Историја ревизија

Аутор SHA1 Порука Датум
  bunnei ce4f159b1c gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) пре 8 година
  bunnei 6a999cf800 Merge pull request #350 from Subv/tex_components пре 8 година
  Subv 43d98ca8fe GLCache: Added boilerplate code to make supporting configurable texture component types. пре 8 година
  Subv 5b3fab6766 GLCache: Unify texture and framebuffer formats when converting to OpenGL. пре 8 година
  Subv b2c1672e10 GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8. пре 8 година
  bunnei d3f9ea90e7 Merge pull request #349 from Subv/texturing пре 8 година
  Subv 48d4efbd69 GPU: Pitch textures are now supported, don't assert when encountering them. пре 8 година
  Subv a3e82e8e1f GLCache: Take into account the texture's block height when caching and unswizzling. пре 8 година
  Subv ac09b5a2e9 GLCache: Added a function to convert cached PixelFormats back to texture formats. пре 8 година
  Subv 6b63aaa5b4 GPU: Allow using a configurable block height when unswizzling textures. пре 8 година
  Subv db5f2bfa7e GPU/TIC: Added the pitch and block height fields to the TIC structure. пре 8 година
  bunnei c93ea96366 Merge pull request #346 from bunnei/misc-gpu-improvements пре 8 година
  bunnei 71b4a3b9f6 Merge pull request #344 from bunnei/shader-decompiler-p2 пре 8 година
  bunnei 9dc0d13ba5 Merge pull request #345 from bunnei/blending пре 8 година
  bunnei 7222d9a4c3 gl_rasterizer_cache: Add missing LOG statements. пре 8 година
  bunnei 9df8e924fb texture: Add missing formats. пре 8 година
  bunnei 3ed8a1cac7 gpu: Add several framebuffer formats to RenderTargetFormat. пре 8 година
  bunnei 4a8eb6745e maxwell3d: Allow Texture2DNoMipmap as Texture2D. пре 8 година
  bunnei 531c25386e shader_bytecode: Make ctor's constexpr and explicit. пре 8 година
  bunnei 174cba5c58 renderer_opengl: Implement BlendEquation and BlendFunc. пре 8 година
  bunnei e59126809c bit_field: Remove is_pod check, add is_trivially_copyable_v. пре 8 година
  bunnei 1f6fe062ca gl_shader_decompiler: Fix warnings with MarkAsUsed. пре 8 година
  bunnei ed542a7309 gl_shader_decompiler: Cleanup logging, updating to NGLOG_*. пре 8 година
  bunnei ef2d5ab0c1 gl_shader_decompiler: Implement several MUFU subops and abs_d. пре 8 година
  bunnei 59f4ff4659 gl_shader_decompiler: Fix swizzle in GetRegister. пре 8 година
  bunnei 5a28dce9eb gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions. пре 8 година
  bunnei 8d4899d6ea gl_shader_decompiler: Allow vertex position to be used in fragment shader. пре 8 година
  bunnei 95144cc39c gl_shader_decompiler: Implement IPA instruction. пре 8 година
  bunnei 8b4443c966 gl_shader_decompiler: Add support for TEXS instruction. пре 8 година
  bunnei 5ba71369ac gl_shader_decompiler: Use fragment output color for GPR 0-3. пре 8 година