Commit History

Autor SHA1 Mensaxe Data
  ReinUsesLisp 96ac3d518a gl_rasterizer: Remove dirty flags %!s(int64=6) %!d(string=hai) anos
  Fernando Sahmkow b97608ca64 Shader_IR: Allow constant access of guest driver. %!s(int64=6) %!d(string=hai) anos
  Fernando Sahmkow c921e496eb GPU: Implement guest driver profile and deduce texture handler sizes. %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp c8a48aacc0 video_core: Unify ProgramType and ShaderStage into ShaderType %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp fa31e5b868 maxwell_3d/kepler_compute: Remove unused arguments in GetTexture %!s(int64=6) %!d(string=hai) anos
  Fernando Sahmkow e3afd6595a Shader_IR: Clang format %!s(int64=6) %!d(string=hai) anos
  Fernando Sahmkow 33fcec3502 Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it %!s(int64=6) %!d(string=hai) anos
  Fernando Sahmkow 1a58f45d76 VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp 3a450c1395 kepler_compute: Implement texture queries %!s(int64=7) %!d(string=hai) anos
  bunnei f601f25bcc Merge pull request #2734 from ReinUsesLisp/compute-shaders %!s(int64=7) %!d(string=hai) anos
  Fernando Sahmkow f2e7b29c14 Maxwell3D: Rework the dirty system to be more consistant and scaleable %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 725ba6cf63 gl_rasterizer: Implement compute shaders %!s(int64=7) %!d(string=hai) anos
  Fernando Sahmkow 021d28c9b8 Corrections and styling %!s(int64=7) %!d(string=hai) anos
  Fernando Sahmkow e4ff140b99 Introduce skeleton of the GPU Compute Engine. %!s(int64=7) %!d(string=hai) anos
  Lioncash f9ee0dc7ee video_core/engines: Remove unnecessary includes %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 1ddcd0e6f0 kepler_compute: Fixup assert and rename engines %!s(int64=7) %!d(string=hai) anos