Liam
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084d7d6b01
common: Change semantics of UNREACHABLE to unconditionally crash
|
пре 4 година |
Liam
|
709d7fd92c
GCC 12 fixes
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пре 4 година |
Morph
|
99ceb03a1c
general: Convert source file copyright comments over to SPDX
|
пре 4 година |
ameerj
|
1bc7d61b57
video_core: Reduce unused includes
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пре 4 година |
Narr the Reg
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41bbb31af4
video_core: Remove unnecesary maybe_unused flag
|
пре 4 година |
Fernando Sahmkow
|
f58ee3f15f
ShaderDecompiler: Add a debug option to dump the game's shaders.
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пре 4 година |
ameerj
|
427bf76e62
gpu: Migrate implementation to the cpp file
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пре 4 година |
Morph
|
e67463df24
shader_environment: Add missing <algorithm> include
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пре 4 година |
ReinUsesLisp
|
258f35515d
shader_environment: Receive cache version from outside
|
пре 5 година |
ReinUsesLisp
|
7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
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пре 5 година |
ReinUsesLisp
|
395bed3a0a
shader: Unify shader stage types
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пре 5 година |
ReinUsesLisp
|
5befc0bf87
shader_environment: Fix local memory size calculations
|
пре 5 година |
ameerj
|
15bdd27cac
shader_environment: Add shader_local_memory_crs_size to local memory size
|
пре 5 година |
ReinUsesLisp
|
d621e96d0d
shader: Initial OpenGL implementation
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пре 5 година |
ReinUsesLisp
|
025b20f96a
shader: Move pipeline cache logic to separate files
|
пре 5 година |