提交历史

作者 SHA1 备注 提交日期
  FengChen 60e0d4a177 shader: Implement miss attribute layer 3 年之前
  bunnei 38e4382f53 Merge pull request #8858 from vonchenplus/mipmap 3 年之前
  Andrea Pappacoda 4a493cb10f chore: fix some typos 3 年之前
  FengChen 9a95c7fa14 video_core: Generate mipmap texture by drawing 3 年之前
  Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX 4 年之前
  ameerj f32b2bcd20 shader_recompiler: Adjust emit_context includes 4 年之前
  ReinUsesLisp cfeb161c7e glsl/glasm: Pass and use scaling parameters in shaders 5 年之前
  Lioncash 3e7813e49d emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive() 5 年之前
  ReinUsesLisp bf2956d77a shader: Avoid usage of C++20 ranges to build in clang 5 年之前
  ReinUsesLisp 8a3427a4c8 glasm: Add passthrough geometry shader support 5 年之前
  ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 年之前
  ReinUsesLisp 808ef97a08 shader: Move loop safety tests to code emission 5 年之前
  ameerj 3a2dd1b483 glasm: Implement SetAttribute ViewportMask 5 年之前
  ReinUsesLisp 0ffea97e2e shader: Split profile and runtime info headers 5 年之前
  ReinUsesLisp 61cd7dd301 shader: Add logging 5 年之前
  ReinUsesLisp 79f2fe1a39 glasm: Use ARB_derivative_control conditionally 5 年之前
  ReinUsesLisp 916ca74324 opengl: Declare fragment outputs even if they are not used 5 年之前
  ReinUsesLisp b6c087496b glasm: Reduce reg allocation leaks from an exception to a log 5 年之前
  ReinUsesLisp f58f79c85d glasm: Implement Y direction 5 年之前
  ReinUsesLisp 48aafe0961 glasm: Release phi node registers after they are no longer needed 5 年之前
  ReinUsesLisp 75fd0079db glasm: Remove unnecessary value types 5 年之前
  ReinUsesLisp 379b305b4b glasm: Throw when there are register leaks 5 年之前
  ReinUsesLisp ca05a13c62 glasm: Catch more register leaks 5 年之前
  ReinUsesLisp 9fbfe7d676 glasm: Fix usage counting on phi nodes 5 年之前
  ReinUsesLisp c31521512f gl_shader_cache,glasm: Conditionally use typeless image reads extension 5 年之前
  ReinUsesLisp 84feabac88 glasm: Implement forced early Z 5 年之前
  ReinUsesLisp 9e7b6622c2 shader: Split profile and runtime information in separate structs 5 年之前
  ameerj 36d040da70 glasm: Implement FSWZADD 5 年之前
  ReinUsesLisp 48d4e26326 glasm: Fix tessellation headers 5 年之前
  ReinUsesLisp 9ec2303ad6 glasm: Add tessellation shader declarations 5 年之前