Liam
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9e9aed41be
shader_recompiler: use float image operations on load/store when required
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%!s(int64=2) %!d(string=hai) anos |
Kelebek1
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dfb7fc8293
Fix shader dumps with nvdisasm
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Kelebek1
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f902cc2a2b
Fix code resize to use word size rather than byte size
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%!s(int64=3) %!d(string=hai) anos |
Fernando Sahmkow
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aad0cbf024
MacroHLE: Add HLE replacement for base vertex and base instance.
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%!s(int64=3) %!d(string=hai) anos |
Liam
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9737615948
general: fix compile for Apple Clang
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%!s(int64=3) %!d(string=hai) anos |
Feng Chen
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75596c07e0
video_core: Fix SNORM texture buffer emulating error (#9001)
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bunnei
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38e4382f53
Merge pull request #8858 from vonchenplus/mipmap
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Kelebek1
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752659aef3
Update 3D regs
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FengChen
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9a95c7fa14
video_core: Generate mipmap texture by drawing
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%!s(int64=3) %!d(string=hai) anos |
Morph
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99ceb03a1c
general: Convert source file copyright comments over to SPDX
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%!s(int64=4) %!d(string=hai) anos |
Fernando Sahmkow
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f58ee3f15f
ShaderDecompiler: Add a debug option to dump the game's shaders.
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%!s(int64=4) %!d(string=hai) anos |
ameerj
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427bf76e62
gpu: Migrate implementation to the cpp file
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ReinUsesLisp
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258f35515d
shader_environment: Receive cache version from outside
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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d621e96d0d
shader: Initial OpenGL implementation
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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025b20f96a
shader: Move pipeline cache logic to separate files
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%!s(int64=5) %!d(string=hai) anos |