tfarley
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a15f4d1590
hwrasterizer: Use proper cached fb addr/size
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пре 10 година |
tfarley
|
f53dbafdae
hwrasterizer: Use depth offset
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пре 10 година |
Yuri Kunde Schlesner
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402692c08d
Merge pull request #1267 from yuriks/flipped-framebuffer
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пре 10 година |
Yuri Kunde Schlesner
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195fedccf0
VideoCore: Unify interface to OpenGL and SW rasterizers
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пре 10 година |
Yuri Kunde Schlesner
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03835d04f4
VideoCore: Rename HWRasterizer methods to be less confusing
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пре 10 година |
Yuri Kunde Schlesner
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da80ece8b9
OpenGL: Rename cache functions to better match what they actually do
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пре 10 година |
Yuri Kunde Schlesner
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cf81e08389
OpenGL: Flip framebuffers during transfer rather than when rendering
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пре 10 година |
bunnei
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f008dfbaca
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.
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пре 10 година |
Pierre de La Morinerie
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0735630744
Use regular uniform location
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пре 10 година |
Subv
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823ce62f2f
FragShader: Use an UBO instead of several individual uniforms
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пре 10 година |
bunnei
|
e7b1f2ae0a
gl_rasterizer: Define enum types for each vertex texcoord attribute.
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пре 10 година |
bunnei
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240a3b80d9
gl_rasterizer: Use MMH3 hash for shader cache hey.
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пре 10 година |
bunnei
|
71edb55114
gl_shader_gen: Require explicit uniform locations.
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пре 10 година |
bunnei
|
c86b9d4242
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
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пре 10 година |
bunnei
|
3c057bd3d8
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
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пре 10 година |
bunnei
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37b0aa5af7
gl_rasterizer: Fix typo in uploading TEV const color uniforms.
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пре 10 година |
bunnei
|
82f3e6dc69
gl_shader_util: Fix precision bug with alpha testing.
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пре 10 година |
Subv
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e3f4233cef
Initial implementation of fragment shader generation with caching.
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пре 11 година |
Rohit Nirmal
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32391cffdd
Silence -Wsign-compare warnings.
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пре 10 година |
Lioncash
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aec28ed91e
video_core: Reorganize headers
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пре 11 година |
Lioncash
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7b72b71605
gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
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пре 11 година |
Yuri Kunde Schlesner
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b044c047c4
OpenGL: Use Sampler Objects to decouple sampler config from textures
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пре 11 година |
Yuri Kunde Schlesner
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466e608c19
OpenGL: Remove ugly and endian-unsafe color pointer casts
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пре 11 година |
Yuri Kunde Schlesner
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a1a5570e97
Replace the previous OpenGL loader with a glad-generated 3.3 one
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пре 11 година |
bunnei
|
58e9f78844
Merge pull request #1049 from Subv/stencil
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пре 11 година |
bunnei
|
f3cef178e3
gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
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пре 11 година |
Yuri Kunde Schlesner
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0fcabd2b11
Integrate the MicroProfile profiling library
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пре 11 година |
Subv
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583d777b1a
HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
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пре 11 година |
Subv
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46f660a789
GLRasterizer: Implemented stencil testing in the hw renderer.
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пре 11 година |
bunnei
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642b9b5030
GPU: Refactor "VertexShader" namespace to "Shader".
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пре 11 година |