ameerj
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f7352411f0
glsl: Add passthrough geometry shader support
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5 jaren geleden |
ReinUsesLisp
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7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
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5 jaren geleden |
ameerj
|
cbce9ddd4a
glsl: Remove frag color initialization
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5 jaren geleden |
ameerj
|
1c648f176c
emit_glsl_special: Skip initialization of frag_color0
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5 jaren geleden |
ameerj
|
9e066dcb15
glsl: Fix output varying initialization when transform feedback is used
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5 jaren geleden |
ReinUsesLisp
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374eeda1a3
shader: Properly manage attributes not written from previous stages
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5 jaren geleden |
ameerj
|
12ef06ba8b
glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
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5 jaren geleden |
ameerj
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d36f667bc0
glsl: Address rest of feedback
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5 jaren geleden |
ameerj
|
c5dfa0b630
glsl: Move gl_Position/generic attribute initialization to EmitProlgue
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5 jaren geleden |
ameerj
|
85399e119d
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
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5 jaren geleden |
ameerj
|
eaff1030de
glsl: Initial backend
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5 jaren geleden |