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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include "common/common_types.h"
- #include "video_core/engines/fermi_2d.h"
- #include "video_core/gpu.h"
- #include "video_core/memory_manager.h"
- namespace VideoCore {
- class RasterizerInterface {
- public:
- virtual ~RasterizerInterface() {}
- /// Draw the current batch of vertex arrays
- virtual void DrawArrays() = 0;
- /// Clear the current framebuffer
- virtual void Clear() = 0;
- /// Notify rasterizer that all caches should be flushed to Switch memory
- virtual void FlushAll() = 0;
- /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
- virtual void FlushRegion(VAddr addr, u64 size) = 0;
- /// Notify rasterizer that any caches of the specified region should be invalidated
- virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
- /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
- /// and invalidated
- virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
- /// Attempt to use a faster method to perform a surface copy
- virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
- const Tegra::Engines::Fermi2D::Regs::Surface& dst) {
- return false;
- }
- /// Attempt to use a faster method to fill a region
- virtual bool AccelerateFill(const void* config) {
- return false;
- }
- /// Attempt to use a faster method to display the framebuffer to screen
- virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
- u32 pixel_stride) {
- return false;
- }
- virtual bool AccelerateDrawBatch(bool is_indexed) {
- return false;
- }
- /// Increase/decrease the number of object in pages touching the specified region
- virtual void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {}
- };
- } // namespace VideoCore
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