Historique des commits

Auteur SHA1 Message Date
  lat9nq 1152d66ddd general: Add setting shader_backend il y a 5 ans
  ameerj 00fa09dc45 glsl: Declare local memory in main il y a 5 ans
  ameerj f7352411f0 glsl: Add passthrough geometry shader support il y a 5 ans
  ReinUsesLisp 8612b5fec5 shader: Use std::bit_cast instead of Common::BitCast for passthrough il y a 5 ans
  ReinUsesLisp 8a3427a4c8 glasm: Add passthrough geometry shader support il y a 5 ans
  ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders il y a 5 ans
  ReinUsesLisp 4f052a1f39 vk_graphics_pipeline: Implement conservative rendering il y a 5 ans
  ReinUsesLisp ecd6b4356b shader: Only verify shader when graphics debugging is enabled il y a 5 ans
  ReinUsesLisp 395bed3a0a shader: Unify shader stage types il y a 5 ans
  lat9nq 257d2aab74 lower_int64_to_int32: Add missing include il y a 5 ans
  ReinUsesLisp fb166b5ff4 shader: Emulate 64-bit integers when not supported il y a 5 ans
  ReinUsesLisp d8d5501459 shader: Add int64 to int32 lowering pass il y a 5 ans
  ReinUsesLisp 04ef2160f9 shader: Teach global memory base tracker to follow vectors il y a 5 ans
  ReinUsesLisp 97e80dda55 shader: Add constant propagation to integer vectors il y a 5 ans
  ameerj 27ca8a0e13 glsl: Better IAdd Overflow CC fix il y a 5 ans
  ReinUsesLisp 4397053d5c shader: Remove IAbs64 il y a 5 ans
  ameerj bc6e399ae3 glsl: Fix IADD CC il y a 5 ans
  ameerj a7536825df shader_recompiler: Fix IADD3 input partitioning il y a 5 ans
  ReinUsesLisp 808ef97a08 shader: Move loop safety tests to code emission il y a 5 ans
  ReinUsesLisp 3877918e96 gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks il y a 5 ans
  ameerj cbce9ddd4a glsl: Remove frag color initialization il y a 5 ans
  ameerj 3a2dd1b483 glasm: Implement SetAttribute ViewportMask il y a 5 ans
  ReinUsesLisp 9bd0531384 gl_graphics_pipeline: Inline hash and operator== key functions il y a 5 ans
  ReinUsesLisp f5db8c7440 gl_shader_cache: Check previous pipeline before checking hash map il y a 5 ans
  ReinUsesLisp 218dedca1f gl_graphics_pipeline: Port optimizations from Vulkan pipelines il y a 5 ans
  ameerj 1c648f176c emit_glsl_special: Skip initialization of frag_color0 il y a 5 ans
  ReinUsesLisp 1d182fc0f5 shader: Calibrate loop safety threshold il y a 5 ans
  ReinUsesLisp df9b7e18f5 buffer_cache: Fix debugging leftover il y a 5 ans
  Morph cfbc85839d glsl: Add missing ; in EmitSetSampleMask il y a 5 ans
  ReinUsesLisp 838d7e4ca5 buffer_cache: Fix size reductions not having in mind bind sizes il y a 5 ans