Historique des commits

Auteur SHA1 Message Date
  Lioncash fbf452ab0e video_core/texures/texture: Remove unnecessary includes il y a 7 ans
  bunnei 6788ebffc8 Merge pull request #2229 from ReinUsesLisp/vk-sampler-cache il y a 7 ans
  ReinUsesLisp a63295a872 video_core/texture: Fix up sampler lod bias il y a 7 ans
  ReinUsesLisp aa59d77c3b vk_sampler_cache: Implement a sampler cache il y a 7 ans
  ReinUsesLisp 8ebeb9ade2 video_core/texture: Add a raw representation of TSCEntry il y a 7 ans
  ReinUsesLisp a0be7b3b92 gl_rasterizer: Encapsulate sampler queries into methods il y a 7 ans
  bunnei 10ab714fe0 Merge pull request #2042 from ReinUsesLisp/nouveau-tex il y a 7 ans
  ReinUsesLisp b5e685b297 video_core/texture: Fix BitField size for depth_minus_one il y a 7 ans
  ReinUsesLisp 390721a561 maxwell_3d: Allow texture handles with TIC id zero il y a 7 ans
  FernandoS27 ddfbe0b58d Implemented Tile Width Spacing il y a 7 ans
  Rodolfo Bogado 81a9c5fe6f fix sampler configuration, thanks to Marcos for his investigation il y a 7 ans
  Rodolfo Bogado e9610ec0dd set sampler max lod, min lod, lod bias and max anisotropy il y a 7 ans
  Rodolfo Bogado 0287b2be6d Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support il y a 7 ans
  FernandoS27 e0ca938b22 Propagate depth and depth_block on modules using decoders il y a 7 ans
  FernandoS27 af653906d0 Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth il y a 7 ans
  FernandoS27 752faff2bc Implemented Depth Compare and Shadow Samplers il y a 7 ans
  bunnei f543b43fd0 gl_rasterizer_cache: Implement render to cubemap. il y a 7 ans
  bunnei ce8291f6c5 gl_rasterizer_cache: Track texture depth. il y a 8 ans
  bunnei 69c45ce71c gl_rasterizer: Implement texture border color. il y a 8 ans
  Lioncash bb960c8cb4 video_core: Use nested namespaces where applicable il y a 8 ans
  Subv 47629c89a8 GPU: Support changing the texture swizzles for Maxwell textures. il y a 8 ans
  greggameplayer 220d4672df add all the known TextureFormat (#474) il y a 8 ans
  Subv 7ddc872b52 GPU: Implemented the A1B5G5R5 texture format (0x14) il y a 8 ans
  Subv c079cf4eec GPU: Implement the A2BGR10 texture format. il y a 8 ans
  Subv 2985056340 GPU: Implemented the B5G6R5 format. il y a 8 ans
  Subv 6b63aaa5b4 GPU: Allow using a configurable block height when unswizzling textures. il y a 8 ans
  Subv db5f2bfa7e GPU/TIC: Added the pitch and block height fields to the TIC structure. il y a 8 ans
  bunnei 9df8e924fb texture: Add missing formats. il y a 8 ans
  Subv dcc27d6dc1 GPU: Assert when finding a texture with a format type other than UNORM. il y a 8 ans
  Subv ad1810e895 Textures: Added a helper function to know if a texture is blocklinear or pitch. il y a 8 ans