Commit History

Autor SHA1 Mensaxe Data
  Feng Chen cf26f375ff Fix create GraphicsPipelines crash %!s(int64=4) %!d(string=hai) anos
  Feng Chen 1e2a89d306 Add input/output location %!s(int64=4) %!d(string=hai) anos
  Feng Chen 73b11f390e Add colorfront and txtcoord support %!s(int64=4) %!d(string=hai) anos
  ameerj 11f04f1022 shader: Ignore global memory ops on devices lacking int64 support %!s(int64=5) %!d(string=hai) anos
  lat9nq 2e5af95541 shader: GCC fmt 8.0.0 fixes %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 5b2b0634a1 spirv: Fix code emission when descriptor aliasing is unsupported %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 59fead3a47 spirv: Properly handle devices without int8 and int16 %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp b5e78607ad spirv: Handle small storage buffer loads on devices with no support %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 374eeda1a3 shader: Properly manage attributes not written from previous stages %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp adc43297c5 spirv: Fix output generics with components %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 916ca74324 opengl: Declare fragment outputs even if they are not used %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 9e7b6622c2 shader: Split profile and runtime information in separate structs %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d54d7de40e glasm: Rework control flow introducing a syntax list %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp c4fd6b55bc glasm: Implement shuffle and vote instructions on GLASM %!s(int64=5) %!d(string=hai) anos
  FernandoS27 ee61ec2c39 shader: Optimize NVN Fallthrough %!s(int64=5) %!d(string=hai) anos
  ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 4ead714910 spirv: Add int8 and int16 capabilities only when supported %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 48a17298d7 spirv: Support OpenGL uniform buffers and change bindings %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d5d6778ba5 spirv: Desambiguate descriptor names %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d10cf55353 shader: Implement indexed textures %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 7018e524f5 shader: Add NVN storage buffer fallbacks %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 6325601947 spirv: Fix ViewportMask %!s(int64=5) %!d(string=hai) anos
  ameerj 5b8afed871 spirv: Replace Constant/ConstantComposite with Const helper %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 80940b1706 shader: Implement SampleMask %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 95815a3883 shader: Implement PIXLD.MY_INDEX %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp e3514bcd6b spirv: Implement ViewportMask with NV_viewport_array2 %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp b0f1255c8c shader: Implement PrimitiveId %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 183855e396 shader: Implement tessellation shaders, polygon mode and invocation id %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 416e1b7441 spirv: Implement image buffers %!s(int64=5) %!d(string=hai) anos