ameerj
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cd8427367e
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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5befc0bf87
shader_environment: Fix local memory size calculations
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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60a96c49e5
buffer_cache: Fix copy based uniform bindings tracking
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%!s(int64=5) %!d(string=hai) anos |
ameerj
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15bdd27cac
shader_environment: Add shader_local_memory_crs_size to local memory size
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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7eaa74ad23
gl_texture_cache: Create image storage views
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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b1ed64ac18
gl_shader_util: Move shader utility code to a separate file
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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12fe7210d2
gl_shader_cache: Store workers in shader cache object
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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cffd4716c5
vk_pipeline_cache,shader_notify: Add shader notifications
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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48aad8dc05
vk_pipeline_cache: Add asynchronous shaders
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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2a0aeaa3d2
vk_rasterizer: Flush work on clear and dispatches
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%!s(int64=5) %!d(string=hai) anos |
FernandoS27
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c736b9ffab
DMA: Restrict optimised path for BlockToLinear further.
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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f45f7b5c2a
vk_swapchain: Handle outdated swapchains
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%!s(int64=5) %!d(string=hai) anos |
FernandoS27
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562af30181
shader: Fix VertexA Shaders.
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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ec9a78885e
shader: Add 2D and 3D variants to SUATOM and SURED
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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b02c78b276
vk_buffer_cache: Handle null texture buffers
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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8f099af6a8
nsight_aftermath_tracker: Fix SPIR-V module writes
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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8c954fcaee
vk_pipeline_cache: Set support_derivative_control to true
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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4f8b68fb04
shader: Avoid CPU side undefined behavior on I2F
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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79f2fe1a39
glasm: Use ARB_derivative_control conditionally
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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4a2361a1e2
buffer_cache: Reduce uniform buffer size from shader usage
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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e57ee3b7fd
transform_feedback: Read buffer stride from index instead of layout
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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46bd362d0d
fixed_pipeline_state: Use regular for loop instead of ranges for perf
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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d26271b014
vk_swapchain: Avoid recreating the swapchain on each frame
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%!s(int64=5) %!d(string=hai) anos |
lat9nq
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22f0c4f002
emit_glasm_context_get_set: Remove unused variable
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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5539b13c5a
shader,glasm: Implement legacy texcoord loads
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
cf9f88e5a7
glasm: Implement legacy varyings
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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ac0f5d2ab6
shader: Track legacy varyings
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
05d41fa9b7
shader: Add support for "negative" and unaligned offsets
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
5d170de0b5
shader: Implement ISCADD32I
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
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adc43297c5
spirv: Fix output generics with components
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%!s(int64=5) %!d(string=hai) anos |