David Marcec
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468bd9c1b0
async shaders
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6 years ago |
ReinUsesLisp
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73fb3a304b
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
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6 years ago |
Morph
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1e65da971b
gl_device: Check for GL_EXT_texture_shadow_lod
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6 years ago |
ReinUsesLisp
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a63a0daa5e
gl_arb_decompiler: Implement an assembly shader decompiler
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6 years ago |
ReinUsesLisp
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ee21e4ecd3
glsl: Squash constant buffers into a single SSBO when we hit the limit
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6 years ago |
Morph
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bb8ef38152
gl_device: Enable compute shaders for Intel proprietary drivers
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6 years ago |
ReinUsesLisp
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420cc13248
renderer_opengl: Add assembly program code paths
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6 years ago |
ReinUsesLisp
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16270dcfe4
gl_device: Detect if ASTC is reported and expose it
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6 years ago |
ReinUsesLisp
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311d2fc768
renderer_opengl: Detect Nvidia Nsight as a debugging tool
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6 years ago |
bunnei
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4373fa8042
gl_device: Add option to check GL_EXT_debug_tool.
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6 years ago |
ReinUsesLisp
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410d44ce05
gl_device: Deduce indexing bug from device instead of heuristic
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6 years ago |
ReinUsesLisp
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919ac2c4d3
gl_rasterizer: Disable compute shaders on Intel
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6 years ago |
ReinUsesLisp
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180417c514
gl_shader_cache: Remove dynamic BaseBinding specialization
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6 years ago |
ReinUsesLisp
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cd66395944
gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available
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6 years ago |
ReinUsesLisp
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76ca2a5f82
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
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6 years ago |
ReinUsesLisp
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675f23aedc
shader/image: Implement SULD and remove irrelevant code
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7 years ago |
ReinUsesLisp
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9cf52d027d
gl_device: Disable precise in fragment shaders on bugged drivers
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7 years ago |
ReinUsesLisp
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4e35177e23
shader_ir: Implement VOTE
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7 years ago |
Fernando Sahmkow
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1bdb59fc6e
Merge pull request #2695 from ReinUsesLisp/layer-viewport
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7 years ago |
ReinUsesLisp
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c9d886c84e
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
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7 years ago |
ReinUsesLisp
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02ab844934
gl_device: Query SSBO alignment
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7 years ago |
ReinUsesLisp
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46177901b8
gl_device: Add test to detect broken component indexing
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7 years ago |
ReinUsesLisp
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bd81a03d9d
gl_shader_decompiler: Declare all possible varyings on physical attribute usage
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7 years ago |
ReinUsesLisp
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f15c59a164
gl_shader_decompiler: Use variable AOFFI on supported hardware
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7 years ago |
ReinUsesLisp
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0032821864
gl_device: Implement interface and add uniform offset alignment
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7 years ago |