تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Yuri Kunde Schlesner 0e9081b973 VideoCore/Shader: Move entry_point to SetupBatch 9 سال پیش
  Yuri Kunde Schlesner 0f64274145 VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup 9 سال پیش
  Yuri Kunde Schlesner fa4ac279a7 shader_jit_x64: Don't read program from global state 9 سال پیش
  Yuri Kunde Schlesner ade7ed7c5f VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine 9 سال پیش
  Yuri Kunde Schlesner 114d6b2f97 VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines 9 سال پیش
  Yuri Kunde Schlesner 8eefc62833 VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h} 9 سال پیش
  Yuri Kunde Schlesner c135317de1 VideoCore/Shader: Extract DebugData out from UnitState 9 سال پیش
  Yuri Kunde Schlesner 6e7e767645 Remove unnecessary cast 9 سال پیش
  Yuri Kunde Schlesner e4e962bc7c VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset 9 سال پیش
  Yuri Kunde Schlesner fb9e856b91 shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing 9 سال پیش
  Yuri Kunde Schlesner 5ff3206207 shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts 9 سال پیش
  Yuri Kunde Schlesner f4e98ecf3f VideoCore: Convert x64 shader JIT to use Xbyak for assembly 9 سال پیش
  Jannik Vogel 2d8097eecc shader_jit: Fix non-SSE4.1 path where FLR would not truncate 9 سال پیش
  Jannik Vogel e2cb7d7833 shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted 9 سال پیش
  Yuri Kunde Schlesner f120e78b56 Remove special rules for Windows.h and library includes 10 سال پیش
  Yuri Kunde Schlesner 84fbbe2629 Use negative priorities to avoid special-casing the self-include 10 سال پیش
  Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks. 10 سال پیش
  Yuri Kunde Schlesner 396a8d91a4 Manually tweak source formatting and then re-run clang-format 10 سال پیش
  Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. 10 سال پیش
  Jannik Vogel 4e01e9ffc5 Refactor access to state in shader-jit 10 سال پیش
  Emmanuel Gil Peyrot 691a42fe98 VideoCore: Run include-what-you-use and fix most includes. 10 سال پیش
  Sam Spilsbury 656a442433 shader: Shader size is long uint, not uint. 10 سال پیش
  Sam Spilsbury c6709d97bc shader: Handle non-CALL opcodes with a break 10 سال پیش
  Sam Spilsbury bbffa6ad69 shader: Format string must be provided inline and not as a variable 10 سال پیش
  bunnei d7fe2784cc shader_jit_x64: Rename RuntimeAssert to Compile_Assert. 10 سال پیش
  bunnei 3f623b2561 shader_jit_x64.cpp: Rename JitCompiler to JitShader. 10 سال پیش
  bunnei 847fb951e2 shader_jit_x64: Free memory that's no longer needed after compilation. 10 سال پیش
  bunnei 60aa72e117 shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses. 10 سال پیش
  bunnei 60749f2cda shader_jit_x64: Use CALL/RET instead of JMP for subroutines. 10 سال پیش
  bunnei 1d45b57939 shader_jit_x64: Separate initialization and code generation for readability. 10 سال پیش