Историја ревизија

Аутор SHA1 Порука Датум
  bunnei b694423d09 pica_types: Fix typo in docstring. пре 10 година
  bunnei a949fd5f25 pica_types: Replace float24/20/16 with a template class. пре 10 година
  bunnei d171822dce command_processor: Add an assertion to ensure LUTs are not written past their boundaries. пре 10 година
  bunnei 310a1c30ca gl_rasterizer: Remove unnecessary casts. пре 10 година
  bunnei c229503f4a gl_rasterizer: Fix PicaShaderConfig on GCC. пре 10 година
  bunnei 9dfb223d26 gl_rasterizer: Initial implementation of bump mapping. пре 10 година
  bunnei 449902b558 gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]). пре 10 година
  bunnei 348c9c9ff3 gl_shader_gen: Implement lighting red, green, and blue reflection. пре 10 година
  bunnei 01b407638c gl_shader_gen: View should be normalized. пре 10 година
  bunnei c37de30cfc gl_shader_gen: Implement fragment lighting fresnel effect. пре 10 година
  bunnei 0e67c21c9e gl_shader_gen: Implement fragment lighting specular 1 component. пре 10 година
  bunnei 781b046579 gl_shader_gen: Add support for D0 LUT scaling. пре 10 година
  bunnei 3d89dacd56 gl_shader_gen: Refactor lighting config to match Pica register naming. пре 10 година
  bunnei 6307999116 pica: Cleanup and add some comments to lighting registers. пре 10 година
  bunnei 6878ba7608 gl_rasterizer: Minor naming refactor on Pica register naming. пре 10 година
  bunnei 76f303538b gl_shader_gen: Reorganize and cleanup lighting code. пре 10 година
  bunnei 5f3bad8fb1 gl_shader_gen: Fix directional lights. пре 10 година
  bunnei bdc72d0904 gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. пре 10 година
  bunnei 603b619cbe gl_shader_gen: View vector needs to be normalized when computing half angle vector. пре 10 година
  bunnei 021cb0bced renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. пре 10 година
  bunnei bf89870437 renderer_opengl: Initial implementation of basic specular lighting. пре 10 година
  bunnei e34fa6365f renderer_opengl: Implement HW fragment lighting distance attenuation. пре 10 година
  bunnei e9af70eaf3 renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. пре 10 година
  bunnei afbef52516 renderer_opengl: Implement diffuse component of HW fragment lighting. пре 10 година
  bunnei b003075570 pica: Implement decoding of basic fragment lighting components. пре 11 година
  bunnei 281bc90ad2 pica: Implement fragment lighting LUTs. пре 11 година
  bunnei 4369767c72 pica: Add decodings for distance attenuation and LUT registers. пре 11 година
  bunnei 38c7b20475 pica: Add pica_types module and move float24 definition. пре 11 година
  bunnei 69e2453649 Merge pull request #1391 from tfarley/hw-fb-sync-fix пре 10 година
  Yuri Kunde Schlesner 7400100da7 Merge pull request #1392 from lioncash/move пре 10 година