock{texture_cache.mutex};
  639. texture_cache.TickFrame();
  640. }
  641. {
  642. std::scoped_lock lock{buffer_cache.mutex};
  643. buffer_cache.TickFrame();
  644. }
  645. }
  646. bool RasterizerVulkan::AccelerateConditionalRendering() {
  647. gpu_memory->FlushCaching();
  648. if (Settings::IsGPULevelHigh()) {
  649. // TODO(Blinkhawk): Reimplement Host conditional rendering.
  650. return false;
  651. }
  652. // Medium / Low Hack: stub any checks on queries written into the buffer cache.
  653. const GPUVAddr condition_address{maxwell3d->regs.render_enable.Address()};
  654. Maxwell::ReportSemaphore::Compare cmp;
  655. if (gpu_memory->IsMemoryDirty(condition_address, sizeof(cmp),
  656. VideoCommon::CacheType::BufferCache |
  657. VideoCommon::CacheType::QueryCache)) {
  658. return true;
  659. }
  660. return false;
  661. }
  662. bool RasterizerVulkan::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
  663. const Tegra::Engines::Fermi2D::Surface& dst,
  664. const Tegra::Engines::Fermi2D::Config& copy_config) {
  665. std::scoped_lock lock{texture_cache.mutex};
  666. return texture_cache.BlitImage(dst, src, copy_config);
  667. }
  668. Tegra::Engines::AccelerateDMAInterface& RasterizerVulkan::AccessAccelerateDMA() {
  669. return accelerate_dma;
  670. }
  671. void RasterizerVulkan::AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
  672. std::span<const u8> memory) {
  673. auto cpu_addr = gpu_memory->GpuToCpuAddress(address);
  674. if (!cpu_addr) [[unlikely]] {
  675. gpu_memory->WriteBlock(address, memory.data(), copy_size);
  676. return;
  677. }
  678. gpu_memory->WriteBlockUnsafe(address, memory.data(), copy_size);
  679. {
  680. std::unique_lock<std::recursive_mutex> lock{buffer_cache.mutex};
  681. if (!buffer_cache.InlineMemory(*cpu_addr, copy_size, memory)) {
  682. buffer_cache.WriteMemory(*cpu_addr, copy_size);
  683. }
  684. }
  685. {
  686. std::scoped_lock lock_texture{texture_cache.mutex};
  687. texture_cache.WriteMemory(*cpu_addr, copy_size);
  688. }
  689. pipeline_cache.InvalidateRegion(*cpu_addr, copy_size);
  690. query_cache.InvalidateRegion(*cpu_addr, copy_size);
  691. }
  692. bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
  693. VAddr framebuffer_addr, u32 pixel_stride) {
  694. if (!framebuffer_addr) {
  695. return false;
  696. }
  697. std::scoped_lock lock{texture_cache.mutex};
  698. ImageView* const image_view = texture_cache.TryFindFramebufferImageView(framebuffer_addr);
  699. if (!image_view) {
  700. return false;
  701. }
  702. screen_info.image = image_view->ImageHandle();
  703. screen_info.image_view = image_view->Handle(Shader::TextureType::Color2D);
  704. screen_info.width = image_view->size.width;
  705. screen_info.height = image_view->size.height;
  706. screen_info.is_srgb = VideoCore::Surface::IsPixelFormatSRGB(image_view->format);
  707. return true;
  708. }
  709. void RasterizerVulkan::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
  710. const VideoCore::DiskResourceLoadCallback& callback) {
  711. pipeline_cache.LoadDiskResources(title_id, stop_loading, callback);
  712. }
  713. void RasterizerVulkan::FlushWork() {
  714. #ifdef ANDROID
  715. static constexpr u32 DRAWS_TO_DISPATCH = 1024;
  716. #else
  717. static constexpr u32 DRAWS_TO_DISPATCH = 4096;
  718. #endif // ANDROID
  719. // Only check multiples of 8 draws
  720. static_assert(DRAWS_TO_DISPATCH % 8 == 0);
  721. if ((++draw_counter & 7) != 7) {
  722. return;
  723. }
  724. if (draw_counter < DRAWS_TO_DISPATCH) {
  725. // Send recorded tasks to the worker thread
  726. scheduler.DispatchWork();
  727. return;
  728. }
  729. // Otherwise (every certain number of draws) flush execution.
  730. // This submits commands to the Vulkan driver.
  731. scheduler.Flush();
  732. draw_counter = 0;
  733. }
  734. AccelerateDMA::AccelerateDMA(BufferCache& buffer_cache_, TextureCache& texture_cache_,
  735. Scheduler& scheduler_)
  736. : buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, scheduler{scheduler_} {}
  737. bool AccelerateDMA::BufferClear(GPUVAddr src_address, u64 amount, u32 value) {
  738. std::scoped_lock lock{buffer_cache.mutex};
  739. return buffer_cache.DMAClear(src_address, amount, value);
  740. }
  741. bool AccelerateDMA::BufferCopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount) {
  742. std::scoped_lock lock{buffer_cache.mutex};
  743. return buffer_cache.DMACopy(src_address, dest_address, amount);
  744. }
  745. template <bool IS_IMAGE_UPLOAD>
  746. bool AccelerateDMA::DmaBufferImageCopy(const Tegra::DMA::ImageCopy& copy_info,
  747. const Tegra::DMA::BufferOperand& buffer_operand,
  748. const Tegra::DMA::ImageOperand& image_operand) {
  749. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  750. const auto image_id = texture_cache.DmaImageId(image_operand, IS_IMAGE_UPLOAD);
  751. if (image_id == VideoCommon::NULL_IMAGE_ID) {
  752. return false;
  753. }
  754. const u32 buffer_size = static_cast<u32>(buffer_operand.pitch * buffer_operand.height);
  755. static constexpr auto sync_info = VideoCommon::ObtainBufferSynchronize::FullSynchronize;
  756. const auto post_op = IS_IMAGE_UPLOAD ? VideoCommon::ObtainBufferOperation::DoNothing
  757. : VideoCommon::ObtainBufferOperation::MarkAsWritten;
  758. const auto [buffer, offset] =
  759. buffer_cache.ObtainBuffer(buffer_operand.address, buffer_size, sync_info, post_op);
  760. const auto [image, copy] = texture_cache.DmaBufferImageCopy(
  761. copy_info, buffer_operand, image_operand, image_id, IS_IMAGE_UPLOAD);
  762. const std::span copy_span{&copy, 1};
  763. if constexpr (IS_IMAGE_UPLOAD) {
  764. texture_cache.PrepareImage(image_id, true, false);
  765. image->UploadMemory(buffer->Handle(), offset, copy_span);
  766. } else {
  767. if (offset % BytesPerBlock(image->info.format)) {
  768. return false;
  769. }
  770. texture_cache.DownloadImageIntoBuffer(image, buffer->Handle(), offset, copy_span,
  771. buffer_operand.address, buffer_size);
  772. }
  773. return true;
  774. }
  775. bool AccelerateDMA::ImageToBuffer(const Tegra::DMA::ImageCopy& copy_info,
  776. const Tegra::DMA::ImageOperand& image_operand,
  777. const Tegra::DMA::BufferOperand& buffer_operand) {
  778. return DmaBufferImageCopy<false>(copy_info, buffer_operand, image_operand);
  779. }
  780. bool AccelerateDMA::BufferToImage(const Tegra::DMA::ImageCopy& copy_info,
  781. const Tegra::DMA::BufferOperand& buffer_operand,
  782. const Tegra::DMA::ImageOperand& image_operand) {
  783. return DmaBufferImageCopy<true>(copy_info, buffer_operand, image_operand);
  784. }
  785. void RasterizerVulkan::UpdateDynamicStates() {
  786. auto& regs = maxwell3d->regs;
  787. UpdateViewportsState(regs);
  788. UpdateScissorsState(regs);
  789. UpdateDepthBias(regs);
  790. UpdateBlendConstants(regs);
  791. UpdateDepthBounds(regs);
  792. UpdateStencilFaces(regs);
  793. UpdateLineWidth(regs);
  794. if (device.IsExtExtendedDynamicStateSupported()) {
  795. UpdateCullMode(regs);
  796. UpdateDepthCompareOp(regs);
  797. UpdateFrontFace(regs);
  798. UpdateStencilOp(regs);
  799. if (device.IsExtVertexInputDynamicStateSupported()) {
  800. UpdateVertexInput(regs);
  801. }
  802. if (state_tracker.TouchStateEnable()) {
  803. UpdateDepthBoundsTestEnable(regs);
  804. UpdateDepthTestEnable(regs);
  805. UpdateDepthWriteEnable(regs);
  806. UpdateStencilTestEnable(regs);
  807. if (device.IsExtExtendedDynamicState2Supported()) {
  808. UpdatePrimitiveRestartEnable(regs);
  809. UpdateRasterizerDiscardEnable(regs);
  810. UpdateDepthBiasEnable(regs);
  811. }
  812. if (device.IsExtExtendedDynamicState3EnablesSupported()) {
  813. UpdateLogicOpEnable(regs);
  814. UpdateDepthClampEnable(regs);
  815. }
  816. }
  817. if (device.IsExtExtendedDynamicState2ExtrasSupported()) {
  818. UpdateLogicOp(regs);
  819. }
  820. if (device.IsExtExtendedDynamicState3Supported()) {
  821. UpdateBlending(regs);
  822. }
  823. }
  824. }
  825. void RasterizerVulkan::BeginTransformFeedback() {
  826. const auto& regs = maxwell3d->regs;
  827. if (regs.transform_feedback_enabled == 0) {
  828. return;
  829. }
  830. if (!device.IsExtTransformFeedbackSupported()) {
  831. LOG_ERROR(Render_Vulkan, "Transform feedbacks used but not supported");
  832. return;
  833. }
  834. UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderType::TessellationInit) ||
  835. regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation));
  836. scheduler.Record(
  837. [](vk::CommandBuffer cmdbuf) { cmdbuf.BeginTransformFeedbackEXT(0, 0, nullptr, nullptr); });
  838. }
  839. void RasterizerVulkan::EndTransformFeedback() {
  840. const auto& regs = maxwell3d->regs;
  841. if (regs.transform_feedback_enabled == 0) {
  842. return;
  843. }
  844. if (!device.IsExtTransformFeedbackSupported()) {
  845. return;
  846. }
  847. scheduler.Record(
  848. [](vk::CommandBuffer cmdbuf) { cmdbuf.EndTransformFeedbackEXT(0, 0, nullptr, nullptr); });
  849. }
  850. void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs) {
  851. if (!state_tracker.TouchViewports()) {
  852. return;
  853. }
  854. if (!regs.viewport_scale_offset_enabled) {
  855. const auto x = static_cast<float>(regs.surface_clip.x);
  856. const auto y = static_cast<float>(regs.surface_clip.y);
  857. const auto width = static_cast<float>(regs.surface_clip.width);
  858. const auto height = static_cast<float>(regs.surface_clip.height);
  859. VkViewport viewport{
  860. .x = x,
  861. .y = y,
  862. .width = width != 0.0f ? width : 1.0f,
  863. .height = height != 0.0f ? height : 1.0f,
  864. .minDepth = 0.0f,
  865. .maxDepth = 1.0f,
  866. };
  867. scheduler.Record([viewport](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewport); });
  868. return;
  869. }
  870. const bool is_rescaling{texture_cache.IsRescaling()};
  871. const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f;
  872. const std::array viewport_list{
  873. GetViewportState(device, regs, 0, scale), GetViewportState(device, regs, 1, scale),
  874. GetViewportState(device, regs, 2, scale), GetViewportState(device, regs, 3, scale),
  875. GetViewportState(device, regs, 4, scale), GetViewportState(device, regs, 5, scale),
  876. GetViewportState(device, regs, 6, scale), GetViewportState(device, regs, 7, scale),
  877. GetViewportState(device, regs, 8, scale), GetViewportState(device, regs, 9, scale),
  878. GetViewportState(device, regs, 10, scale), GetViewportState(device, regs, 11, scale),
  879. GetViewportState(device, regs, 12, scale), GetViewportState(device, regs, 13, scale),
  880. GetViewportState(device, regs, 14, scale), GetViewportState(device, regs, 15, scale),
  881. };
  882. scheduler.Record([this, viewport_list](vk::CommandBuffer cmdbuf) {
  883. const u32 num_viewports = std::min<u32>(device.GetMaxViewports(), Maxwell::NumViewports);
  884. const vk::Span<VkViewport> viewports(viewport_list.data(), num_viewports);
  885. cmdbuf.SetViewport(0, viewports);
  886. });
  887. }
  888. void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs) {
  889. if (!state_tracker.TouchScissors()) {
  890. return;
  891. }
  892. if (!regs.viewport_scale_offset_enabled) {
  893. const auto x = static_cast<float>(regs.surface_clip.x);
  894. const auto y = static_cast<float>(regs.surface_clip.y);
  895. const auto width = static_cast<float>(regs.surface_clip.width);
  896. const auto height = static_cast<float>(regs.surface_clip.height);
  897. VkRect2D scissor;
  898. scissor.offset.x = static_cast<u32>(x);
  899. scissor.offset.y = static_cast<u32>(y);
  900. scissor.extent.width = static_cast<u32>(width != 0.0f ? width : 1.0f);
  901. scissor.extent.height = static_cast<u32>(height != 0.0f ? height : 1.0f);
  902. scheduler.Record([scissor](vk::CommandBuffer cmdbuf) { cmdbuf.SetScissor(0, scissor); });
  903. return;
  904. }
  905. u32 up_scale = 1;
  906. u32 down_shift = 0;
  907. if (texture_cache.IsRescaling()) {
  908. up_scale = Settings::values.resolution_info.up_scale;
  909. down_shift = Settings::values.resolution_info.down_shift;
  910. }
  911. const std::array scissor_list{
  912. GetScissorState(regs, 0, up_scale, down_shift),
  913. GetScissorState(regs, 1, up_scale, down_shift),
  914. GetScissorState(regs, 2, up_scale, down_shift),
  915. GetScissorState(regs, 3, up_scale, down_shift),
  916. GetScissorState(regs, 4, up_scale, down_shift),
  917. GetScissorState(regs, 5, up_scale, down_shift),
  918. GetScissorState(regs, 6, up_scale, down_shift),
  919. GetScissorState(regs, 7, up_scale, down_shift),
  920. GetScissorState(regs, 8, up_scale, down_shift),
  921. GetScissorState(regs, 9, up_scale, down_shift),
  922. GetScissorState(regs, 10, up_scale, down_shift),
  923. GetScissorState(regs, 11, up_scale, down_shift),
  924. GetScissorState(regs, 12, up_scale, down_shift),
  925. GetScissorState(regs, 13, up_scale, down_shift),
  926. GetScissorState(regs, 14, up_scale, down_shift),
  927. GetScissorState(regs, 15, up_scale, down_shift),
  928. };
  929. scheduler.Record([this, scissor_list](vk::CommandBuffer cmdbuf) {
  930. const u32 num_scissors = std::min<u32>(device.GetMaxViewports(), Maxwell::NumViewports);
  931. const vk::Span<VkRect2D> scissors(scissor_list.data(), num_scissors);
  932. cmdbuf.SetScissor(0, scissors);
  933. });
  934. }
  935. void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
  936. if (!state_tracker.TouchDepthBias()) {
  937. return;
  938. }
  939. float units = regs.depth_bias / 2.0f;
  940. const bool is_d24 = regs.zeta.format == Tegra::DepthFormat::Z24_UNORM_S8_UINT ||
  941. regs.zeta.format == Tegra::DepthFormat::X8Z24_UNORM ||
  942. regs.zeta.format == Tegra::DepthFormat::S8Z24_UNORM ||
  943. regs.zeta.format == Tegra::DepthFormat::V8Z24_UNORM;
  944. if (is_d24 && !device.SupportsD24DepthBuffer()) {
  945. // the base formulas can be obtained from here:
  946. // https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
  947. const double rescale_factor =
  948. static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127));
  949. units = static_cast<float>(static_cast<double>(units) * rescale_factor);
  950. }
  951. scheduler.Record([constant = units, clamp = regs.depth_bias_clamp,
  952. factor = regs.slope_scale_depth_bias](vk::CommandBuffer cmdbuf) {
  953. cmdbuf.SetDepthBias(constant, clamp, factor);
  954. });
  955. }
  956. void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs) {
  957. if (!state_tracker.TouchBlendConstants()) {
  958. return;
  959. }
  960. const std::array blend_color = {regs.blend_color.r, regs.blend_color.g, regs.blend_color.b,
  961. regs.blend_color.a};
  962. scheduler.Record(
  963. [blend_color](vk::CommandBuffer cmdbuf) { cmdbuf.SetBlendConstants(blend_color.data()); });
  964. }
  965. void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs) {
  966. if (!state_tracker.TouchDepthBounds()) {
  967. return;
  968. }
  969. scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
  970. vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBounds(min, max); });
  971. }
  972. void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs) {
  973. if (!state_tracker.TouchStencilProperties()) {
  974. return;
  975. }
  976. bool update_references = state_tracker.TouchStencilReference();
  977. bool update_write_mask = state_tracker.TouchStencilWriteMask();
  978. bool update_compare_masks = state_tracker.TouchStencilCompare();
  979. if (state_tracker.TouchStencilSide(regs.stencil_two_side_enable != 0)) {
  980. update_references = true;
  981. update_write_mask = true;
  982. update_compare_masks = true;
  983. }
  984. if (update_references) {
  985. [&]() {
  986. if (regs.stencil_two_side_enable) {
  987. if (!state_tracker.CheckStencilReferenceFront(regs.stencil_front_ref) &&
  988. !state_tracker.CheckStencilReferenceBack(regs.stencil_back_ref)) {
  989. return;
  990. }
  991. } else {
  992. if (!state_tracker.CheckStencilReferenceFront(regs.stencil_front_ref)) {
  993. return;
  994. }
  995. }
  996. scheduler.Record([front_ref = regs.stencil_front_ref, back_ref = regs.stencil_back_ref,
  997. two_sided = regs.stencil_two_side_enable](vk::CommandBuffer cmdbuf) {
  998. const bool set_back = two_sided && front_ref != back_ref;
  999. // Front face
  1000. cmdbuf.SetStencilReference(set_back ? VK_STENCIL_FACE_FRONT_BIT
  1001. : VK_STENCIL_FACE_FRONT_AND_BACK,
  1002. front_ref);
  1003. if (set_back) {
  1004. cmdbuf.SetStencilReference(VK_STENCIL_FACE_BACK_BIT, back_ref);
  1005. }
  1006. });
  1007. }();
  1008. }
  1009. if (update_write_mask) {
  1010. [&]() {
  1011. if (regs.stencil_two_side_enable) {
  1012. if (!state_tracker.CheckStencilWriteMaskFront(regs.stencil_front_mask) &&
  1013. !state_tracker.CheckStencilWriteMaskBack(regs.stencil_back_mask)) {
  1014. return;
  1015. }
  1016. } else {
  1017. if (!state_tracker.CheckStencilWriteMaskFront(regs.stencil_front_mask)) {
  1018. return;
  1019. }
  1020. }
  1021. scheduler.Record([front_write_mask = regs.stencil_front_mask,
  1022. back_write_mask = regs.stencil_back_mask,
  1023. two_sided = regs.stencil_two_side_enable](vk::CommandBuffer cmdbuf) {
  1024. const bool set_back = two_sided && front_write_mask != back_write_mask;
  1025. // Front face
  1026. cmdbuf.SetStencilWriteMask(set_back ? VK_STENCIL_FACE_FRONT_BIT
  1027. : VK_STENCIL_FACE_FRONT_AND_BACK,
  1028. front_write_mask);
  1029. if (set_back) {
  1030. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_BACK_BIT, back_write_mask);
  1031. }
  1032. });
  1033. }();
  1034. }
  1035. if (update_compare_masks) {
  1036. [&]() {
  1037. if (regs.stencil_two_side_enable) {
  1038. if (!state_tracker.CheckStencilCompareMaskFront(regs.stencil_front_func_mask) &&
  1039. !state_tracker.CheckStencilCompareMaskBack(regs.stencil_back_func_mask)) {
  1040. return;
  1041. }
  1042. } else {
  1043. if (!state_tracker.CheckStencilCompareMaskFront(regs.stencil_front_func_mask)) {
  1044. return;
  1045. }
  1046. }
  1047. scheduler.Record([front_test_mask = regs.stencil_front_func_mask,
  1048. back_test_mask = regs.stencil_back_func_mask,
  1049. two_sided = regs.stencil_two_side_enable](vk::CommandBuffer cmdbuf) {
  1050. const bool set_back = two_sided && front_test_mask != back_test_mask;
  1051. // Front face
  1052. cmdbuf.SetStencilCompareMask(set_back ? VK_STENCIL_FACE_FRONT_BIT
  1053. : VK_STENCIL_FACE_FRONT_AND_BACK,
  1054. front_test_mask);
  1055. if (set_back) {
  1056. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_BACK_BIT, back_test_mask);
  1057. }
  1058. });
  1059. }();
  1060. }
  1061. state_tracker.ClearStencilReset();
  1062. }
  1063. void RasterizerVulkan::UpdateLineWidth(Tegra::Engines::Maxwell3D::Regs& regs) {
  1064. if (!state_tracker.TouchLineWidth()) {
  1065. return;
  1066. }
  1067. const float width =
  1068. regs.line_anti_alias_enable ? regs.line_width_smooth : regs.line_width_aliased;
  1069. scheduler.Record([width](vk::CommandBuffer cmdbuf) { cmdbuf.SetLineWidth(width); });
  1070. }
  1071. void RasterizerVulkan::UpdateCullMode(Tegra::Engines::Maxwell3D::Regs& regs) {
  1072. if (!state_tracker.TouchCullMode()) {
  1073. return;
  1074. }
  1075. scheduler.Record([enabled = regs.gl_cull_test_enabled,
  1076. cull_face = regs.gl_cull_face](vk::CommandBuffer cmdbuf) {
  1077. cmdbuf.SetCullModeEXT(enabled ? MaxwellToVK::CullFace(cull_face) : VK_CULL_MODE_NONE);
  1078. });
  1079. }
  1080. void RasterizerVulkan::UpdateDepthBoundsTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  1081. if (!state_tracker.TouchDepthBoundsTestEnable()) {
  1082. return;
  1083. }
  1084. bool enabled = regs.depth_bounds_enable;
  1085. if (enabled && !device.IsDepthBoundsSupported()) {
  1086. LOG_WARNING(Render_Vulkan, "Depth bounds is enabled but not supported");
  1087. enabled = false;
  1088. }
  1089. scheduler.Record([enable = enabled](vk::CommandBuffer cmdbuf) {
  1090. cmdbuf.SetDepthBoundsTestEnableEXT(enable);
  1091. });
  1092. }
  1093. void RasterizerVulkan::UpdateDepthTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  1094. if (!state_tracker.TouchDepthTestEnable()) {
  1095. return;
  1096. }
  1097. scheduler.Record([enable = regs.depth_test_enable](vk::CommandBuffer cmdbuf) {
  1098. cmdbuf.SetDepthTestEnableEXT(enable);
  1099. });
  1100. }
  1101. void RasterizerVulkan::UpdateDepthWriteEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  1102. if (!state_tracker.TouchDepthWriteEnable()) {
  1103. return;
  1104. }
  1105. scheduler.Record([enable = regs.depth_write_enabled](vk::CommandBuffer cmdbuf) {
  1106. cmdbuf.SetDepthWriteEnableEXT(enable);
  1107. });
  1108. }
  1109. void RasterizerVulkan::UpdatePrimitiveRestartEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  1110. if (!state_tracker.TouchPrimitiveRestartEnable()) {
  1111. return;
  1112. }
  1113. scheduler.Record([enable = regs.primitive_restart.enabled](vk::CommandBuffer cmdbuf) {
  1114. cmdbuf.SetPrimitiveRestartEnableEXT(enable);
  1115. });
  1116. }
  1117. void RasterizerVulkan::UpdateRasterizerDiscardEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  1118. if (!state_tracker.TouchRasterizerDiscardEnable()) {
  1119. return;
  1120. }
  1121. scheduler.Record([disable = regs.rasterize_enable](vk::CommandBuffer cmdbuf) {
  1122. cmdbuf.SetRasterizerDiscardEnableEXT(disable == 0);
  1123. });
  1124. }
  1125. void RasterizerVulkan::UpdateDepthBiasEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  1126. if (!state_tracker.TouchDepthBiasEnable()) {
  1127. return;
  1128. }
  1129. constexpr size_t POINT = 0;
  1130. constexpr size_t LINE = 1;
  1131. constexpr size_t POLYGON = 2;
  1132. static constexpr std::array POLYGON_OFFSET_ENABLE_LUT = {
  1133. POINT, // Points
  1134. LINE, // Lines
  1135. LINE, // LineLoop
  1136. LINE, // LineStrip
  1137. POLYGON, // Triangles
  1138. POLYGON, // TriangleStrip
  1139. POLYGON, // TriangleFan
  1140. POLYGON, // Quads
  1141. POLYGON, // QuadStrip
  1142. POLYGON, // Polygon
  1143. LINE, // LinesAdjacency
  1144. LINE, // LineStripAdjacency
  1145. POLYGON, // TrianglesAdjacency
  1146. POLYGON, // TriangleStripAdjacency
  1147. POLYGON, // Patches
  1148. };
  1149. const std::array enabled_lut{
  1150. regs.polygon_offset_point_enable,
  1151. regs.polygon_offset_line_enable,
  1152. regs.polygon_offset_fill_enable,
  1153. };
  1154. const u32 topology_index = static_cast<u32>(maxwell3d->draw_manager->GetDrawState().topology);
  1155. const u32 enable = enabled_lut[POLYGON_OFFSET_ENABLE_LUT[topology_index]];
  1156. scheduler.Record(
  1157. [enable](vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBiasEnableEXT(enable != 0); });
  1158. }
  1159. void RasterizerVulkan::UpdateLogicOpEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  1160. if (!state_tracker.TouchLogicOpEnable()) {
  1161. return;
  1162. }
  1163. scheduler.Record([enable = regs.logic_op.enable](vk::CommandBuffer cmdbuf) {
  1164. cmdbuf.SetLogicOpEnableEXT(enable != 0);
  1165. });
  1166. }
  1167. void RasterizerVulkan::UpdateDepthClampEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  1168. if (!state_tracker.TouchDepthClampEnable()) {
  1169. return;
  1170. }
  1171. bool is_enabled = !(regs.viewport_clip_control.geometry_clip ==
  1172. Maxwell::ViewportClipControl::GeometryClip::Passthrough ||
  1173. regs.viewport_clip_control.geometry_clip ==
  1174. Maxwell::ViewportClipControl::GeometryClip::FrustumXYZ ||
  1175. regs.viewport_clip_control.geometry_clip ==
  1176. Maxwell::ViewportClipControl::GeometryClip::FrustumZ);
  1177. scheduler.Record(
  1178. [is_enabled](vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthClampEnableEXT(is_enabled); });
  1179. }
  1180. void RasterizerVulkan::UpdateDepthCompareOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  1181. if (!state_tracker.TouchDepthCompareOp()) {
  1182. return;
  1183. }
  1184. scheduler.Record([func = regs.depth_test_func](vk::CommandBuffer cmdbuf) {
  1185. cmdbuf.SetDepthCompareOpEXT(MaxwellToVK::ComparisonOp(func));
  1186. });
  1187. }
  1188. void RasterizerVulkan::UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs) {
  1189. if (!state_tracker.TouchFrontFace()) {
  1190. return;
  1191. }
  1192. VkFrontFace front_face = MaxwellToVK::FrontFace(regs.gl_front_face);
  1193. if (regs.window_origin.flip_y != 0) {
  1194. front_face = front_face == VK_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_COUNTER_CLOCKWISE
  1195. : VK_FRONT_FACE_CLOCKWISE;
  1196. }
  1197. scheduler.Record(
  1198. [front_face](vk::CommandBuffer cmdbuf) { cmdbuf.SetFrontFaceEXT(front_face); });
  1199. }
  1200. void RasterizerVulkan::UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  1201. if (!state_tracker.TouchStencilOp()) {
  1202. return;
  1203. }
  1204. const Maxwell::StencilOp::Op fail = regs.stencil_front_op.fail;
  1205. const Maxwell::StencilOp::Op zfail = regs.stencil_front_op.zfail;
  1206. const Maxwell::StencilOp::Op zpass = regs.stencil_front_op.zpass;
  1207. const Maxwell::ComparisonOp compare = regs.stencil_front_op.func;
  1208. if (regs.stencil_two_side_enable) {
  1209. // Separate stencil op per face
  1210. const Maxwell::StencilOp::Op back_fail = regs.stencil_back_op.fail;
  1211. const Maxwell::StencilOp::Op back_zfail = regs.stencil_back_op.zfail;
  1212. const Maxwell::StencilOp::Op back_zpass = regs.stencil_back_op.zpass;
  1213. const Maxwell::ComparisonOp back_compare = regs.stencil_back_op.func;
  1214. scheduler.Record([fail, zfail, zpass, compare, back_fail, back_zfail, back_zpass,
  1215. back_compare](vk::CommandBuffer cmdbuf) {
  1216. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_BIT, MaxwellToVK::StencilOp(fail),
  1217. MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
  1218. MaxwellToVK::ComparisonOp(compare));
  1219. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_BACK_BIT, MaxwellToVK::StencilOp(back_fail),
  1220. MaxwellToVK::StencilOp(back_zpass),
  1221. MaxwellToVK::StencilOp(back_zfail),
  1222. MaxwellToVK::ComparisonOp(back_compare));
  1223. });
  1224. } else {
  1225. // Front face defines the stencil op of both faces
  1226. scheduler.Record([fail, zfail, zpass, compare](vk::CommandBuffer cmdbuf) {
  1227. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_AND_BACK, MaxwellToVK::StencilOp(fail),
  1228. MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
  1229. MaxwellToVK::ComparisonOp(compare));
  1230. });
  1231. }
  1232. }
  1233. void RasterizerVulkan::UpdateLogicOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  1234. if (!state_tracker.TouchLogicOp()) {
  1235. return;
  1236. }
  1237. const auto op_value = static_cast<u32>(regs.logic_op.op);
  1238. auto op = op_value >= 0x1500 && op_value < 0x1510 ? static_cast<VkLogicOp>(op_value - 0x1500)
  1239. : VK_LOGIC_OP_NO_OP;
  1240. scheduler.Record([op](vk::CommandBuffer cmdbuf) { cmdbuf.SetLogicOpEXT(op); });
  1241. }
  1242. void RasterizerVulkan::UpdateBlending(Tegra::Engines::Maxwell3D::Regs& regs) {
  1243. if (!state_tracker.TouchBlending()) {
  1244. return;
  1245. }
  1246. if (state_tracker.TouchColorMask()) {
  1247. std::array<VkColorComponentFlags, Maxwell::NumRenderTargets> setup_masks{};
  1248. for (size_t index = 0; index < Maxwell::NumRenderTargets; index++) {
  1249. const auto& mask = regs.color_mask[regs.color_mask_common ? 0 : index];
  1250. auto& current = setup_masks[index];
  1251. if (mask.R) {
  1252. current |= VK_COLOR_COMPONENT_R_BIT;
  1253. }
  1254. if (mask.G) {
  1255. current |= VK_COLOR_COMPONENT_G_BIT;
  1256. }
  1257. if (mask.B) {
  1258. current |= VK_COLOR_COMPONENT_B_BIT;
  1259. }
  1260. if (mask.A) {
  1261. current |= VK_COLOR_COMPONENT_A_BIT;
  1262. }
  1263. }
  1264. scheduler.Record([setup_masks](vk::CommandBuffer cmdbuf) {
  1265. cmdbuf.SetColorWriteMaskEXT(0, setup_masks);
  1266. });
  1267. }
  1268. if (state_tracker.TouchBlendEnable()) {
  1269. std::array<VkBool32, Maxwell::NumRenderTargets> setup_enables{};
  1270. std::ranges::transform(
  1271. regs.blend.enable, setup_enables.begin(),
  1272. [&](const auto& is_enabled) { return is_enabled != 0 ? VK_TRUE : VK_FALSE; });
  1273. scheduler.Record([setup_enables](vk::CommandBuffer cmdbuf) {
  1274. cmdbuf.SetColorBlendEnableEXT(0, setup_enables);
  1275. });
  1276. }
  1277. if (state_tracker.TouchBlendEquations()) {
  1278. std::array<VkColorBlendEquationEXT, Maxwell::NumRenderTargets> setup_blends{};
  1279. for (size_t index = 0; index < Maxwell::NumRenderTargets; index++) {
  1280. const auto blend_setup = [&]<typename T>(const T& guest_blend) {
  1281. auto& host_blend = setup_blends[index];
  1282. host_blend.srcColorBlendFactor = MaxwellToVK::BlendFactor(guest_blend.color_source);
  1283. host_blend.dstColorBlendFactor = MaxwellToVK::BlendFactor(guest_blend.color_dest);
  1284. host_blend.colorBlendOp = MaxwellToVK::BlendEquation(guest_blend.color_op);
  1285. host_blend.srcAlphaBlendFactor = MaxwellToVK::BlendFactor(guest_blend.alpha_source);
  1286. host_blend.dstAlphaBlendFactor = MaxwellToVK::BlendFactor(guest_blend.alpha_dest);
  1287. host_blend.alphaBlendOp = MaxwellToVK::BlendEquation(guest_blend.alpha_op);
  1288. };
  1289. if (!regs.blend_per_target_enabled) {
  1290. blend_setup(regs.blend);
  1291. continue;
  1292. }
  1293. blend_setup(regs.blend_per_target[index]);
  1294. }
  1295. scheduler.Record([setup_blends](vk::CommandBuffer cmdbuf) {
  1296. cmdbuf.SetColorBlendEquationEXT(0, setup_blends);
  1297. });
  1298. }
  1299. }
  1300. void RasterizerVulkan::UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  1301. if (!state_tracker.TouchStencilTestEnable()) {
  1302. return;
  1303. }
  1304. scheduler.Record([enable = regs.stencil_enable](vk::CommandBuffer cmdbuf) {
  1305. cmdbuf.SetStencilTestEnableEXT(enable);
  1306. });
  1307. }
  1308. void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs) {
  1309. auto& dirty{maxwell3d->dirty.flags};
  1310. if (!dirty[Dirty::VertexInput]) {
  1311. return;
  1312. }
  1313. dirty[Dirty::VertexInput] = false;
  1314. boost::container::static_vector<VkVertexInputBindingDescription2EXT, 32> bindings;
  1315. boost::container::static_vector<VkVertexInputAttributeDescription2EXT, 32> attributes;
  1316. // There seems to be a bug on Nvidia's driver where updating only higher attributes ends up
  1317. // generating dirty state. Track the highest dirty attribute and update all attributes until
  1318. // that one.
  1319. size_t highest_dirty_attr{};
  1320. for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
  1321. if (dirty[Dirty::VertexAttribute0 + index]) {
  1322. highest_dirty_attr = index;
  1323. }
  1324. }
  1325. for (size_t index = 0; index < highest_dirty_attr; ++index) {
  1326. const Maxwell::VertexAttribute attribute{regs.vertex_attrib_format[index]};
  1327. const u32 binding{attribute.buffer};
  1328. dirty[Dirty::VertexAttribute0 + index] = false;
  1329. dirty[Dirty::VertexBinding0 + static_cast<size_t>(binding)] = true;
  1330. if (!attribute.constant) {
  1331. attributes.push_back({
  1332. .sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
  1333. .pNext = nullptr,
  1334. .location = static_cast<u32>(index),
  1335. .binding = binding,
  1336. .format = MaxwellToVK::VertexFormat(device, attribute.type, attribute.size),
  1337. .offset = attribute.offset,
  1338. });
  1339. }
  1340. }
  1341. for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
  1342. if (!dirty[Dirty::VertexBinding0 + index]) {
  1343. continue;
  1344. }
  1345. dirty[Dirty::VertexBinding0 + index] = false;
  1346. const u32 binding{static_cast<u32>(index)};
  1347. const auto& input_binding{regs.vertex_streams[binding]};
  1348. const bool is_instanced{regs.vertex_stream_instances.IsInstancingEnabled(binding)};
  1349. bindings.push_back({
  1350. .sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT,
  1351. .pNext = nullptr,
  1352. .binding = binding,
  1353. .stride = input_binding.stride,
  1354. .inputRate = is_instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX,
  1355. .divisor = is_instanced ? input_binding.frequency : 1,
  1356. });
  1357. }
  1358. scheduler.Record([bindings, attributes](vk::CommandBuffer cmdbuf) {
  1359. cmdbuf.SetVertexInputEXT(bindings, attributes);
  1360. });
  1361. }
  1362. void RasterizerVulkan::InitializeChannel(Tegra::Control::ChannelState& channel) {
  1363. CreateChannel(channel);
  1364. {
  1365. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  1366. texture_cache.CreateChannel(channel);
  1367. buffer_cache.CreateChannel(channel);
  1368. }
  1369. pipeline_cache.CreateChannel(channel);
  1370. query_cache.CreateChannel(channel);
  1371. state_tracker.SetupTables(channel);
  1372. }
  1373. void RasterizerVulkan::BindChannel(Tegra::Control::ChannelState& channel) {
  1374. const s32 channel_id = channel.bind_id;
  1375. BindToChannel(channel_id);
  1376. {
  1377. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  1378. texture_cache.BindToChannel(channel_id);
  1379. buffer_cache.BindToChannel(channel_id);
  1380. }
  1381. pipeline_cache.BindToChannel(channel_id);
  1382. query_cache.BindToChannel(channel_id);
  1383. state_tracker.ChangeChannel(channel);
  1384. state_tracker.InvalidateState();
  1385. }
  1386. void RasterizerVulkan::ReleaseChannel(s32 channel_id) {
  1387. EraseChannel(channel_id);
  1388. {
  1389. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  1390. texture_cache.EraseChannel(channel_id);
  1391. buffer_cache.EraseChannel(channel_id);
  1392. }
  1393. pipeline_cache.EraseChannel(channel_id);
  1394. query_cache.EraseChannel(channel_id);
  1395. }
  1396. } // namespace Vulkan