bunnei
|
e04e6aabbc
Merge pull request #1395 from ds84182/padding-attributes
|
%!s(int64=10) %!d(string=hai) anos |
Dwayne Slater
|
ed8072b48b
Fix out of bounds array access when loading a component >= 12
|
%!s(int64=10) %!d(string=hai) anos |
Dwayne Slater
|
82fc075ff6
Add support for padding vertex attributes
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
0d086616d1
Merge pull request #1406 from MerryMage/bitfield2
|
%!s(int64=10) %!d(string=hai) anos |
MerryMage
|
6c71858c5c
BitField: Make trivially copyable and remove assignment operator
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
f1d1049c4f
Merge pull request #1264 from bunnei/fragment-lighting-hw
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
19557aaab3
pica: Cleanup lighting register definitions and documentation.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
c4d318f691
gl_rasterizer: Use alignas(16) instead of explicit padding.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
aaa7beeda8
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
8e9318f20a
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
b694423d09
pica_types: Fix typo in docstring.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
a949fd5f25
pica_types: Replace float24/20/16 with a template class.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
d171822dce
command_processor: Add an assertion to ensure LUTs are not written past their boundaries.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
310a1c30ca
gl_rasterizer: Remove unnecessary casts.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
c229503f4a
gl_rasterizer: Fix PicaShaderConfig on GCC.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
9dfb223d26
gl_rasterizer: Initial implementation of bump mapping.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
449902b558
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
348c9c9ff3
gl_shader_gen: Implement lighting red, green, and blue reflection.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
01b407638c
gl_shader_gen: View should be normalized.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
c37de30cfc
gl_shader_gen: Implement fragment lighting fresnel effect.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
0e67c21c9e
gl_shader_gen: Implement fragment lighting specular 1 component.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
781b046579
gl_shader_gen: Add support for D0 LUT scaling.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
3d89dacd56
gl_shader_gen: Refactor lighting config to match Pica register naming.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
6307999116
pica: Cleanup and add some comments to lighting registers.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
6878ba7608
gl_rasterizer: Minor naming refactor on Pica register naming.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
76f303538b
gl_shader_gen: Reorganize and cleanup lighting code.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
5f3bad8fb1
gl_shader_gen: Fix directional lights.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
bdc72d0904
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
603b619cbe
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
|
%!s(int64=10) %!d(string=hai) anos |
bunnei
|
021cb0bced
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
|
%!s(int64=10) %!d(string=hai) anos |