Commit történet

Szerző SHA1 Üzenet Dátum
  Yuri Kunde Schlesner 338a0f01f2 Service/CAM: Add doxycomments to all service functions 10 éve
  Yuri Kunde Schlesner fc6fa0f088 Service/CAM: Dummy implementation of some functions 10 éve
  bunnei f1d1049c4f Merge pull request #1264 from bunnei/fragment-lighting-hw 10 éve
  bunnei 19557aaab3 pica: Cleanup lighting register definitions and documentation. 10 éve
  bunnei c4d318f691 gl_rasterizer: Use alignas(16) instead of explicit padding. 10 éve
  bunnei aaa7beeda8 renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. 10 éve
  bunnei 8e9318f20a gl_rasterizer: Fix issue with interpolation of opposite quaternions. 10 éve
  bunnei b694423d09 pica_types: Fix typo in docstring. 10 éve
  bunnei a949fd5f25 pica_types: Replace float24/20/16 with a template class. 10 éve
  bunnei d171822dce command_processor: Add an assertion to ensure LUTs are not written past their boundaries. 10 éve
  bunnei 310a1c30ca gl_rasterizer: Remove unnecessary casts. 10 éve
  bunnei c229503f4a gl_rasterizer: Fix PicaShaderConfig on GCC. 10 éve
  bunnei 9dfb223d26 gl_rasterizer: Initial implementation of bump mapping. 10 éve
  bunnei 449902b558 gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]). 10 éve
  bunnei 348c9c9ff3 gl_shader_gen: Implement lighting red, green, and blue reflection. 10 éve
  bunnei 01b407638c gl_shader_gen: View should be normalized. 10 éve
  bunnei c37de30cfc gl_shader_gen: Implement fragment lighting fresnel effect. 10 éve
  bunnei 0e67c21c9e gl_shader_gen: Implement fragment lighting specular 1 component. 10 éve
  bunnei 781b046579 gl_shader_gen: Add support for D0 LUT scaling. 10 éve
  bunnei 3d89dacd56 gl_shader_gen: Refactor lighting config to match Pica register naming. 10 éve
  bunnei 6307999116 pica: Cleanup and add some comments to lighting registers. 10 éve
  bunnei 6878ba7608 gl_rasterizer: Minor naming refactor on Pica register naming. 10 éve
  bunnei 76f303538b gl_shader_gen: Reorganize and cleanup lighting code. 10 éve
  bunnei 5f3bad8fb1 gl_shader_gen: Fix directional lights. 10 éve
  bunnei bdc72d0904 gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. 10 éve
  bunnei 603b619cbe gl_shader_gen: View vector needs to be normalized when computing half angle vector. 10 éve
  bunnei 021cb0bced renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. 10 éve
  bunnei bf89870437 renderer_opengl: Initial implementation of basic specular lighting. 10 éve
  bunnei e34fa6365f renderer_opengl: Implement HW fragment lighting distance attenuation. 10 éve
  bunnei e9af70eaf3 renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. 10 éve