bunnei
|
acfb0b4852
Merge pull request #3346 from bunnei/bsd-stub
|
6 years ago |
Fernando Sahmkow
|
2d1984c20c
System: Address Feedback
|
6 years ago |
ReinUsesLisp
|
137a8aa55c
shader/bfi: Implement register-constant buffer variant
|
6 years ago |
ReinUsesLisp
|
e3fc3459c8
shader/arithmetic: Implement FCMP
|
6 years ago |
ReinUsesLisp
|
f55f6ff9bb
texture_cache/surface_base: Fix layered break down
|
6 years ago |
ReinUsesLisp
|
d17dfa6104
gl_texture_cache: Properly implement depth/stencil sampling
|
6 years ago |
Fernando Sahmkow
|
de4b01f75d
System: Correct PrepareReschedule.
|
6 years ago |
Fernando Sahmkow
|
a1630ab53e
Kernel: Remove a few global instances from the kernel.
|
6 years ago |
Fernando Sahmkow
|
e4a1ead897
Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
|
6 years ago |
Fernando Sahmkow
|
450341b397
ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.
|
6 years ago |
Bartosz Kaszubowski
|
f68bb4f55e
dark themes refinements and cleanup
|
6 years ago |
ReinUsesLisp
|
d95d4ac843
shader/memory: Implement ATOM.ADD
|
6 years ago |
Fernando Sahmkow
|
4d6a86b03f
Core: Refactor CPU Management.
|
6 years ago |
Fernando Sahmkow
|
bb8eb15d39
Shader_IR: Address feedback.
|
6 years ago |
ReinUsesLisp
|
d26e74f0a3
shader/memory: Implement STL.S16 and STS.S16
|
6 years ago |
ReinUsesLisp
|
9a2cdf8520
shader/memory: Implement unaligned LDL.S16 and LDS.S16
|
6 years ago |
ReinUsesLisp
|
531f25a037
shader/memory: Move unaligned load/store to functions
|
6 years ago |
ReinUsesLisp
|
96638f57c9
shader/memory: Implement LDL.S16 and LDS.S16
|
6 years ago |
bunnei
|
2a822f3378
bsd: Stub several more functions.
|
6 years ago |
bunnei
|
05df4a8c94
Merge pull request #3343 from FearlessTobi/ui-tab
|
6 years ago |
bunnei
|
2b1d66eda3
Merge pull request #3326 from FearlessTobi/port-5039
|
6 years ago |
FearlessTobi
|
845a5dbca9
Disable clang-format for font files
|
6 years ago |
bunnei
|
dfd998216c
Merge pull request #3344 from ReinUsesLisp/vk-botw
|
6 years ago |
Fernando Sahmkow
|
806f569143
Shader_IR: Change name of TrackSampler function so it does not confuse with the type.
|
6 years ago |
Fernando Sahmkow
|
3919b7b8a9
Shader_IR: Corrections, styling and extras.
|
6 years ago |
Fernando Sahmkow
|
37b8504faa
Shader_IR: Correct Custom Variable assignment.
|
6 years ago |
Fernando Sahmkow
|
7c530e0666
Shader_IR: Propagate bindless index into the GL compiler.
|
6 years ago |
Fernando Sahmkow
|
3c34678627
Shader_IR: Implement Injectable Custom Variables to the IR.
|
6 years ago |
Fernando Sahmkow
|
2b02f29a2d
GL Backend: Introduce indexed samplers into the GL backend
|
6 years ago |
Fernando Sahmkow
|
037ea431ce
Shader_IR: deduce size of indexed samplers
|
6 years ago |