Commit History

Autor SHA1 Mensaxe Data
  unknown f27c65eb91 Use QString instead of std::string where applicable %!s(int64=7) %!d(string=hai) anos
  Mat M 996ddb202b Use constexpr char array instead of string where applicable %!s(int64=7) %!d(string=hai) anos
  unknown 9d411699d8 frontend: Open transferable shader cache for a selected game in the gamelist %!s(int64=7) %!d(string=hai) anos
  bunnei f09d1dffd1 Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking %!s(int64=7) %!d(string=hai) anos
  bunnei ca482997fe Merge pull request #2091 from FearlessTobi/port-4603 %!s(int64=7) %!d(string=hai) anos
  bunnei e09f1c92fb Merge pull request #2021 from ReinUsesLisp/disk-cache %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp dfd14618f7 cmake: Fix title bar issue %!s(int64=7) %!d(string=hai) anos
  Frederic L d0ac624403 gl_shader_disk_cache: Check LZ4 size limit %!s(int64=7) %!d(string=hai) anos
  Frederic L 9f0b247cf6 gl_shader_disk_cache: Consider compressed size zero as an error %!s(int64=7) %!d(string=hai) anos
  Frederic L 8ff2ce5207 cmake: Use CMAKE_COMMAND instead of "cmake" %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp e6a2245304 gl_shader_disk_cache: Use unordered containers %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp e147ed4fc0 gl_shader_cache: Fixup GLSL unique identifiers %!s(int64=7) %!d(string=hai) anos
  Michael 4ffb487251 cmake: Fixup application string %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp bd928e70ed loading_screen: Unchunk progress bar %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp eb73247433 gl_shader_cache: Link loading screen with disk shader cache load %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp df0f31f44e gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 7fefec585c gl_shader_disk_cache: Pass core system as argument and guard against games without title ids %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 2bc6a699dc gl_shader_disk_cache: Guard reads and writes against failure %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 750abcc23d gl_shader_disk_cache: Address miscellaneous feedback %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 8ee3666a3c gl_shader_disk_cache: Pass return values returning instead of by parameters %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp ed956569a4 gl_shader_disk_cache: Compress program binaries using LZ4 %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp f087639e4a gl_shader_disk_cache: Compress GLSL code using LZ4 %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp cfb20c4c9d gl_shader_disk_cache: Save GLSL and entries into the precompiled file %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp e78da8dc1f settings: Hide shader cache behind a setting %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp be4641c43f gl_shader_disk_cache: Invalidate shader cache changes with CMake hash %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp a3703f5767 gl_shader_cache: Refactor to support disk shader cache %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 4039086226 gl_shader_disk_cache: Add transferable cache invalidation %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp a1faed9950 gl_shader_disk_cache: Add precompiled load %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 57fb15d2a3 gl_shader_disk_cache: Add precompiled save %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 3435cd8d5e gl_shader_disk_cache: Add transferable load %!s(int64=7) %!d(string=hai) anos