bunnei
|
954341763a
gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.
|
5 years ago |
bunnei
|
4991620f89
video_core: gpu_thread: Do not wait when system is powered down.
|
5 years ago |
bunnei
|
40571c073f
video_core: gpu: Implement synchronous mode using threaded GPU.
|
5 years ago |
Lioncash
|
677a8b208d
video_core: Resolve more variable shadowing scenarios
|
5 years ago |
ameerj
|
eb67a45ca8
video_core: NVDEC Implementation
|
5 years ago |
Lioncash
|
e17fb5ee97
video_core: Remove unused variables
|
6 years ago |
Fernando Sahmkow
|
528b19a842
General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.
|
6 years ago |
Fernando Sahmkow
|
dc58058203
General: Setup yuzu threads' microprofile, naming and registry.
|
6 years ago |
Fernando Sahmkow
|
39e5b72948
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
|
6 years ago |
Fernando Sahmkow
|
f4ab223ef0
Async GPU: Only do reactive flushing on Extreme Level.
|
6 years ago |
Fernando Sahmkow
|
1fb516cd97
GPU: Implement Flush Requests for Async mode.
|
6 years ago |
Fernando Sahmkow
|
b10db7e4a5
FenceManager: Implement async buffer cache flushes on High settings
|
6 years ago |
Fernando Sahmkow
|
4adfc9bb08
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
|
6 years ago |
Fernando Sahmkow
|
165ae823f5
ThreadManager: Sync async reads on accurate gpu.
|
6 years ago |
Fernando Sahmkow
|
487379c593
OpenGL: Implement Fencing backend.
|
6 years ago |
Fernando Sahmkow
|
339d0d9d6c
GPU: Delay Fences.
|
6 years ago |
Fernando Sahmkow
|
8b1eb44b3e
BufferCache: Implement OnCPUWrite and SyncGuestHost
|
6 years ago |
Fernando Sahmkow
|
da8f17715d
GPU: Refactor synchronization on Async GPU
|
6 years ago |
Fernando Sahmkow
|
9c0f40a1f5
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
|
6 years ago |
James Rowe
|
282adfc70b
Frontend/GPU: Refactor context management
|
6 years ago |
bunnei
|
667f026c95
core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.
|
6 years ago |
Lioncash
|
aed6d8bef5
video_core/gpu_thread: Tidy up SwapBuffers()
|
6 years ago |
bunnei
|
9ec84fc592
gpu_thread: Don't spin wait if there are no GPU commands.
|
6 years ago |
Fernando Sahmkow
|
cfc2f30dc4
AsyncGpu: Address Feedback
|
6 years ago |
Fernando Sahmkow
|
3f104464de
Core: Wait for GPU to be idle before shutting down.
|
6 years ago |
Fernando Sahmkow
|
5b5e60ffec
GPU_Async: Correct fences, display events and more.
|
6 years ago |
ReinUsesLisp
|
9a76e94b3d
gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
|
7 years ago |
Fernando Sahmkow
|
b391e5f638
NVFlinger: Correct GCC compile error
|
7 years ago |
Fernando Sahmkow
|
f2e026a1d8
gpu_asynch: Simplify synchronization to a simpler consumer->producer scheme.
|
7 years ago |
Fernando Sahmkow
|
600dddf88d
Async GPU: do invalidate as synced operation
|
7 years ago |