ameerj
|
b84d429c2e
glsl_context_get_set: Add alternative cbuf type for broken drivers
|
4 年之前 |
ameerj
|
4fda7f1c82
structured_control_flow: Conditionally invoke demote reorder pass
|
5 年之前 |
lat9nq
|
fb9b1787f8
video_core: Enable GL SPIR-V shaders
|
5 年之前 |
ReinUsesLisp
|
8a3427a4c8
glasm: Add passthrough geometry shader support
|
5 年之前 |
ReinUsesLisp
|
395bed3a0a
shader: Unify shader stage types
|
5 年之前 |
ReinUsesLisp
|
fb166b5ff4
shader: Emulate 64-bit integers when not supported
|
5 年之前 |
ameerj
|
d36f667bc0
glsl: Address rest of feedback
|
5 年之前 |
ameerj
|
5e7b2b9661
glsl: Add stubs for sparse queries and variable aoffi when not supported
|
5 年之前 |
ameerj
|
e35ffbbeb0
glsl: Implement VOTE for subgroup size potentially larger
|
5 年之前 |
ameerj
|
bd24fa9713
glsl: Query GL Device for FP16 extension support
|
5 年之前 |
ReinUsesLisp
|
79f2fe1a39
glasm: Use ARB_derivative_control conditionally
|
5 年之前 |
ReinUsesLisp
|
adb591a757
glasm: Use storage buffers instead of global memory when possible
|
5 年之前 |
ReinUsesLisp
|
d621e96d0d
shader: Initial OpenGL implementation
|
5 年之前 |
ameerj
|
fb16cbb17e
video_core: Add GPU vendor name to window title bar
|
5 年之前 |
Kelebek1
|
d31dbb1bc1
Implement glDepthRangeIndexeddNV
|
5 年之前 |
ReinUsesLisp
|
0b631f22fc
renderer_opengl: Remove interop
|
5 年之前 |
ReinUsesLisp
|
82c2601555
video_core: Reimplement the buffer cache
|
5 年之前 |
ReinUsesLisp
|
51512d01d8
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
|
5 年之前 |
ReinUsesLisp
|
7d904fef2e
gl_texture_cache: Avoid format views on Intel and AMD
|
5 年之前 |
ReinUsesLisp
|
9764c13d6d
video_core: Rewrite the texture cache
|
5 年之前 |
Rodrigo Locatti
|
7278c59d70
Merge pull request #4359 from ReinUsesLisp/clamp-shared
|
6 年之前 |
David Marcec
|
468bd9c1b0
async shaders
|
6 年之前 |
ReinUsesLisp
|
a5a72cbd20
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
|
6 年之前 |
ReinUsesLisp
|
73fb3a304b
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
|
6 年之前 |
Morph
|
1e65da971b
gl_device: Check for GL_EXT_texture_shadow_lod
|
6 年之前 |
ReinUsesLisp
|
a63a0daa5e
gl_arb_decompiler: Implement an assembly shader decompiler
|
6 年之前 |
ReinUsesLisp
|
ee21e4ecd3
glsl: Squash constant buffers into a single SSBO when we hit the limit
|
6 年之前 |
Morph
|
bb8ef38152
gl_device: Enable compute shaders for Intel proprietary drivers
|
6 年之前 |
ReinUsesLisp
|
420cc13248
renderer_opengl: Add assembly program code paths
|
6 年之前 |
ReinUsesLisp
|
16270dcfe4
gl_device: Detect if ASTC is reported and expose it
|
6 年之前 |