bunnei
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8e9318f20a
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
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10 лет назад |
bunnei
|
b694423d09
pica_types: Fix typo in docstring.
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10 лет назад |
bunnei
|
a949fd5f25
pica_types: Replace float24/20/16 with a template class.
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10 лет назад |
bunnei
|
d171822dce
command_processor: Add an assertion to ensure LUTs are not written past their boundaries.
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10 лет назад |
bunnei
|
310a1c30ca
gl_rasterizer: Remove unnecessary casts.
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10 лет назад |
bunnei
|
c229503f4a
gl_rasterizer: Fix PicaShaderConfig on GCC.
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10 лет назад |
bunnei
|
9dfb223d26
gl_rasterizer: Initial implementation of bump mapping.
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10 лет назад |
bunnei
|
449902b558
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
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10 лет назад |
bunnei
|
348c9c9ff3
gl_shader_gen: Implement lighting red, green, and blue reflection.
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10 лет назад |
bunnei
|
01b407638c
gl_shader_gen: View should be normalized.
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10 лет назад |
bunnei
|
c37de30cfc
gl_shader_gen: Implement fragment lighting fresnel effect.
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10 лет назад |
bunnei
|
0e67c21c9e
gl_shader_gen: Implement fragment lighting specular 1 component.
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10 лет назад |
bunnei
|
781b046579
gl_shader_gen: Add support for D0 LUT scaling.
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10 лет назад |
bunnei
|
3d89dacd56
gl_shader_gen: Refactor lighting config to match Pica register naming.
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10 лет назад |
bunnei
|
6307999116
pica: Cleanup and add some comments to lighting registers.
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10 лет назад |
bunnei
|
6878ba7608
gl_rasterizer: Minor naming refactor on Pica register naming.
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10 лет назад |
bunnei
|
76f303538b
gl_shader_gen: Reorganize and cleanup lighting code.
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10 лет назад |
bunnei
|
5f3bad8fb1
gl_shader_gen: Fix directional lights.
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10 лет назад |
bunnei
|
bdc72d0904
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
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10 лет назад |
bunnei
|
603b619cbe
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
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10 лет назад |
bunnei
|
021cb0bced
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
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10 лет назад |
bunnei
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bf89870437
renderer_opengl: Initial implementation of basic specular lighting.
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10 лет назад |
bunnei
|
e34fa6365f
renderer_opengl: Implement HW fragment lighting distance attenuation.
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10 лет назад |
bunnei
|
e9af70eaf3
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
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10 лет назад |
bunnei
|
afbef52516
renderer_opengl: Implement diffuse component of HW fragment lighting.
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10 лет назад |
bunnei
|
b003075570
pica: Implement decoding of basic fragment lighting components.
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11 лет назад |
bunnei
|
281bc90ad2
pica: Implement fragment lighting LUTs.
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11 лет назад |
bunnei
|
4369767c72
pica: Add decodings for distance attenuation and LUT registers.
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11 лет назад |
bunnei
|
38c7b20475
pica: Add pica_types module and move float24 definition.
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11 лет назад |
bunnei
|
69e2453649
Merge pull request #1391 from tfarley/hw-fb-sync-fix
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10 лет назад |