История коммитов

Автор SHA1 Сообщение Дата
  lat9nq 63d23835ef configuration: implement per-game configurations (#4098) 6 лет назад
  Fernando Sahmkow 977a3ab352 Merge pull request #4157 from ReinUsesLisp/unified-turing 6 лет назад
  David Marcec a927d8be52 gl_device: Fix IsASTCSupported 6 лет назад
  ReinUsesLisp bc8d3b8f82 gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices 6 лет назад
  ReinUsesLisp 73fb3a304b gl_device: Expose NV_vertex_buffer_unified_memory except on Turing 6 лет назад
  Morph 1e65da971b gl_device: Check for GL_EXT_texture_shadow_lod 6 лет назад
  Rodrigo Locatti edb2114bac Merge pull request #4092 from Morph1984/image-bindings 6 лет назад
  Morph e2f5d16540 gl_device: Reserve at least 4 image bindings for fragment stage 6 лет назад
  ReinUsesLisp a63a0daa5e gl_arb_decompiler: Implement an assembly shader decompiler 6 лет назад
  bunnei 3626254f48 Merge pull request #4040 from ReinUsesLisp/nv-transform-feedback 6 лет назад
  ReinUsesLisp e78d681a6c gl_device: Black list NVIDIA 443.24 for fast buffer uploads 6 лет назад
  ReinUsesLisp 3d99b449d3 gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders 6 лет назад
  bunnei 623b93a2b3 Merge pull request #4014 from ReinUsesLisp/astc-nvidia 6 лет назад
  ReinUsesLisp 0ee310ebdc gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC 6 лет назад
  ReinUsesLisp ee21e4ecd3 glsl: Squash constant buffers into a single SSBO when we hit the limit 6 лет назад
  Morph bb8ef38152 gl_device: Enable compute shaders for Intel proprietary drivers 6 лет назад
  ReinUsesLisp 420cc13248 renderer_opengl: Add assembly program code paths 6 лет назад
  Lioncash 71fb156611 gl_device: Mark stage_swizzle as constexpr 6 лет назад
  ReinUsesLisp 16270dcfe4 gl_device: Detect if ASTC is reported and expose it 6 лет назад
  ReinUsesLisp 311d2fc768 renderer_opengl: Detect Nvidia Nsight as a debugging tool 6 лет назад
  bunnei 4373fa8042 gl_device: Add option to check GL_EXT_debug_tool. 6 лет назад
  ReinUsesLisp f564eaebed gl_device: Enable compute shaders for Intel Mesa drivers 6 лет назад
  ReinUsesLisp 410d44ce05 gl_device: Deduce indexing bug from device instead of heuristic 6 лет назад
  ReinUsesLisp dc2e83fa31 gl_device: Reserve base bindings on limited devices 6 лет назад
  ReinUsesLisp 919ac2c4d3 gl_rasterizer: Disable compute shaders on Intel 6 лет назад
  ReinUsesLisp 180417c514 gl_shader_cache: Remove dynamic BaseBinding specialization 6 лет назад
  ReinUsesLisp cd66395944 gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available 6 лет назад
  ReinUsesLisp 76ca2a5f82 gl_rasterizer: Upload constant buffers with glNamedBufferSubData 6 лет назад
  ReinUsesLisp 675f23aedc shader/image: Implement SULD and remove irrelevant code 6 лет назад
  ReinUsesLisp 9cf52d027d gl_device: Disable precise in fragment shaders on bugged drivers 6 лет назад