Jannik Vogel
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aab41604f7
OpenGL: border_color was never set. Fixed. (#1740)
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il y a 10 ans |
Yuri Kunde Schlesner
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e3a8292495
Common: Remove section measurement from profiler (#1731)
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il y a 10 ans |
tfarley
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3268cab26b
HWRasterizer: sync specular uniform for new shaders
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il y a 10 ans |
tfarley
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22f3a7e94c
HWRasterizer: Texture forwarding
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il y a 10 ans |
Jannik Vogel
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35a92b4097
OpenGL: Respect buffer-write allow registers
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il y a 10 ans |
Jannik Vogel
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c6bbc41984
OpenGL: Split buffer-write mask sync into seperate functions
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il y a 10 ans |
Jannik Vogel
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d47605b2ed
OpenGL: Keep stencil-test and framebuffer.depth_format in sync
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il y a 10 ans |
bunnei
|
6e750ae12d
Merge pull request #1639 from linkmauve/fix-double-framebuffer-check
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il y a 10 ans |
Mathew Maidment
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aa6380e5bc
Merge pull request #1643 from MerryMage/make_unique
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il y a 10 ans |
MerryMage
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a06dcfeb61
Common: Remove Common::make_unique, use std::make_unique
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il y a 10 ans |
Emmanuel Gil Peyrot
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3219be8ee0
OpenGL: Fix a double framebuffer completeness checks.
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il y a 10 ans |
Jannik Vogel
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693cbc1f8f
OpenGL: Check for framebuffer completeness
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il y a 10 ans |
Yuri Kunde Schlesner
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0c447e0a06
OpenGL: Don't attempt to draw empty triangle batches
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il y a 10 ans |
Yuri Kunde Schlesner
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c58bc25d5b
Pica: Write depth value even when depth test is disabled
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il y a 10 ans |
Dwayne Slater
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6b775034dd
Add immediate mode vertex submission
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il y a 10 ans |
bunnei
|
aaa7beeda8
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
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il y a 10 ans |
bunnei
|
8e9318f20a
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
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il y a 10 ans |
bunnei
|
a949fd5f25
pica_types: Replace float24/20/16 with a template class.
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il y a 10 ans |
bunnei
|
021cb0bced
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
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il y a 10 ans |
bunnei
|
bf89870437
renderer_opengl: Initial implementation of basic specular lighting.
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il y a 10 ans |
bunnei
|
e9af70eaf3
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
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il y a 10 ans |
bunnei
|
afbef52516
renderer_opengl: Implement diffuse component of HW fragment lighting.
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il y a 10 ans |
tfarley
|
a15f4d1590
hwrasterizer: Use proper cached fb addr/size
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il y a 10 ans |
tfarley
|
f53dbafdae
hwrasterizer: Use depth offset
|
il y a 10 ans |
Yuri Kunde Schlesner
|
402692c08d
Merge pull request #1267 from yuriks/flipped-framebuffer
|
il y a 10 ans |
Yuri Kunde Schlesner
|
195fedccf0
VideoCore: Unify interface to OpenGL and SW rasterizers
|
il y a 10 ans |
Yuri Kunde Schlesner
|
03835d04f4
VideoCore: Rename HWRasterizer methods to be less confusing
|
il y a 10 ans |
Yuri Kunde Schlesner
|
da80ece8b9
OpenGL: Rename cache functions to better match what they actually do
|
il y a 10 ans |
Yuri Kunde Schlesner
|
cf81e08389
OpenGL: Flip framebuffers during transfer rather than when rendering
|
il y a 10 ans |
bunnei
|
f008dfbaca
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.
|
il y a 10 ans |