ReinUsesLisp
|
9e7b6622c2
shader: Split profile and runtime information in separate structs
|
5 лет назад |
ReinUsesLisp
|
d54d7de40e
glasm: Rework control flow introducing a syntax list
|
5 лет назад |
ReinUsesLisp
|
bed090807a
Move SPIR-V emission functions to their own header
|
5 лет назад |
ameerj
|
7ecc6de56a
shader: Implement Int32 SUATOM/SURED
|
5 лет назад |
ReinUsesLisp
|
d2e811db2e
spirv: Workaround image unsigned offset bug
|
5 лет назад |
ReinUsesLisp
|
48a17298d7
spirv: Support OpenGL uniform buffers and change bindings
|
5 лет назад |
ReinUsesLisp
|
d10cf55353
shader: Implement indexed textures
|
5 лет назад |
ReinUsesLisp
|
7018e524f5
shader: Add NVN storage buffer fallbacks
|
5 лет назад |
ameerj
|
5b8afed871
spirv: Replace Constant/ConstantComposite with Const helper
|
5 лет назад |
ReinUsesLisp
|
c9e4609d87
spirv: Fix implicit lod type
|
5 лет назад |
ReinUsesLisp
|
dbbd4b5496
spirv: Use ConstOffset instead of Offset when possible
|
5 лет назад |
ReinUsesLisp
|
80940b1706
shader: Implement SampleMask
|
5 лет назад |
ReinUsesLisp
|
95815a3883
shader: Implement PIXLD.MY_INDEX
|
5 лет назад |
ReinUsesLisp
|
e3514bcd6b
spirv: Implement ViewportMask with NV_viewport_array2
|
5 лет назад |
ReinUsesLisp
|
b0f1255c8c
shader: Implement PrimitiveId
|
5 лет назад |
ReinUsesLisp
|
183855e396
shader: Implement tessellation shaders, polygon mode and invocation id
|
5 лет назад |
ReinUsesLisp
|
416e1b7441
spirv: Implement image buffers
|
5 лет назад |
ReinUsesLisp
|
d8ec99dada
spirv: Implement Layer stores
|
5 лет назад |
ReinUsesLisp
|
b126987c59
shader: Implement transform feedbacks and define file format
|
5 лет назад |
ReinUsesLisp
|
fa75b9b062
spirv: Rework storage buffers and shader memory
|
5 лет назад |
ReinUsesLisp
|
5c61e860e4
shader: Implement SR_THREAD_KILL
|
5 лет назад |
ameerj
|
3db2b3effa
shader: Implement ATOM/S and RED
|
5 лет назад |
ReinUsesLisp
|
7cb2ab3585
shader: Implement SULD and SUST
|
5 лет назад |
ReinUsesLisp
|
e9a91bc5cc
shader: Interact texture buffers with buffer cache
|
5 лет назад |
ReinUsesLisp
|
1f3eb601ac
shader: Implement texture buffers
|
5 лет назад |
FernandoS27
|
1d51803169
shader: Implement indexed attributes
|
5 лет назад |
ReinUsesLisp
|
da6cf2632c
shader: Add subgroup masks
|
5 лет назад |
ReinUsesLisp
|
3f594dd86b
shader: Reimplement GetCbufU64 as GetCbufU32x2
|
5 лет назад |
FernandoS27
|
baec84247f
shader: Address Feedback
|
5 лет назад |
FernandoS27
|
d819ba4489
shader: Implement ViewportIndex
|
5 лет назад |