História revízii

Autor SHA1 Správa Dátum
  Liam a45baa0e78 shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V 4 rokov pred
  Liam 3009d0bd7d Address review comments 4 rokov pred
  Liam e228a40db8 shader_recompiler: Use functions for indirect const buffer accesses 4 rokov pred
  Liam 52895fab67 shader: add support for const buffer indirect addressing 4 rokov pred
  ameerj ad58d7eae7 shaders: Add U64->U32x2 Atomic fallback functions 4 rokov pred
  ameerj 4790ba7839 spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics 4 rokov pred
  ameerj 14ac0c2923 shader: Add integer attribute get optimization pass 4 rokov pred
  ReinUsesLisp e66d5b88a6 shader: Properly scale image reads and add GL SPIR-V support 5 rokov pred
  ReinUsesLisp c15332c44f shader: Add IsTextureScaled opcode 5 rokov pred
  ReinUsesLisp 1672e9ba09 shader: Fix resolution scaling pass 5 rokov pred
  ReinUsesLisp 1bb46b7d64 shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions 5 rokov pred
  ameerj 41c6cb70f9 glsl: Fix tracking of info.uses_shadow_lod 5 rokov pred
  ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 rokov pred
  ReinUsesLisp 0cd08b3e72 shader: Align constant buffer sizes to 16 bytes 5 rokov pred
  ReinUsesLisp 374eeda1a3 shader: Properly manage attributes not written from previous stages 5 rokov pred
  ameerj a0d0704aff glsl: Conditionally add EXT_texture_shadow_lod 5 rokov pred
  ameerj 6aa1bf7b6f glsl: Implement legacy varyings 5 rokov pred
  ameerj 9ccbd74991 glsl: Fix ATOM and implement ATOMS 5 rokov pred
  ameerj 5399906c26 glsl: Track S32 atomics 5 rokov pred
  ameerj 11ba190462 glsl: Revert ssbo aliasing. Storage Atomics impl 5 rokov pred
  ameerj 3d9ecbe998 glsl: Wip storage atomic ops 5 rokov pred
  ReinUsesLisp 4a2361a1e2 buffer_cache: Reduce uniform buffer size from shader usage 5 rokov pred
  ReinUsesLisp 5539b13c5a shader,glasm: Implement legacy texcoord loads 5 rokov pred
  ReinUsesLisp ac0f5d2ab6 shader: Track legacy varyings 5 rokov pred
  ReinUsesLisp c4fd6b55bc glasm: Implement shuffle and vote instructions on GLASM 5 rokov pred
  FernandoS27 ee61ec2c39 shader: Optimize NVN Fallthrough 5 rokov pred
  ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED 5 rokov pred
  ReinUsesLisp 050e81500c shader: Move microinstruction header to the value header 5 rokov pred
  ReinUsesLisp 7018e524f5 shader: Add NVN storage buffer fallbacks 5 rokov pred
  FernandoS27 f69d0b91ff shader: Address feedback 5 rokov pred