Histórico de Commits

Autor SHA1 Mensagem Data
  Subv 370ab5df9b GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB. há 8 anos atrás
  Lioncash 7c9644646f general: Make formatting of logged hex values more straightforward há 8 anos atrás
  Lioncash b7551e457b video-core: Move logging macros over to new fmt-capable ones há 8 anos atrás
  bunnei fbb3cd110c gl_rasterizer_cache: Add a function for finding framebuffer GPU address. há 8 anos atrás
  bunnei 4415e00181 gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. há 8 anos atrás
  bunnei 239ac8abe2 memory_manager: Make GpuToCpuAddress return an optional. há 8 anos atrás
  bunnei 9e11a76e92 memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses. há 8 anos atrás
  Subv 9531a29283 GPU: Support multiple enabled vertex arrays. há 8 anos atrás
  Lioncash eafdcc1b8a opengl: Remove unnecessary header inclusions há 8 anos atrás
  Lioncash fae2dd0344 math_util: Remove the Clamp() function há 8 anos atrás
  Subv 43d98ca8fe GLCache: Added boilerplate code to make supporting configurable texture component types. há 8 anos atrás
  Subv a3e82e8e1f GLCache: Take into account the texture's block height when caching and unswizzling. há 8 anos atrás
  bunnei 174cba5c58 renderer_opengl: Implement BlendEquation and BlendFunc. há 8 anos atrás
  bunnei 77bdc49343 gl_rendering: Use NGLOG* for changed code. há 8 anos atrás
  bunnei 1a1af3fda3 gl_rasterizer: Implement indexed vertex mode. há 8 anos atrás
  Subv 477aab5960 GPU: Use the same buffer names in the generated GLSL and the buffer uploading code. há 8 anos atrás
  Subv 14ac40436e GPU: Don't use explicit binding points when uploading the constbuffers to opengl. há 8 anos atrás
  Subv e128e90350 GPU: Don't use GetPointer when uploading the constbuffer data to the GPU. há 8 anos atrás
  Subv 7da47da66e GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage. há 8 anos atrás
  Subv c9b511da08 GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs. há 8 anos atrás
  Subv 1957640ea2 GPU: Allow configuring ssbos in the opengl state manager. há 8 anos atrás
  Subv ae58e46036 GPU: Added a function to determine whether a shader stage is enabled or not. há 8 anos atrás
  bunnei beddc8afd2 gl_rasterizer: Generate shaders and upload uniforms. há 8 anos atrás
  bunnei 5617831d5f gl_rasterizer: Use shader program manager, remove test shader. há 8 anos atrás
  bunnei da1114ca59 renderer_opengl: Use OGLProgram instead of OGLShader. há 8 anos atrás
  Subv b0ca330e14 GL: Set up the textures used for each draw call. há 8 anos atrás
  Subv cb3183212d GL: Bind the textures to the shaders used for drawing. há 8 anos atrás
  Subv c28ed85875 GL: Create the sampler objects when starting up the GL rasterizer. há 8 anos atrás
  Subv ca96b04a0c GL: Ported the SamplerInfo struct from citra. há 8 anos atrás
  bunnei c33abac275 gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function. há 8 anos atrás