FengChen
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60e0d4a177
shader: Implement miss attribute layer
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3 年之前 |
bunnei
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38e4382f53
Merge pull request #8858 from vonchenplus/mipmap
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3 年之前 |
Andrea Pappacoda
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4a493cb10f
chore: fix some typos
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3 年之前 |
FengChen
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9a95c7fa14
video_core: Generate mipmap texture by drawing
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3 年之前 |
Morph
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99ceb03a1c
general: Convert source file copyright comments over to SPDX
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4 年之前 |
ameerj
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f32b2bcd20
shader_recompiler: Adjust emit_context includes
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4 年之前 |
ReinUsesLisp
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cfeb161c7e
glsl/glasm: Pass and use scaling parameters in shaders
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5 年之前 |
Lioncash
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3e7813e49d
emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
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5 年之前 |
ReinUsesLisp
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bf2956d77a
shader: Avoid usage of C++20 ranges to build in clang
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5 年之前 |
ReinUsesLisp
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8a3427a4c8
glasm: Add passthrough geometry shader support
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5 年之前 |
ReinUsesLisp
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7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
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5 年之前 |
ReinUsesLisp
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808ef97a08
shader: Move loop safety tests to code emission
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5 年之前 |
ameerj
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3a2dd1b483
glasm: Implement SetAttribute ViewportMask
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5 年之前 |
ReinUsesLisp
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0ffea97e2e
shader: Split profile and runtime info headers
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5 年之前 |
ReinUsesLisp
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61cd7dd301
shader: Add logging
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5 年之前 |
ReinUsesLisp
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79f2fe1a39
glasm: Use ARB_derivative_control conditionally
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5 年之前 |
ReinUsesLisp
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916ca74324
opengl: Declare fragment outputs even if they are not used
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5 年之前 |
ReinUsesLisp
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b6c087496b
glasm: Reduce reg allocation leaks from an exception to a log
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5 年之前 |
ReinUsesLisp
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f58f79c85d
glasm: Implement Y direction
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5 年之前 |
ReinUsesLisp
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48aafe0961
glasm: Release phi node registers after they are no longer needed
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5 年之前 |
ReinUsesLisp
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75fd0079db
glasm: Remove unnecessary value types
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5 年之前 |
ReinUsesLisp
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379b305b4b
glasm: Throw when there are register leaks
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5 年之前 |
ReinUsesLisp
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ca05a13c62
glasm: Catch more register leaks
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5 年之前 |
ReinUsesLisp
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9fbfe7d676
glasm: Fix usage counting on phi nodes
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5 年之前 |
ReinUsesLisp
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c31521512f
gl_shader_cache,glasm: Conditionally use typeless image reads extension
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5 年之前 |
ReinUsesLisp
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84feabac88
glasm: Implement forced early Z
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5 年之前 |
ReinUsesLisp
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9e7b6622c2
shader: Split profile and runtime information in separate structs
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5 年之前 |
ameerj
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36d040da70
glasm: Implement FSWZADD
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5 年之前 |
ReinUsesLisp
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48d4e26326
glasm: Fix tessellation headers
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5 年之前 |
ReinUsesLisp
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9ec2303ad6
glasm: Add tessellation shader declarations
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5 年之前 |