Commit History

Autor SHA1 Mensaxe Data
  Fernando Sahmkow da440da9f5 Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU %!s(int64=3) %!d(string=hai) anos
  Fernando Sahmkow 47d0d292d5 MemoryTracking: Initial setup of atomic writes. %!s(int64=3) %!d(string=hai) anos
  GPUCode eac46ad7ce video_core: Add BCn decoding support %!s(int64=3) %!d(string=hai) anos
  GPUCode c339af37a7 renderer_vulkan: Respect viewport limit %!s(int64=3) %!d(string=hai) anos
  bunnei cf9f4f67dd video_core: vk_rasterizer: Decrease draw dispatch count for Android. %!s(int64=3) %!d(string=hai) anos
  bunnei befd477279 android: video_core: Disable some problematic things on GPU Normal. %!s(int64=3) %!d(string=hai) anos
  liamwhite 47c5c37bed Merge pull request #10217 from Kelebek1/clear_value %!s(int64=3) %!d(string=hai) anos
  Liam 67fd1df762 renderer_vulkan: separate guest and host compute descriptor queues %!s(int64=3) %!d(string=hai) anos
  Kelebek1 a386003b64 Use the rendertarget format of the correct RT rather than the first valid %!s(int64=3) %!d(string=hai) anos
  Fernando Sahmkow 8014dd8259 Texture cache: Only force flush the dma downloads %!s(int64=3) %!d(string=hai) anos
  Fernando Sahmkow 2df19ef0fd Buffer Cache: disable reactive flushing in it. %!s(int64=3) %!d(string=hai) anos
  Fernando Sahmkow 6f90dff293 Address feedback, add CR notice, etc %!s(int64=3) %!d(string=hai) anos
  Fernando Sahmkow c6cac2ffaa GPU: Add Reactive flushing %!s(int64=3) %!d(string=hai) anos
  bunnei a661c547d8 Merge pull request #10088 from FernandoS27/100-gelato-flavor-test-builds-later %!s(int64=3) %!d(string=hai) anos
  Fernando Sahmkow e3a2ca96bd Accelerate DMA: Use texture cache async downloads to perform the copies %!s(int64=3) %!d(string=hai) anos
  Fernando Sahmkow 3fbee093b2 TextureCache: refactor DMA downloads to allow multiple buffers. %!s(int64=3) %!d(string=hai) anos
  Fernando Sahmkow e4dc73f61e Clang format and ddress feedback %!s(int64=3) %!d(string=hai) anos
  Fernando Sahmkow e29ced29fa QueryCache: rework async downloads. %!s(int64=3) %!d(string=hai) anos
  Fernando Sahmkow 7e76c1642c Accuracy Normal: reduce accuracy further for perf improvements in Project Lime %!s(int64=3) %!d(string=hai) anos
  Liam 600f325d87 general: fix spelling mistakes %!s(int64=3) %!d(string=hai) anos
  Fernando S 49643d8134 Merge pull request #9913 from ameerj/acc-dma-refactor %!s(int64=3) %!d(string=hai) anos
  liamwhite 3cf88a4d6c Merge pull request #9896 from Kelebek1/d24s8 %!s(int64=3) %!d(string=hai) anos
  ameerj 6b9cc0ed23 Refactor AccelerateDMA code %!s(int64=3) %!d(string=hai) anos
  Fernando Sahmkow 8a3411b417 Engines: Implement Accelerate DMA Texture. %!s(int64=4) %!d(string=hai) anos
  Kelebek1 a7fb80e612 Check all swizzle components for red, not just [0], pass float border color rather than int %!s(int64=3) %!d(string=hai) anos
  FengChen 818631a412 video_core: Implement vulkan clear specified channel %!s(int64=3) %!d(string=hai) anos
  liamwhite 475370c8f8 Merge pull request #9556 from vonchenplus/draw_texture %!s(int64=3) %!d(string=hai) anos
  Feng Chen 9fc7ca1731 Address feedback %!s(int64=3) %!d(string=hai) anos
  Fernando Sahmkow efbb6fe288 VideoCore: Fix OGL cache invalidation. %!s(int64=3) %!d(string=hai) anos
  Fernando Sahmkow b56ad93bbc BufferBase: Don't ignore GPU pages. %!s(int64=3) %!d(string=hai) anos