Историја ревизија

Аутор SHA1 Порука Датум
  tfarley a15f4d1590 hwrasterizer: Use proper cached fb addr/size пре 10 година
  tfarley f53dbafdae hwrasterizer: Use depth offset пре 10 година
  Yuri Kunde Schlesner 402692c08d Merge pull request #1267 from yuriks/flipped-framebuffer пре 10 година
  Yuri Kunde Schlesner 195fedccf0 VideoCore: Unify interface to OpenGL and SW rasterizers пре 10 година
  Yuri Kunde Schlesner 03835d04f4 VideoCore: Rename HWRasterizer methods to be less confusing пре 10 година
  Yuri Kunde Schlesner da80ece8b9 OpenGL: Rename cache functions to better match what they actually do пре 10 година
  Yuri Kunde Schlesner cf81e08389 OpenGL: Flip framebuffers during transfer rather than when rendering пре 10 година
  bunnei f008dfbaca renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location. пре 10 година
  Pierre de La Morinerie 0735630744 Use regular uniform location пре 10 година
  Subv 823ce62f2f FragShader: Use an UBO instead of several individual uniforms пре 10 година
  bunnei e7b1f2ae0a gl_rasterizer: Define enum types for each vertex texcoord attribute. пре 10 година
  bunnei 240a3b80d9 gl_rasterizer: Use MMH3 hash for shader cache hey. пре 10 година
  bunnei 71edb55114 gl_shader_gen: Require explicit uniform locations. пре 10 година
  bunnei c86b9d4242 renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. пре 10 година
  bunnei 3c057bd3d8 gl_rasterizer: Move logic for creating ShaderCacheKey to a static function. пре 10 година
  bunnei 37b0aa5af7 gl_rasterizer: Fix typo in uploading TEV const color uniforms. пре 10 година
  bunnei 82f3e6dc69 gl_shader_util: Fix precision bug with alpha testing. пре 10 година
  Subv e3f4233cef Initial implementation of fragment shader generation with caching. пре 11 година
  Rohit Nirmal 32391cffdd Silence -Wsign-compare warnings. пре 10 година
  Lioncash aec28ed91e video_core: Reorganize headers пре 11 година
  Lioncash 7b72b71605 gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle пре 11 година
  Yuri Kunde Schlesner b044c047c4 OpenGL: Use Sampler Objects to decouple sampler config from textures пре 11 година
  Yuri Kunde Schlesner 466e608c19 OpenGL: Remove ugly and endian-unsafe color pointer casts пре 11 година
  Yuri Kunde Schlesner a1a5570e97 Replace the previous OpenGL loader with a glad-generated 3.3 one пре 11 година
  bunnei 58e9f78844 Merge pull request #1049 from Subv/stencil пре 11 година
  bunnei f3cef178e3 gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. пре 11 година
  Yuri Kunde Schlesner 0fcabd2b11 Integrate the MicroProfile profiling library пре 11 година
  Subv 583d777b1a HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer. пре 11 година
  Subv 46f660a789 GLRasterizer: Implemented stencil testing in the hw renderer. пре 11 година
  bunnei 642b9b5030 GPU: Refactor "VertexShader" namespace to "Shader". пре 11 година