Jannik Vogel
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693cbc1f8f
OpenGL: Check for framebuffer completeness
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10 年之前 |
Yuri Kunde Schlesner
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0c447e0a06
OpenGL: Don't attempt to draw empty triangle batches
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10 年之前 |
Yuri Kunde Schlesner
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c58bc25d5b
Pica: Write depth value even when depth test is disabled
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10 年之前 |
Dwayne Slater
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6b775034dd
Add immediate mode vertex submission
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10 年之前 |
bunnei
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aaa7beeda8
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
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10 年之前 |
bunnei
|
8e9318f20a
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
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10 年之前 |
bunnei
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a949fd5f25
pica_types: Replace float24/20/16 with a template class.
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10 年之前 |
bunnei
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021cb0bced
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
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10 年之前 |
bunnei
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bf89870437
renderer_opengl: Initial implementation of basic specular lighting.
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10 年之前 |
bunnei
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e9af70eaf3
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
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10 年之前 |
bunnei
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afbef52516
renderer_opengl: Implement diffuse component of HW fragment lighting.
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10 年之前 |
tfarley
|
a15f4d1590
hwrasterizer: Use proper cached fb addr/size
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10 年之前 |
tfarley
|
f53dbafdae
hwrasterizer: Use depth offset
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10 年之前 |
Yuri Kunde Schlesner
|
402692c08d
Merge pull request #1267 from yuriks/flipped-framebuffer
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10 年之前 |
Yuri Kunde Schlesner
|
195fedccf0
VideoCore: Unify interface to OpenGL and SW rasterizers
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10 年之前 |
Yuri Kunde Schlesner
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03835d04f4
VideoCore: Rename HWRasterizer methods to be less confusing
|
10 年之前 |
Yuri Kunde Schlesner
|
da80ece8b9
OpenGL: Rename cache functions to better match what they actually do
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10 年之前 |
Yuri Kunde Schlesner
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cf81e08389
OpenGL: Flip framebuffers during transfer rather than when rendering
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10 年之前 |
bunnei
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f008dfbaca
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.
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10 年之前 |
Pierre de La Morinerie
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0735630744
Use regular uniform location
|
10 年之前 |
Subv
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823ce62f2f
FragShader: Use an UBO instead of several individual uniforms
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10 年之前 |
bunnei
|
e7b1f2ae0a
gl_rasterizer: Define enum types for each vertex texcoord attribute.
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10 年之前 |
bunnei
|
240a3b80d9
gl_rasterizer: Use MMH3 hash for shader cache hey.
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10 年之前 |
bunnei
|
71edb55114
gl_shader_gen: Require explicit uniform locations.
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10 年之前 |
bunnei
|
c86b9d4242
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
|
10 年之前 |
bunnei
|
3c057bd3d8
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
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10 年之前 |
bunnei
|
37b0aa5af7
gl_rasterizer: Fix typo in uploading TEV const color uniforms.
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10 年之前 |
bunnei
|
82f3e6dc69
gl_shader_util: Fix precision bug with alpha testing.
|
10 年之前 |
Subv
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e3f4233cef
Initial implementation of fragment shader generation with caching.
|
11 年之前 |
Rohit Nirmal
|
32391cffdd
Silence -Wsign-compare warnings.
|
10 年之前 |