ameerj
|
a7536825df
shader_recompiler: Fix IADD3 input partitioning
|
5 лет назад |
ReinUsesLisp
|
808ef97a08
shader: Move loop safety tests to code emission
|
5 лет назад |
ReinUsesLisp
|
3877918e96
gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks
|
5 лет назад |
ameerj
|
cbce9ddd4a
glsl: Remove frag color initialization
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5 лет назад |
ameerj
|
3a2dd1b483
glasm: Implement SetAttribute ViewportMask
|
5 лет назад |
ReinUsesLisp
|
9bd0531384
gl_graphics_pipeline: Inline hash and operator== key functions
|
5 лет назад |
ReinUsesLisp
|
f5db8c7440
gl_shader_cache: Check previous pipeline before checking hash map
|
5 лет назад |
ReinUsesLisp
|
218dedca1f
gl_graphics_pipeline: Port optimizations from Vulkan pipelines
|
5 лет назад |
ameerj
|
1c648f176c
emit_glsl_special: Skip initialization of frag_color0
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5 лет назад |
ReinUsesLisp
|
1d182fc0f5
shader: Calibrate loop safety threshold
|
5 лет назад |
ReinUsesLisp
|
df9b7e18f5
buffer_cache: Fix debugging leftover
|
5 лет назад |
Morph
|
cfbc85839d
glsl: Add missing ; in EmitSetSampleMask
|
5 лет назад |
ReinUsesLisp
|
838d7e4ca5
buffer_cache: Fix size reductions not having in mind bind sizes
|
5 лет назад |
ameerj
|
9e066dcb15
glsl: Fix output varying initialization when transform feedback is used
|
5 лет назад |
ameerj
|
fcff19e0fa
shaders: Allow shader notify when async shaders is disabled
|
5 лет назад |
ameerj
|
a0365217f5
texture_pass: Fix is_read image qualification
|
5 лет назад |
ReinUsesLisp
|
0cd08b3e72
shader: Align constant buffer sizes to 16 bytes
|
5 лет назад |
ReinUsesLisp
|
59fead3a47
spirv: Properly handle devices without int8 and int16
|
5 лет назад |
ReinUsesLisp
|
b5e78607ad
spirv: Handle small storage buffer loads on devices with no support
|
5 лет назад |
ReinUsesLisp
|
ca67077ca8
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
|
5 лет назад |
ameerj
|
ccbd24fe00
glsl: Fix cbuf component indexing bug falback
|
5 лет назад |
ReinUsesLisp
|
1091995f8e
shader: Simplify MergeDualVertexPrograms
|
5 лет назад |
ReinUsesLisp
|
374eeda1a3
shader: Properly manage attributes not written from previous stages
|
5 лет назад |
ReinUsesLisp
|
892b8aa2ad
glsl: Only declare fragment outputs on fragment shaders
|
5 лет назад |
ReinUsesLisp
|
0ffea97e2e
shader: Split profile and runtime info headers
|
5 лет назад |
ReinUsesLisp
|
cbbca26d18
shader: Add support for native 16-bit floats
|
5 лет назад |
ReinUsesLisp
|
376aa94819
shader: Rename maxwell/program.h to translate_program.h
|
5 лет назад |
ReinUsesLisp
|
69f9b97e7e
vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel
|
5 лет назад |
ameerj
|
12ef06ba8b
glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
|
5 лет назад |
ameerj
|
d36f667bc0
glsl: Address rest of feedback
|
5 лет назад |