Historique des commits

Auteur SHA1 Message Date
  Jannik Vogel aab41604f7 OpenGL: border_color was never set. Fixed. (#1740) il y a 10 ans
  Yuri Kunde Schlesner e3a8292495 Common: Remove section measurement from profiler (#1731) il y a 10 ans
  tfarley 3268cab26b HWRasterizer: sync specular uniform for new shaders il y a 10 ans
  tfarley 22f3a7e94c HWRasterizer: Texture forwarding il y a 10 ans
  Jannik Vogel 35a92b4097 OpenGL: Respect buffer-write allow registers il y a 10 ans
  Jannik Vogel c6bbc41984 OpenGL: Split buffer-write mask sync into seperate functions il y a 10 ans
  Jannik Vogel d47605b2ed OpenGL: Keep stencil-test and framebuffer.depth_format in sync il y a 10 ans
  bunnei 6e750ae12d Merge pull request #1639 from linkmauve/fix-double-framebuffer-check il y a 10 ans
  Mathew Maidment aa6380e5bc Merge pull request #1643 from MerryMage/make_unique il y a 10 ans
  MerryMage a06dcfeb61 Common: Remove Common::make_unique, use std::make_unique il y a 10 ans
  Emmanuel Gil Peyrot 3219be8ee0 OpenGL: Fix a double framebuffer completeness checks. il y a 10 ans
  Jannik Vogel 693cbc1f8f OpenGL: Check for framebuffer completeness il y a 10 ans
  Yuri Kunde Schlesner 0c447e0a06 OpenGL: Don't attempt to draw empty triangle batches il y a 10 ans
  Yuri Kunde Schlesner c58bc25d5b Pica: Write depth value even when depth test is disabled il y a 10 ans
  Dwayne Slater 6b775034dd Add immediate mode vertex submission il y a 10 ans
  bunnei aaa7beeda8 renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. il y a 10 ans
  bunnei 8e9318f20a gl_rasterizer: Fix issue with interpolation of opposite quaternions. il y a 10 ans
  bunnei a949fd5f25 pica_types: Replace float24/20/16 with a template class. il y a 10 ans
  bunnei 021cb0bced renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. il y a 10 ans
  bunnei bf89870437 renderer_opengl: Initial implementation of basic specular lighting. il y a 10 ans
  bunnei e9af70eaf3 renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. il y a 10 ans
  bunnei afbef52516 renderer_opengl: Implement diffuse component of HW fragment lighting. il y a 10 ans
  tfarley a15f4d1590 hwrasterizer: Use proper cached fb addr/size il y a 10 ans
  tfarley f53dbafdae hwrasterizer: Use depth offset il y a 10 ans
  Yuri Kunde Schlesner 402692c08d Merge pull request #1267 from yuriks/flipped-framebuffer il y a 10 ans
  Yuri Kunde Schlesner 195fedccf0 VideoCore: Unify interface to OpenGL and SW rasterizers il y a 10 ans
  Yuri Kunde Schlesner 03835d04f4 VideoCore: Rename HWRasterizer methods to be less confusing il y a 10 ans
  Yuri Kunde Schlesner da80ece8b9 OpenGL: Rename cache functions to better match what they actually do il y a 10 ans
  Yuri Kunde Schlesner cf81e08389 OpenGL: Flip framebuffers during transfer rather than when rendering il y a 10 ans
  bunnei f008dfbaca renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location. il y a 10 ans