Commit History

Autor SHA1 Mensaxe Data
  FernandoS27 c736b9ffab DMA: Restrict optimised path for BlockToLinear further. %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp f45f7b5c2a vk_swapchain: Handle outdated swapchains %!s(int64=5) %!d(string=hai) anos
  FernandoS27 562af30181 shader: Fix VertexA Shaders. %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp ec9a78885e shader: Add 2D and 3D variants to SUATOM and SURED %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp b02c78b276 vk_buffer_cache: Handle null texture buffers %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 8f099af6a8 nsight_aftermath_tracker: Fix SPIR-V module writes %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 8c954fcaee vk_pipeline_cache: Set support_derivative_control to true %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 4f8b68fb04 shader: Avoid CPU side undefined behavior on I2F %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 79f2fe1a39 glasm: Use ARB_derivative_control conditionally %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 4a2361a1e2 buffer_cache: Reduce uniform buffer size from shader usage %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp e57ee3b7fd transform_feedback: Read buffer stride from index instead of layout %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 46bd362d0d fixed_pipeline_state: Use regular for loop instead of ranges for perf %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d26271b014 vk_swapchain: Avoid recreating the swapchain on each frame %!s(int64=5) %!d(string=hai) anos
  lat9nq 22f0c4f002 emit_glasm_context_get_set: Remove unused variable %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 5539b13c5a shader,glasm: Implement legacy texcoord loads %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp cf9f88e5a7 glasm: Implement legacy varyings %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp ac0f5d2ab6 shader: Track legacy varyings %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 05d41fa9b7 shader: Add support for "negative" and unaligned offsets %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 5d170de0b5 shader: Implement ISCADD32I %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp adc43297c5 spirv: Fix output generics with components %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 1148a4eac7 vulkan: Conditionally use shaderInt16 %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 77372443c3 vulkan: Enable depth bounds and use it conditionally %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp c44b16124f vk_buffer_cache: Add transform feedback usage to buffers %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 916ca74324 opengl: Declare fragment outputs even if they are not used %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp a7e9756671 buffer_cache: Mark uniform buffers as dirty if any enable bit changes %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 329dea217d shader: Always initialize up reference in structure control flow %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 99f2c31b64 vulkan_device: Enable float64 and int64 conditionally %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d093522fac shader: Fix ImageWrite indexing %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d738ad4d0b spirv: Fix image and image buffer descriptor index usage %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp eb8464cb3d glasm: Fix immediate texture coordinate %!s(int64=5) %!d(string=hai) anos