Commit History

Author SHA1 Message Date
  Liam 473caaff5b renderer_vulkan: ignore viewport stores on non-supporting drivers 2 years ago
  Kelebek1 e02ee8e59d Manually robust on Maxwell and earlier 2 years ago
  Billy Laws b4a12b889e Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs 3 years ago
  Billy Laws 158a1896ec Implement scaled vertex buffer format emulation 3 years ago
  Wollnashorn fe91066f46 video_core: Enable ImageGather with subpixel offset on Intel 3 years ago
  Wollnashorn 780240e697 shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` 3 years ago
  Billy Laws bbfad79c89 Vulkan: Add a workaround for input_position on Adreno drivers 4 years ago
  FernandoS27 0104e28fe4 Vulkan: Add support for VK_EXT_depth_clip_control. 4 years ago
  Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX 4 years ago
  ameerj 8c907c620d glsl: Add boolean reference workaround 4 years ago
  ameerj b84d429c2e glsl_context_get_set: Add alternative cbuf type for broken drivers 4 years ago
  ameerj 94af0a00f6 glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 5 years ago
  ameerj 11f04f1022 shader: Ignore global memory ops on devices lacking int64 support 5 years ago
  ReinUsesLisp 8722668b3c emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia 5 years ago
  ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 years ago
  ReinUsesLisp 0ffea97e2e shader: Split profile and runtime info headers 5 years ago
  ameerj d36f667bc0 glsl: Address rest of feedback 5 years ago
  ameerj 3b339fbbf6 glsl: Conditionally use fine/coarse derivatives based on device support 5 years ago
  ameerj 6eea88d614 glsl: Cleanup/Address feedback 5 years ago
  ameerj 5e7b2b9661 glsl: Add stubs for sparse queries and variable aoffi when not supported 5 years ago
  ameerj 8bb8bbf4ae glsl: Implement fswzadd 5 years ago
  ameerj 421847cf1e glsl: Implement image atomics and set layer 5 years ago
  ameerj 35e78d558d glsl: Add cbuf access workaround for devices with component indexing bug 5 years ago
  ameerj 747b8556a4 glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported 5 years ago
  ameerj 6577a63d36 glsl: skip gl_ViewportIndex write if device does not support it 5 years ago
  ameerj bd24fa9713 glsl: Query GL Device for FP16 extension support 5 years ago
  ReinUsesLisp 79f2fe1a39 glasm: Use ARB_derivative_control conditionally 5 years ago
  ReinUsesLisp 916ca74324 opengl: Declare fragment outputs even if they are not used 5 years ago
  ReinUsesLisp adb591a757 glasm: Use storage buffers instead of global memory when possible 5 years ago
  ReinUsesLisp 9e7b6622c2 shader: Split profile and runtime information in separate structs 5 years ago