Commit History

Autor SHA1 Mensaxe Data
  Liam 9e9aed41be shader_recompiler: use float image operations on load/store when required %!s(int64=2) %!d(string=hai) anos
  Kelebek1 dfb7fc8293 Fix shader dumps with nvdisasm %!s(int64=3) %!d(string=hai) anos
  Kelebek1 f902cc2a2b Fix code resize to use word size rather than byte size %!s(int64=3) %!d(string=hai) anos
  Fernando Sahmkow aad0cbf024 MacroHLE: Add HLE replacement for base vertex and base instance. %!s(int64=3) %!d(string=hai) anos
  Liam 9737615948 general: fix compile for Apple Clang %!s(int64=3) %!d(string=hai) anos
  Feng Chen 75596c07e0 video_core: Fix SNORM texture buffer emulating error (#9001) %!s(int64=3) %!d(string=hai) anos
  bunnei 38e4382f53 Merge pull request #8858 from vonchenplus/mipmap %!s(int64=3) %!d(string=hai) anos
  Kelebek1 752659aef3 Update 3D regs %!s(int64=4) %!d(string=hai) anos
  FengChen 9a95c7fa14 video_core: Generate mipmap texture by drawing %!s(int64=3) %!d(string=hai) anos
  Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX %!s(int64=4) %!d(string=hai) anos
  Fernando Sahmkow f58ee3f15f ShaderDecompiler: Add a debug option to dump the game's shaders. %!s(int64=4) %!d(string=hai) anos
  ameerj 427bf76e62 gpu: Migrate implementation to the cpp file %!s(int64=4) %!d(string=hai) anos
  ReinUsesLisp 258f35515d shader_environment: Receive cache version from outside %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d621e96d0d shader: Initial OpenGL implementation %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 025b20f96a shader: Move pipeline cache logic to separate files %!s(int64=5) %!d(string=hai) anos