lat9nq
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63d23835ef
configuration: implement per-game configurations (#4098)
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6 лет назад |
Fernando Sahmkow
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977a3ab352
Merge pull request #4157 from ReinUsesLisp/unified-turing
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6 лет назад |
David Marcec
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a927d8be52
gl_device: Fix IsASTCSupported
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6 лет назад |
ReinUsesLisp
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bc8d3b8f82
gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices
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6 лет назад |
ReinUsesLisp
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73fb3a304b
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
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6 лет назад |
Morph
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1e65da971b
gl_device: Check for GL_EXT_texture_shadow_lod
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6 лет назад |
Rodrigo Locatti
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edb2114bac
Merge pull request #4092 from Morph1984/image-bindings
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6 лет назад |
Morph
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e2f5d16540
gl_device: Reserve at least 4 image bindings for fragment stage
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6 лет назад |
ReinUsesLisp
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a63a0daa5e
gl_arb_decompiler: Implement an assembly shader decompiler
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6 лет назад |
bunnei
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3626254f48
Merge pull request #4040 from ReinUsesLisp/nv-transform-feedback
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6 лет назад |
ReinUsesLisp
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e78d681a6c
gl_device: Black list NVIDIA 443.24 for fast buffer uploads
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6 лет назад |
ReinUsesLisp
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3d99b449d3
gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
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6 лет назад |
bunnei
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623b93a2b3
Merge pull request #4014 from ReinUsesLisp/astc-nvidia
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6 лет назад |
ReinUsesLisp
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0ee310ebdc
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
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6 лет назад |
ReinUsesLisp
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ee21e4ecd3
glsl: Squash constant buffers into a single SSBO when we hit the limit
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6 лет назад |
Morph
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bb8ef38152
gl_device: Enable compute shaders for Intel proprietary drivers
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6 лет назад |
ReinUsesLisp
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420cc13248
renderer_opengl: Add assembly program code paths
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6 лет назад |
Lioncash
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71fb156611
gl_device: Mark stage_swizzle as constexpr
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6 лет назад |
ReinUsesLisp
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16270dcfe4
gl_device: Detect if ASTC is reported and expose it
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6 лет назад |
ReinUsesLisp
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311d2fc768
renderer_opengl: Detect Nvidia Nsight as a debugging tool
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6 лет назад |
bunnei
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4373fa8042
gl_device: Add option to check GL_EXT_debug_tool.
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6 лет назад |
ReinUsesLisp
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f564eaebed
gl_device: Enable compute shaders for Intel Mesa drivers
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6 лет назад |
ReinUsesLisp
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410d44ce05
gl_device: Deduce indexing bug from device instead of heuristic
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6 лет назад |
ReinUsesLisp
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dc2e83fa31
gl_device: Reserve base bindings on limited devices
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6 лет назад |
ReinUsesLisp
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919ac2c4d3
gl_rasterizer: Disable compute shaders on Intel
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6 лет назад |
ReinUsesLisp
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180417c514
gl_shader_cache: Remove dynamic BaseBinding specialization
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6 лет назад |
ReinUsesLisp
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cd66395944
gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available
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6 лет назад |
ReinUsesLisp
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76ca2a5f82
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
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6 лет назад |
ReinUsesLisp
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675f23aedc
shader/image: Implement SULD and remove irrelevant code
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6 лет назад |
ReinUsesLisp
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9cf52d027d
gl_device: Disable precise in fragment shaders on bugged drivers
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6 лет назад |