Commit History

Autor SHA1 Mensaxe Data
  Fernando Sahmkow 9251354152 texture_cache: Correct copying between compressed and uncompressed formats %!s(int64=7) %!d(string=hai) anos
  Fernando Sahmkow 0966665fc2 texture_cache: Only load on recycle with accurate GPU. %!s(int64=7) %!d(string=hai) anos
  Fernando Sahmkow ea1525dab1 Fix rebase errors %!s(int64=7) %!d(string=hai) anos
  Fernando Sahmkow bdf9faab33 texture_cache: Handle uncontinuous surfaces. %!s(int64=7) %!d(string=hai) anos
  Fernando Sahmkow e60ed2bb3e texture_cache: return null surface on invalid address %!s(int64=7) %!d(string=hai) anos
  Fernando Sahmkow fcac55d5bf texture_cache: Add checks for texture buffers. %!s(int64=7) %!d(string=hai) anos
  Fernando Sahmkow 175aa343ff texture_cache: Fermi2D reform and implement View Mirage %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 1bf4154e7d gl_shader_decompiler: Implement image binding settings %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 9097301d92 shader: Implement bindless images %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 06c4ce8645 shader: Decode SUST and implement backing image functionality %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 007ffbef1c gl_rasterizer: Track texture buffer usage %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 58c0d37422 video_core: Make ARB_buffer_storage a required extension %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 07f7ce1da2 gl_rasterizer_cache: Use texture buffers to emulate texture buffers %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp b8c75a845b maxwell_3d: Partially implement texture buffers as 1D textures %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 6c81c8f5b7 gl_shader_decompiler: Allow 1D textures to be texture buffers %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 4e81fc8296 shader: Implement texture buffers %!s(int64=7) %!d(string=hai) anos
  Fernando Sahmkow d267948a73 texture_cache: loose TryReconstructSurface when accurate GPU is not on. %!s(int64=7) %!d(string=hai) anos
  Fernando Sahmkow 6162cb922e texture_cache: Document the most important methods. %!s(int64=7) %!d(string=hai) anos
  Fernando Sahmkow 4530511ee4 texture_cache: Try to Reconstruct Surface on bigger than overlap. %!s(int64=7) %!d(string=hai) anos
  Fernando Sahmkow a79831d9d0 texture_cache: Implement Guard mechanism %!s(int64=7) %!d(string=hai) anos
  Fernando Sahmkow 7731a0e2d1 texture_cache: General Fixes %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp c2ed348bdd surface_params: Ensure pitch is always written to avoid surface leaks %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 9098905dd1 gl_framebuffer_cache: Use a hashed struct to cache framebuffers %!s(int64=7) %!d(string=hai) anos
  Fernando Sahmkow d65a4af895 texture_cache return invalid buffer on deactivated color_mask %!s(int64=7) %!d(string=hai) anos
  Fernando Sahmkow 6bd034eae9 engine_upload: Addapt to new Texture Cache %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 2131f71573 surface_params: Optimize CreateForTexture %!s(int64=7) %!d(string=hai) anos
  Fernando Sahmkow 41b4674458 gl_texture_cache: Make main views be proxy textures instead of a full view. %!s(int64=7) %!d(string=hai) anos
  Fernando Sahmkow 07cc7e0c12 texture_cache: Add ASync Protections %!s(int64=7) %!d(string=hai) anos
  Fernando Sahmkow 1bbc9debfb Remove Framebuffer reconfiguration and restrict rendertarget protection %!s(int64=7) %!d(string=hai) anos
  Fernando Sahmkow 5192521dc3 texture_cache: Implement GPU Dirty Flags %!s(int64=7) %!d(string=hai) anos