| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244 |
- // Copyright 2014 Citra Emulator Project / PPSSPP Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <string>
- #include <vector>
- #include <boost/container/flat_set.hpp>
- #include "common/common_types.h"
- #include "core/core.h"
- #include "core/hle/hle.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/result.h"
- enum ThreadPriority : s32 {
- THREADPRIO_HIGHEST = 0, ///< Highest thread priority
- THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
- THREADPRIO_DEFAULT = 48, ///< Default thread priority for userland apps
- THREADPRIO_LOWEST = 63, ///< Lowest thread priority
- };
- enum ThreadProcessorId : s32 {
- THREADPROCESSORID_DEFAULT = -2, ///< Run thread on default core specified by exheader
- THREADPROCESSORID_ALL = -1, ///< Run thread on either core
- THREADPROCESSORID_0 = 0, ///< Run thread on core 0 (AppCore)
- THREADPROCESSORID_1 = 1, ///< Run thread on core 1 (SysCore)
- THREADPROCESSORID_MAX = 2, ///< Processor ID must be less than this
- };
- enum ThreadStatus {
- THREADSTATUS_RUNNING, ///< Currently running
- THREADSTATUS_READY, ///< Ready to run
- THREADSTATUS_WAIT_ARB, ///< Waiting on an address arbiter
- THREADSTATUS_WAIT_SLEEP, ///< Waiting due to a SleepThread SVC
- THREADSTATUS_WAIT_SYNCH, ///< Waiting due to a WaitSynchronization SVC
- THREADSTATUS_DORMANT, ///< Created but not yet made ready
- THREADSTATUS_DEAD ///< Run to completion, or forcefully terminated
- };
- namespace Kernel {
- class Mutex;
- class Process;
- class Thread final : public WaitObject {
- public:
- /**
- * Creates and returns a new thread. The new thread is immediately scheduled
- * @param name The friendly name desired for the thread
- * @param entry_point The address at which the thread should start execution
- * @param priority The thread's priority
- * @param arg User data to pass to the thread
- * @param processor_id The ID(s) of the processors on which the thread is desired to be run
- * @param stack_top The address of the thread's stack top
- * @return A shared pointer to the newly created thread
- */
- static ResultVal<SharedPtr<Thread>> Create(std::string name, VAddr entry_point, s32 priority,
- u32 arg, s32 processor_id, VAddr stack_top);
- std::string GetName() const override {
- return name;
- }
- std::string GetTypeName() const override {
- return "Thread";
- }
- static const HandleType HANDLE_TYPE = HandleType::Thread;
- HandleType GetHandleType() const override {
- return HANDLE_TYPE;
- }
- bool ShouldWait() override;
- void Acquire() override;
- /**
- * Gets the thread's current priority
- * @return The current thread's priority
- */
- s32 GetPriority() const {
- return current_priority;
- }
- /**
- * Sets the thread's current priority
- * @param priority The new priority
- */
- void SetPriority(s32 priority);
- /**
- * Temporarily boosts the thread's priority until the next time it is scheduled
- * @param priority The new priority
- */
- void BoostPriority(s32 priority);
- /**
- * Gets the thread's thread ID
- * @return The thread's ID
- */
- u32 GetThreadId() const {
- return thread_id;
- }
- /**
- * Resumes a thread from waiting
- */
- void ResumeFromWait();
- /**
- * Schedules an event to wake up the specified thread after the specified delay
- * @param nanoseconds The time this thread will be allowed to sleep for
- */
- void WakeAfterDelay(s64 nanoseconds);
- /**
- * Sets the result after the thread awakens (from either WaitSynchronization SVC)
- * @param result Value to set to the returned result
- */
- void SetWaitSynchronizationResult(ResultCode result);
- /**
- * Sets the output parameter value after the thread awakens (from WaitSynchronizationN SVC only)
- * @param output Value to set to the output parameter
- */
- void SetWaitSynchronizationOutput(s32 output);
- /**
- * Stops a thread, invalidating it from further use
- */
- void Stop();
- /*
- * Returns the Thread Local Storage address of the current thread
- * @returns VAddr of the thread's TLS
- */
- VAddr GetTLSAddress() const {
- return tls_address;
- }
- Core::ThreadContext context;
- u32 thread_id;
- u32 status;
- u32 entry_point;
- u32 stack_top;
- s32 nominal_priority; ///< Nominal thread priority, as set by the emulated application
- s32 current_priority; ///< Current thread priority, can be temporarily changed
- u64 last_running_ticks; ///< CPU tick when thread was last running
- s32 processor_id;
- VAddr tls_address; ///< Virtual address of the Thread Local Storage of the thread
- bool waitsynch_waited; ///< Set to true if the last svcWaitSynch call caused the thread to wait
- /// Mutexes currently held by this thread, which will be released when it exits.
- boost::container::flat_set<SharedPtr<Mutex>> held_mutexes;
- SharedPtr<Process> owner_process; ///< Process that owns this thread
- std::vector<SharedPtr<WaitObject>> wait_objects; ///< Objects that the thread is waiting on
- VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
- bool wait_all; ///< True if the thread is waiting on all objects before resuming
- bool wait_set_output; ///< True if the output parameter should be set on thread wakeup
- std::string name;
- /// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
- Handle callback_handle;
- private:
- Thread();
- ~Thread() override;
- };
- /**
- * Sets up the primary application thread
- * @param entry_point The address at which the thread should start execution
- * @param priority The priority to give the main thread
- * @return A shared pointer to the main thread
- */
- SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority);
- /**
- * Reschedules to the next available thread (call after current thread is suspended)
- */
- void Reschedule();
- /**
- * Arbitrate the highest priority thread that is waiting
- * @param address The address for which waiting threads should be arbitrated
- */
- Thread* ArbitrateHighestPriorityThread(u32 address);
- /**
- * Arbitrate all threads currently waiting.
- * @param address The address for which waiting threads should be arbitrated
- */
- void ArbitrateAllThreads(u32 address);
- /**
- * Gets the current thread
- */
- Thread* GetCurrentThread();
- /**
- * Waits the current thread on a sleep
- */
- void WaitCurrentThread_Sleep();
- /**
- * Waits the current thread from a WaitSynchronization call
- * @param wait_objects Kernel objects that we are waiting on
- * @param wait_set_output If true, set the output parameter on thread wakeup (for
- * WaitSynchronizationN only)
- * @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only)
- */
- void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects,
- bool wait_set_output, bool wait_all);
- /**
- * Waits the current thread from an ArbitrateAddress call
- * @param wait_address Arbitration address used to resume from wait
- */
- void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
- /**
- * Initialize threading
- */
- void ThreadingInit();
- /**
- * Shutdown threading
- */
- void ThreadingShutdown();
- /**
- * Get a const reference to the thread list for debug use
- */
- const std::vector<SharedPtr<Thread>>& GetThreadList();
- } // namespace
|