Historia zmian

Autor SHA1 Wiadomość Data
  FernandoS27 f020319a45 Remove same output bpp restriction on FastSwizzle 7 lat temu
  FernandoS27 68aaa83836 Improved Legacy Swizzler to be better documented and work better 7 lat temu
  FernandoS27 bf2f2a715f Improved fast swizzle and removed restrictions to it 7 lat temu
  bunnei a94b623dfb Merge pull request #1311 from FernandoS27/fast-swizzle 7 lat temu
  raven02 2845348608 Implement ASTC_2D_8X8 (Bayonetta 2) 7 lat temu
  FernandoS27 f8e994354f Optimized Texture Swizzling 7 lat temu
  greggameplayer 06578e89b2 Implement BC6H_UF16 & BC6H_SF16 (#1092) 8 lat temu
  bunnei 3a67876252 textures: Refactor out for Texture/Depth FormatFromPixelFormat. 8 lat temu
  Khangaroo 5cb6eceecf Implement BC5/DXN2 (#996) 8 lat temu
  greggameplayer fe64e1d38e Implement RGB32F PixelFormat (#886) (used by Go Vacation) 8 lat temu
  Unknown 4672a01cbf Implement R16_G16 8 lat temu
  Subv daf2504d31 GPU: Implemented the Z32_S8_X24 depth buffer format. 8 lat temu
  Subv 4cc1e180ec GPU: Implemented the R16 and R16F texture formats. 8 lat temu
  Subv ccc42702b5 GPU: Implement texture format R32F. 8 lat temu
  bunnei a27c0099ed gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 8 lat temu
  Lioncash bb960c8cb4 video_core: Use nested namespaces where applicable 8 lat temu
  bunnei b496a9eefe decoders: Fix calc of swizzle image_width_in_gobs. 8 lat temu
  bunnei 3a96670f2d gl_rasterizer_cache: Implement texture format G8R8. 8 lat temu
  bunnei e21190f47f gl_rasterizer_cache: Implement depth format Z16_UNORM. 8 lat temu
  Subv 4633dd9505 GPU: Implemented the BC7U texture format. 8 lat temu
  Subv 016e357c75 GPU: Implemented the 32 bit float depth buffer format. 8 lat temu
  bunnei 9da1552417 gl_rasterizer_cache: Implement PixelFormat S8Z24. 8 lat temu
  Subv 0f929762b3 GPU: Implemented the Z24S8 depth format and load the depth framebuffer. 8 lat temu
  Subv c0e2d52758 GPU: Implemented the RGBA32_UINT rendertarget format. 8 lat temu
  bunnei 61779fa072 gl_rasterizer: Implement texture format ASTC_2D_4X4. 8 lat temu
  Subv c531a92eda GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 8 lat temu
  Subv 99f9d47d16 GPU: Implemented the DXN1 (BC4) texture format. 8 lat temu
  bunnei ca5a4a704b gl_rasterizer_cache: Implement PixelFormat RGBA16F. 8 lat temu
  Subv 734106dcb9 GPU: Implemented the R8 texture format (0x1D) 8 lat temu
  Subv 7ddc872b52 GPU: Implemented the A1B5G5R5 texture format (0x14) 8 lat temu