bunnei
|
d019bb16f6
Merge pull request #353 from Subv/compressed_formats
|
8 years ago |
Subv
|
057170928c
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
|
8 years ago |
bunnei
|
60e6e8953e
Merge pull request #351 from Subv/tex_formats
|
8 years ago |
Subv
|
2985056340
GPU: Implemented the B5G6R5 format.
|
8 years ago |
bunnei
|
ce4f159b1c
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
|
8 years ago |
bunnei
|
6a999cf800
Merge pull request #350 from Subv/tex_components
|
8 years ago |
Subv
|
43d98ca8fe
GLCache: Added boilerplate code to make supporting configurable texture component types.
|
8 years ago |
Subv
|
5b3fab6766
GLCache: Unify texture and framebuffer formats when converting to OpenGL.
|
8 years ago |
Subv
|
b2c1672e10
GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
|
8 years ago |
bunnei
|
d3f9ea90e7
Merge pull request #349 from Subv/texturing
|
8 years ago |
Subv
|
48d4efbd69
GPU: Pitch textures are now supported, don't assert when encountering them.
|
8 years ago |
Subv
|
a3e82e8e1f
GLCache: Take into account the texture's block height when caching and unswizzling.
|
8 years ago |
Subv
|
ac09b5a2e9
GLCache: Added a function to convert cached PixelFormats back to texture formats.
|
8 years ago |
Subv
|
6b63aaa5b4
GPU: Allow using a configurable block height when unswizzling textures.
|
8 years ago |
Subv
|
db5f2bfa7e
GPU/TIC: Added the pitch and block height fields to the TIC structure.
|
8 years ago |
bunnei
|
c93ea96366
Merge pull request #346 from bunnei/misc-gpu-improvements
|
8 years ago |
bunnei
|
71b4a3b9f6
Merge pull request #344 from bunnei/shader-decompiler-p2
|
8 years ago |
bunnei
|
9dc0d13ba5
Merge pull request #345 from bunnei/blending
|
8 years ago |
bunnei
|
7222d9a4c3
gl_rasterizer_cache: Add missing LOG statements.
|
8 years ago |
bunnei
|
9df8e924fb
texture: Add missing formats.
|
8 years ago |
bunnei
|
3ed8a1cac7
gpu: Add several framebuffer formats to RenderTargetFormat.
|
8 years ago |
bunnei
|
4a8eb6745e
maxwell3d: Allow Texture2DNoMipmap as Texture2D.
|
8 years ago |
bunnei
|
531c25386e
shader_bytecode: Make ctor's constexpr and explicit.
|
8 years ago |
bunnei
|
174cba5c58
renderer_opengl: Implement BlendEquation and BlendFunc.
|
8 years ago |
bunnei
|
e59126809c
bit_field: Remove is_pod check, add is_trivially_copyable_v.
|
8 years ago |
bunnei
|
1f6fe062ca
gl_shader_decompiler: Fix warnings with MarkAsUsed.
|
8 years ago |
bunnei
|
ed542a7309
gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.
|
8 years ago |
bunnei
|
ef2d5ab0c1
gl_shader_decompiler: Implement several MUFU subops and abs_d.
|
8 years ago |
bunnei
|
59f4ff4659
gl_shader_decompiler: Fix swizzle in GetRegister.
|
8 years ago |
bunnei
|
5a28dce9eb
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
|
8 years ago |