Yuri Kunde Schlesner
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338a0f01f2
Service/CAM: Add doxycomments to all service functions
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10 éve |
Yuri Kunde Schlesner
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fc6fa0f088
Service/CAM: Dummy implementation of some functions
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10 éve |
bunnei
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f1d1049c4f
Merge pull request #1264 from bunnei/fragment-lighting-hw
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10 éve |
bunnei
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19557aaab3
pica: Cleanup lighting register definitions and documentation.
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10 éve |
bunnei
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c4d318f691
gl_rasterizer: Use alignas(16) instead of explicit padding.
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10 éve |
bunnei
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aaa7beeda8
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
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10 éve |
bunnei
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8e9318f20a
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
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10 éve |
bunnei
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b694423d09
pica_types: Fix typo in docstring.
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10 éve |
bunnei
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a949fd5f25
pica_types: Replace float24/20/16 with a template class.
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10 éve |
bunnei
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d171822dce
command_processor: Add an assertion to ensure LUTs are not written past their boundaries.
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10 éve |
bunnei
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310a1c30ca
gl_rasterizer: Remove unnecessary casts.
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10 éve |
bunnei
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c229503f4a
gl_rasterizer: Fix PicaShaderConfig on GCC.
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10 éve |
bunnei
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9dfb223d26
gl_rasterizer: Initial implementation of bump mapping.
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10 éve |
bunnei
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449902b558
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
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10 éve |
bunnei
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348c9c9ff3
gl_shader_gen: Implement lighting red, green, and blue reflection.
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10 éve |
bunnei
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01b407638c
gl_shader_gen: View should be normalized.
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10 éve |
bunnei
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c37de30cfc
gl_shader_gen: Implement fragment lighting fresnel effect.
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10 éve |
bunnei
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0e67c21c9e
gl_shader_gen: Implement fragment lighting specular 1 component.
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10 éve |
bunnei
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781b046579
gl_shader_gen: Add support for D0 LUT scaling.
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10 éve |
bunnei
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3d89dacd56
gl_shader_gen: Refactor lighting config to match Pica register naming.
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10 éve |
bunnei
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6307999116
pica: Cleanup and add some comments to lighting registers.
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10 éve |
bunnei
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6878ba7608
gl_rasterizer: Minor naming refactor on Pica register naming.
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10 éve |
bunnei
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76f303538b
gl_shader_gen: Reorganize and cleanup lighting code.
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10 éve |
bunnei
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5f3bad8fb1
gl_shader_gen: Fix directional lights.
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10 éve |
bunnei
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bdc72d0904
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
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10 éve |
bunnei
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603b619cbe
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
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10 éve |
bunnei
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021cb0bced
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
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10 éve |
bunnei
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bf89870437
renderer_opengl: Initial implementation of basic specular lighting.
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10 éve |
bunnei
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e34fa6365f
renderer_opengl: Implement HW fragment lighting distance attenuation.
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10 éve |
bunnei
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e9af70eaf3
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
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10 éve |