Commit History

Autor SHA1 Mensaxe Data
  ReinUsesLisp e66d5b88a6 shader: Properly scale image reads and add GL SPIR-V support %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp c15332c44f shader: Add IsTextureScaled opcode %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 95761cc6a7 shader: Add integer division opcodes %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp fb924ea85c shader: Add resolution down factor opcode %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 4397053d5c shader: Remove IAbs64 %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 808ef97a08 shader: Move loop safety tests to code emission %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 61cd7dd301 shader: Add logging %!s(int64=5) %!d(string=hai) anos
  lat9nq 373f75d944 shader: Add shader loop safety check settings %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 9bb3e008c9 shader: Read branch conditions from an instruction %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp ec6fc5fe78 glasm: Implement TEX and TEXS instructions %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp bf5e48ffe4 glasm: Initial implementation of phi nodes on GLASM %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d54d7de40e glasm: Rework control flow introducing a syntax list %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 3b6a632237 shader: Add floating-point rounding to I2F %!s(int64=5) %!d(string=hai) anos
  ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d621e96d0d shader: Initial OpenGL implementation %!s(int64=5) %!d(string=hai) anos
  FernandoS27 080857b60e shader: Add coarse derivatives %!s(int64=5) %!d(string=hai) anos
  FernandoS27 04c459fc8d shader: Implement fine derivates constant propagation %!s(int64=5) %!d(string=hai) anos
  FernandoS27 f18a6dd1bd shader: Implement SR_Y_DIRECTION %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 0a0818c025 shader: Fix memory barriers %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 80940b1706 shader: Implement SampleMask %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 95815a3883 shader: Implement PIXLD.MY_INDEX %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 183855e396 shader: Implement tessellation shaders, polygon mode and invocation id %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp f263760c5a shader: Implement geometry shaders %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp a6cef71cc0 shader: Implement OUT %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 5c61e860e4 shader: Implement SR_THREAD_KILL %!s(int64=5) %!d(string=hai) anos
  ameerj 3db2b3effa shader: Implement ATOM/S and RED %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 7cb2ab3585 shader: Implement SULD and SUST %!s(int64=5) %!d(string=hai) anos
  lat9nq 0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors %!s(int64=5) %!d(string=hai) anos
  FernandoS27 dcaf0e9150 shader: Address feedback %!s(int64=5) %!d(string=hai) anos
  FernandoS27 1d51803169 shader: Implement indexed attributes %!s(int64=5) %!d(string=hai) anos