Commit History

Author SHA1 Message Date
  David Marcec 45cc022ea9 Implement RG32UI and R32UI 8 years ago
  bunnei bdf17fe0cc renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT. 8 years ago
  bunnei c56a0e3c34 renderer_opengl: Implement RenderTargetFormat::RG8_UNORM. 8 years ago
  greggameplayer 224071a652 Implement R8_UINT RenderTargetFormat & PixelFormat (#1014) 8 years ago
  bunnei 88ffa422d4 gl_rasterizer: Implement render target format RG8_SNORM. 8 years ago
  bunnei 0471976b48 gl_rasterizer: Implement render target format RGBA8_SNORM. 8 years ago
  bunnei d64303d185 Merge pull request #1016 from lioncash/video 8 years ago
  greggameplayer dfcde52f39 Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848) 8 years ago
  Lioncash 20c2928c2b video_core; Get rid of global g_toggle_framelimit_enabled variable 8 years ago
  bunnei aaf8d9ac2f gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM. 8 years ago
  Lioncash 6030c5ce41 video_core: Eliminate the g_renderer global variable 8 years ago
  Unknown 0d8fcab136 Implement R32_FLOAT RenderTargetFormat 8 years ago
  Subv f85cff0f48 GPU: Allow using R16F as a render target format. 8 years ago
  Unknown 4672a01cbf Implement R16_G16 8 years ago
  bunnei 0686183c3e Merge pull request #816 from Subv/z32_s8 8 years ago
  Subv daf2504d31 GPU: Implemented the Z32_S8_X24 depth buffer format. 8 years ago
  Subv 4f574201ea GPU: Allow the usage of R8 as a render target format. 8 years ago
  bunnei a27c0099ed gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 8 years ago
  bunnei bcc184acfa gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM. 8 years ago
  Lioncash 863579736c gpu: Rename Get3DEngine() to Maxwell3D() 8 years ago
  bunnei c3dd456d51 vi: Partially implement buffer crop parameters. 8 years ago
  Subv 0f929762b3 GPU: Implemented the Z24S8 depth format and load the depth framebuffer. 8 years ago
  Subv c0e2d52758 GPU: Implemented the RGBA32_UINT rendertarget format. 8 years ago
  Subv 987a170665 GPU: Partially implemented the Maxwell DMA engine. 8 years ago
  bunnei 9a85277d83 Merge pull request #527 from Subv/rgba32f_texcopy 8 years ago
  Subv c531a92eda GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 8 years ago
  Subv 8d70d1ea45 GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. 8 years ago
  Subv a6da2b93c1 GPU: Added a function to retrieve the bytes per pixel of the render target formats. 8 years ago
  Subv a994446b6e GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor. 8 years ago
  bunnei 3ed8a1cac7 gpu: Add several framebuffer formats to RenderTargetFormat. 8 years ago