FernandoS27
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c736b9ffab
DMA: Restrict optimised path for BlockToLinear further.
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
f45f7b5c2a
vk_swapchain: Handle outdated swapchains
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%!s(int64=5) %!d(string=hai) anos |
FernandoS27
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562af30181
shader: Fix VertexA Shaders.
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
ec9a78885e
shader: Add 2D and 3D variants to SUATOM and SURED
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
b02c78b276
vk_buffer_cache: Handle null texture buffers
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
8f099af6a8
nsight_aftermath_tracker: Fix SPIR-V module writes
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
8c954fcaee
vk_pipeline_cache: Set support_derivative_control to true
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
4f8b68fb04
shader: Avoid CPU side undefined behavior on I2F
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
79f2fe1a39
glasm: Use ARB_derivative_control conditionally
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
4a2361a1e2
buffer_cache: Reduce uniform buffer size from shader usage
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
e57ee3b7fd
transform_feedback: Read buffer stride from index instead of layout
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
46bd362d0d
fixed_pipeline_state: Use regular for loop instead of ranges for perf
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
d26271b014
vk_swapchain: Avoid recreating the swapchain on each frame
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%!s(int64=5) %!d(string=hai) anos |
lat9nq
|
22f0c4f002
emit_glasm_context_get_set: Remove unused variable
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
5539b13c5a
shader,glasm: Implement legacy texcoord loads
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
cf9f88e5a7
glasm: Implement legacy varyings
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
ac0f5d2ab6
shader: Track legacy varyings
|
%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
05d41fa9b7
shader: Add support for "negative" and unaligned offsets
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
5d170de0b5
shader: Implement ISCADD32I
|
%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
adc43297c5
spirv: Fix output generics with components
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
1148a4eac7
vulkan: Conditionally use shaderInt16
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
77372443c3
vulkan: Enable depth bounds and use it conditionally
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
c44b16124f
vk_buffer_cache: Add transform feedback usage to buffers
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
916ca74324
opengl: Declare fragment outputs even if they are not used
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
a7e9756671
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
329dea217d
shader: Always initialize up reference in structure control flow
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
99f2c31b64
vulkan_device: Enable float64 and int64 conditionally
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
d093522fac
shader: Fix ImageWrite indexing
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%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
d738ad4d0b
spirv: Fix image and image buffer descriptor index usage
|
%!s(int64=5) %!d(string=hai) anos |
ReinUsesLisp
|
eb8464cb3d
glasm: Fix immediate texture coordinate
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%!s(int64=5) %!d(string=hai) anos |