Commit History

作者 SHA1 備註 提交日期
  ameerj b84d429c2e glsl_context_get_set: Add alternative cbuf type for broken drivers 4 年之前
  ameerj 4fda7f1c82 structured_control_flow: Conditionally invoke demote reorder pass 5 年之前
  lat9nq fb9b1787f8 video_core: Enable GL SPIR-V shaders 5 年之前
  ReinUsesLisp 8a3427a4c8 glasm: Add passthrough geometry shader support 5 年之前
  ReinUsesLisp 395bed3a0a shader: Unify shader stage types 5 年之前
  ReinUsesLisp fb166b5ff4 shader: Emulate 64-bit integers when not supported 5 年之前
  ameerj d36f667bc0 glsl: Address rest of feedback 5 年之前
  ameerj 5e7b2b9661 glsl: Add stubs for sparse queries and variable aoffi when not supported 5 年之前
  ameerj e35ffbbeb0 glsl: Implement VOTE for subgroup size potentially larger 5 年之前
  ameerj bd24fa9713 glsl: Query GL Device for FP16 extension support 5 年之前
  ReinUsesLisp 79f2fe1a39 glasm: Use ARB_derivative_control conditionally 5 年之前
  ReinUsesLisp adb591a757 glasm: Use storage buffers instead of global memory when possible 5 年之前
  ReinUsesLisp d621e96d0d shader: Initial OpenGL implementation 5 年之前
  ameerj fb16cbb17e video_core: Add GPU vendor name to window title bar 5 年之前
  Kelebek1 d31dbb1bc1 Implement glDepthRangeIndexeddNV 5 年之前
  ReinUsesLisp 0b631f22fc renderer_opengl: Remove interop 5 年之前
  ReinUsesLisp 82c2601555 video_core: Reimplement the buffer cache 5 年之前
  ReinUsesLisp 51512d01d8 renderer_opengl: Avoid precompiled cache and force NV GL cache directory 5 年之前
  ReinUsesLisp 7d904fef2e gl_texture_cache: Avoid format views on Intel and AMD 5 年之前
  ReinUsesLisp 9764c13d6d video_core: Rewrite the texture cache 5 年之前
  Rodrigo Locatti 7278c59d70 Merge pull request #4359 from ReinUsesLisp/clamp-shared 6 年之前
  David Marcec 468bd9c1b0 async shaders 6 年之前
  ReinUsesLisp a5a72cbd20 renderer_{opengl,vulkan}: Clamp shared memory to host's limit 6 年之前
  ReinUsesLisp 73fb3a304b gl_device: Expose NV_vertex_buffer_unified_memory except on Turing 6 年之前
  Morph 1e65da971b gl_device: Check for GL_EXT_texture_shadow_lod 6 年之前
  ReinUsesLisp a63a0daa5e gl_arb_decompiler: Implement an assembly shader decompiler 6 年之前
  ReinUsesLisp ee21e4ecd3 glsl: Squash constant buffers into a single SSBO when we hit the limit 6 年之前
  Morph bb8ef38152 gl_device: Enable compute shaders for Intel proprietary drivers 6 年之前
  ReinUsesLisp 420cc13248 renderer_opengl: Add assembly program code paths 6 年之前
  ReinUsesLisp 16270dcfe4 gl_device: Detect if ASTC is reported and expose it 6 年之前