Tobias
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259e52ccb2
nvdisp_disp0: change drawing message log level from Warning to Trace
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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889c646ac0
shader_ir: Remove F4 prefix to texture operations
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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d62b0a9e29
shader_ir: Clean texture management code
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%!s(int64=7) %!d(string=hai) anos |
bunnei
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f09d1dffd1
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
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%!s(int64=7) %!d(string=hai) anos |
bunnei
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35e1118766
gl_rasterizer_cache: Mark surface copy destinations as modified.
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%!s(int64=7) %!d(string=hai) anos |
bunnei
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dd1aab5446
gl_rasterizer: Implement a more accurate fermi 2D copy.
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%!s(int64=7) %!d(string=hai) anos |
bunnei
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ca482997fe
Merge pull request #2091 from FearlessTobi/port-4603
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bunnei
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e09f1c92fb
Merge pull request #2021 from ReinUsesLisp/disk-cache
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ReinUsesLisp
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dfd14618f7
cmake: Fix title bar issue
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%!s(int64=7) %!d(string=hai) anos |
Frederic L
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d0ac624403
gl_shader_disk_cache: Check LZ4 size limit
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%!s(int64=7) %!d(string=hai) anos |
Frederic L
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9f0b247cf6
gl_shader_disk_cache: Consider compressed size zero as an error
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%!s(int64=7) %!d(string=hai) anos |
Frederic L
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8ff2ce5207
cmake: Use CMAKE_COMMAND instead of "cmake"
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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e6a2245304
gl_shader_disk_cache: Use unordered containers
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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e147ed4fc0
gl_shader_cache: Fixup GLSL unique identifiers
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%!s(int64=7) %!d(string=hai) anos |
Michael
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4ffb487251
cmake: Fixup application string
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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bd928e70ed
loading_screen: Unchunk progress bar
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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eb73247433
gl_shader_cache: Link loading screen with disk shader cache load
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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df0f31f44e
gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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7fefec585c
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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2bc6a699dc
gl_shader_disk_cache: Guard reads and writes against failure
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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750abcc23d
gl_shader_disk_cache: Address miscellaneous feedback
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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8ee3666a3c
gl_shader_disk_cache: Pass return values returning instead of by parameters
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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ed956569a4
gl_shader_disk_cache: Compress program binaries using LZ4
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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f087639e4a
gl_shader_disk_cache: Compress GLSL code using LZ4
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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cfb20c4c9d
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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e78da8dc1f
settings: Hide shader cache behind a setting
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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be4641c43f
gl_shader_disk_cache: Invalidate shader cache changes with CMake hash
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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a3703f5767
gl_shader_cache: Refactor to support disk shader cache
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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4039086226
gl_shader_disk_cache: Add transferable cache invalidation
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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a1faed9950
gl_shader_disk_cache: Add precompiled load
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%!s(int64=7) %!d(string=hai) anos |