Commit History

Autor SHA1 Mensaxe Data
  ameerj 57f222c56e dual_vertex_pass: Clang format %!s(int64=5) %!d(string=hai) anos
  ameerj dbee32d302 gl_shader_cache: Fixes for async shaders %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 57171b23f9 vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 8722668b3c emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia %!s(int64=5) %!d(string=hai) anos
  lat9nq 1b27a2b597 configure_graphics: Re-order vulkan device populating %!s(int64=5) %!d(string=hai) anos
  lat9nq 2e5af95541 shader: GCC fmt 8.0.0 fixes %!s(int64=5) %!d(string=hai) anos
  ameerj b9069c7891 shader: Account for 33-bit IADD3 scenario %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp b21bf79bd2 shader: Only apply shift on register mode for IADD3 %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp fba6bd92d4 vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 5643a909bc shader: Fix disabled and unwritten attributes and varyings %!s(int64=5) %!d(string=hai) anos
  ameerj 65daec8b75 glsl: Fix shared and local memory declarations %!s(int64=5) %!d(string=hai) anos
  ameerj 8289eb108f opengl: Implement LOP.CC %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp f94f0be521 vk_graphics_pipeline: Implement smooth lines %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 57a8921e01 vk_graphics_pipeline: Implement line width %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 5b2b0634a1 spirv: Fix code emission when descriptor aliasing is unsupported %!s(int64=5) %!d(string=hai) anos
  lat9nq fb9b1787f8 video_core: Enable GL SPIR-V shaders %!s(int64=5) %!d(string=hai) anos
  lat9nq 1152d66ddd general: Add setting shader_backend %!s(int64=5) %!d(string=hai) anos
  ameerj 00fa09dc45 glsl: Declare local memory in main %!s(int64=5) %!d(string=hai) anos
  ameerj f7352411f0 glsl: Add passthrough geometry shader support %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 8612b5fec5 shader: Use std::bit_cast instead of Common::BitCast for passthrough %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 8a3427a4c8 glasm: Add passthrough geometry shader support %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 4f052a1f39 vk_graphics_pipeline: Implement conservative rendering %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp ecd6b4356b shader: Only verify shader when graphics debugging is enabled %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 395bed3a0a shader: Unify shader stage types %!s(int64=5) %!d(string=hai) anos
  lat9nq 257d2aab74 lower_int64_to_int32: Add missing include %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp fb166b5ff4 shader: Emulate 64-bit integers when not supported %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d8d5501459 shader: Add int64 to int32 lowering pass %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 04ef2160f9 shader: Teach global memory base tracker to follow vectors %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 97e80dda55 shader: Add constant propagation to integer vectors %!s(int64=5) %!d(string=hai) anos