Commit History

作者 SHA1 備註 提交日期
  Jannik Vogel 693cbc1f8f OpenGL: Check for framebuffer completeness 10 年之前
  Yuri Kunde Schlesner 0c447e0a06 OpenGL: Don't attempt to draw empty triangle batches 10 年之前
  Yuri Kunde Schlesner c58bc25d5b Pica: Write depth value even when depth test is disabled 10 年之前
  Dwayne Slater 6b775034dd Add immediate mode vertex submission 10 年之前
  bunnei aaa7beeda8 renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. 10 年之前
  bunnei 8e9318f20a gl_rasterizer: Fix issue with interpolation of opposite quaternions. 10 年之前
  bunnei a949fd5f25 pica_types: Replace float24/20/16 with a template class. 10 年之前
  bunnei 021cb0bced renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. 10 年之前
  bunnei bf89870437 renderer_opengl: Initial implementation of basic specular lighting. 10 年之前
  bunnei e9af70eaf3 renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. 10 年之前
  bunnei afbef52516 renderer_opengl: Implement diffuse component of HW fragment lighting. 10 年之前
  tfarley a15f4d1590 hwrasterizer: Use proper cached fb addr/size 10 年之前
  tfarley f53dbafdae hwrasterizer: Use depth offset 10 年之前
  Yuri Kunde Schlesner 402692c08d Merge pull request #1267 from yuriks/flipped-framebuffer 10 年之前
  Yuri Kunde Schlesner 195fedccf0 VideoCore: Unify interface to OpenGL and SW rasterizers 10 年之前
  Yuri Kunde Schlesner 03835d04f4 VideoCore: Rename HWRasterizer methods to be less confusing 10 年之前
  Yuri Kunde Schlesner da80ece8b9 OpenGL: Rename cache functions to better match what they actually do 10 年之前
  Yuri Kunde Schlesner cf81e08389 OpenGL: Flip framebuffers during transfer rather than when rendering 10 年之前
  bunnei f008dfbaca renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location. 10 年之前
  Pierre de La Morinerie 0735630744 Use regular uniform location 10 年之前
  Subv 823ce62f2f FragShader: Use an UBO instead of several individual uniforms 10 年之前
  bunnei e7b1f2ae0a gl_rasterizer: Define enum types for each vertex texcoord attribute. 10 年之前
  bunnei 240a3b80d9 gl_rasterizer: Use MMH3 hash for shader cache hey. 10 年之前
  bunnei 71edb55114 gl_shader_gen: Require explicit uniform locations. 10 年之前
  bunnei c86b9d4242 renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. 10 年之前
  bunnei 3c057bd3d8 gl_rasterizer: Move logic for creating ShaderCacheKey to a static function. 10 年之前
  bunnei 37b0aa5af7 gl_rasterizer: Fix typo in uploading TEV const color uniforms. 10 年之前
  bunnei 82f3e6dc69 gl_shader_util: Fix precision bug with alpha testing. 10 年之前
  Subv e3f4233cef Initial implementation of fragment shader generation with caching. 11 年之前
  Rohit Nirmal 32391cffdd Silence -Wsign-compare warnings. 10 年之前