Commit History

Autor SHA1 Mensaxe Data
  Billy Laws 8804a4eb23 shader_recompiler: Align SSBO offsets to meet host requirements %!s(int64=3) %!d(string=hai) anos
  Fernando Sahmkow aad0cbf024 MacroHLE: Add HLE replacement for base vertex and base instance. %!s(int64=3) %!d(string=hai) anos
  Liam 3ef006b5ab shader_recompiler: add gl_Layer translation GS for older hardware %!s(int64=3) %!d(string=hai) anos
  Morph c9bb888adf ir/texture_pass: Use host_info instead of querying Settings::values (#9176) %!s(int64=3) %!d(string=hai) anos
  bunnei 38e4382f53 Merge pull request #8858 from vonchenplus/mipmap %!s(int64=3) %!d(string=hai) anos
  FengChen 20139f8a55 Address feedback %!s(int64=3) %!d(string=hai) anos
  FengChen d4cb0eac87 video_core: Fix legacy to generic location unpaired %!s(int64=3) %!d(string=hai) anos
  FengChen 9a95c7fa14 video_core: Generate mipmap texture by drawing %!s(int64=3) %!d(string=hai) anos
  Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX %!s(int64=4) %!d(string=hai) anos
  Fernando Sahmkow 185fc03c3c Shader decompiler: do constant propgation before texture pass. %!s(int64=4) %!d(string=hai) anos
  vonchenplus 4908a07c20 Address format clang %!s(int64=4) %!d(string=hai) anos
  Feng Chen 4dd85f86a8 Implement convert legacy to generic %!s(int64=4) %!d(string=hai) anos
  ameerj 99eec162da rescaling_pass: Logic simplification and minor style cleanup %!s(int64=4) %!d(string=hai) anos
  Fernando Sahmkow b3a9c8f108 Shader: Don't rescale FragCoord if used by Shuffle %!s(int64=4) %!d(string=hai) anos
  ReinUsesLisp 656adee630 spirv: Implement rescaling patching %!s(int64=5) %!d(string=hai) anos
  Fernando Sahmkow c50ad56bf5 ShaderCache: Order Phi Arguments from farthest away to nearest. %!s(int64=4) %!d(string=hai) anos
  ameerj 4fda7f1c82 structured_control_flow: Conditionally invoke demote reorder pass %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp bf2956d77a shader: Avoid usage of C++20 ranges to build in clang %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 2235a51b5d shader: Manually convert from array<u32> to bitset instead of using bit_cast %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 8612b5fec5 shader: Use std::bit_cast instead of Common::BitCast for passthrough %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp ecd6b4356b shader: Only verify shader when graphics debugging is enabled %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp fb166b5ff4 shader: Emulate 64-bit integers when not supported %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 1091995f8e shader: Simplify MergeDualVertexPrograms %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 374eeda1a3 shader: Properly manage attributes not written from previous stages %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp cbbca26d18 shader: Add support for native 16-bit floats %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 376aa94819 shader: Rename maxwell/program.h to translate_program.h %!s(int64=5) %!d(string=hai) anos