Commit History

Autor SHA1 Mensaxe Data
  ameerj 14ac0c2923 shader: Add integer attribute get optimization pass %!s(int64=4) %!d(string=hai) anos
  ReinUsesLisp e66d5b88a6 shader: Properly scale image reads and add GL SPIR-V support %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp c15332c44f shader: Add IsTextureScaled opcode %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 1672e9ba09 shader: Fix resolution scaling pass %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 1bb46b7d64 shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions %!s(int64=5) %!d(string=hai) anos
  ameerj 41c6cb70f9 glsl: Fix tracking of info.uses_shadow_lod %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 0cd08b3e72 shader: Align constant buffer sizes to 16 bytes %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 374eeda1a3 shader: Properly manage attributes not written from previous stages %!s(int64=5) %!d(string=hai) anos
  ameerj a0d0704aff glsl: Conditionally add EXT_texture_shadow_lod %!s(int64=5) %!d(string=hai) anos
  ameerj 6aa1bf7b6f glsl: Implement legacy varyings %!s(int64=5) %!d(string=hai) anos
  ameerj 9ccbd74991 glsl: Fix ATOM and implement ATOMS %!s(int64=5) %!d(string=hai) anos
  ameerj 5399906c26 glsl: Track S32 atomics %!s(int64=5) %!d(string=hai) anos
  ameerj 11ba190462 glsl: Revert ssbo aliasing. Storage Atomics impl %!s(int64=5) %!d(string=hai) anos
  ameerj 3d9ecbe998 glsl: Wip storage atomic ops %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 4a2361a1e2 buffer_cache: Reduce uniform buffer size from shader usage %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 5539b13c5a shader,glasm: Implement legacy texcoord loads %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp ac0f5d2ab6 shader: Track legacy varyings %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp c4fd6b55bc glasm: Implement shuffle and vote instructions on GLASM %!s(int64=5) %!d(string=hai) anos
  FernandoS27 ee61ec2c39 shader: Optimize NVN Fallthrough %!s(int64=5) %!d(string=hai) anos
  ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 050e81500c shader: Move microinstruction header to the value header %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 7018e524f5 shader: Add NVN storage buffer fallbacks %!s(int64=5) %!d(string=hai) anos
  FernandoS27 f69d0b91ff shader: Address feedback %!s(int64=5) %!d(string=hai) anos
  FernandoS27 080857b60e shader: Add coarse derivatives %!s(int64=5) %!d(string=hai) anos
  FernandoS27 04c459fc8d shader: Implement fine derivates constant propagation %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 80940b1706 shader: Implement SampleMask %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 95815a3883 shader: Implement PIXLD.MY_INDEX %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp e3514bcd6b spirv: Implement ViewportMask with NV_viewport_array2 %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp b0f1255c8c shader: Implement PrimitiveId %!s(int64=5) %!d(string=hai) anos