ReinUsesLisp
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da0aa4da6b
gl_rasterizer: Implement RASTERIZE_ENABLE
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пре 6 година |
Fernando Sahmkow
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7ffb672f61
Maxwell3D: Implement Depth Mode.
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пре 6 година |
ReinUsesLisp
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e3d7334be9
gl_state: Skip null texture binds
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пре 6 година |
ReinUsesLisp
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180417c514
gl_shader_cache: Remove dynamic BaseBinding specialization
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пре 6 година |
ReinUsesLisp
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f019817f8f
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
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пре 6 година |
Rodrigo Locatti
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3d0cde6a75
gl_state: Use std::array::fill instead of std::fill
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пре 6 година |
ReinUsesLisp
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ce20ed8e4e
gl_state: Move dirty checks to individual apply calls instead of Apply
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пре 6 година |
ReinUsesLisp
|
3c6557c235
gl_state: Remove ApplyDefaultState
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пре 6 година |
ReinUsesLisp
|
d3651b0b82
gl_state: Change SetDefaultViewports to use default constructor
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пре 6 година |
ReinUsesLisp
|
c7698d0bc8
gl_state: Minor style changes
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пре 6 година |
ReinUsesLisp
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28fece8e9b
gl_state: Move initializers from constructor to class declaration
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пре 6 година |
ReinUsesLisp
|
78574746bd
renderer_opengl: Fix sRGB blits
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пре 6 година |
ReinUsesLisp
|
04cdecb7a1
gl_state: Split textures and samplers into two arrays
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пре 7 година |
ReinUsesLisp
|
5edf24b510
gl_state: Add support for glBindImageTextures
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пре 7 година |
Fernando Sahmkow
|
5ad889f6fd
Maxwell3D: Address Feedback
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пре 7 година |
Fernando Sahmkow
|
8cdbfe69b1
GL_Rasterizer: Corrections to Clearing.
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пре 7 година |
Fernando Sahmkow
|
a081dea8ab
Maxwell3D: Implement State Dirty Flags.
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пре 7 година |
Fernando Sahmkow
|
a9943222f2
GL_State: Add a microprofile timer to OpenGL state.
|
пре 7 година |
ReinUsesLisp
|
b76df62c00
gl_rasterizer: Move alpha testing to the OpenGL pipeline
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пре 7 година |
ReinUsesLisp
|
d74cb16535
gl_state: Fix samplers memory corruption
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пре 7 година |
ReinUsesLisp
|
78bd66d037
gl_state: Rework to enable individual applies
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пре 7 година |
ReinUsesLisp
|
bb3ab7d66c
gl_state: Fixup multibind bug
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пре 7 година |
ReinUsesLisp
|
8dfc81239f
gl_state: Synchronize gl_state even when state is disabled
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пре 7 година |
ReinUsesLisp
|
704744bb72
gl_rasterizer_cache: Move swizzling to textures instead of state
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пре 7 година |
ReinUsesLisp
|
3bbaa98c78
gl_state: Use DSA and multi bind to update texture bindings
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пре 7 година |
ReinUsesLisp
|
877a978a22
gl_rasterizer: Workaround Intel VAO DSA bug
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пре 7 година |
ReinUsesLisp
|
35c095898b
gl_rasterizer: Use DSA for vertex array objects
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пре 7 година |
ReinUsesLisp
|
ea4928393f
gl_state: Drop uniform buffer state tracking
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пре 7 година |
Rodolfo Bogado
|
dfdbfa69e5
Implement depth clamp
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пре 7 година |
Marcos
|
cb8d51e37e
GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
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пре 7 година |