Commit History

Autor SHA1 Mensaxe Data
  bunnei 028b2718ed Merge pull request #3239 from ReinUsesLisp/p2r %!s(int64=6) %!d(string=hai) anos
  bunnei 8a76f816a4 Merge pull request #3228 from ReinUsesLisp/ptp %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp cf27b59493 shader/r2p: Refactor P2R to support P2R %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp 8b26b4228b shader_bytecode: Fix TLD4S encoding %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp e09c1fbc1f shader/texture: Implement TLD4.PTP %!s(int64=6) %!d(string=hai) anos
  Fernando Sahmkow af89723fa3 Shader_Ir: Correct TLD4S encoding and implement f16 flag. %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp 425a254fa2 shader: Implement MEMBAR.GL %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp 6233b1db08 shader_ir/memory: Implement patch stores %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp 74f515e8b6 shader_bytecode: Remove corrupted character %!s(int64=6) %!d(string=hai) anos
  Fernando Sahmkow cd0f5dfc17 Shader_IR: Implement TXD instruction. %!s(int64=6) %!d(string=hai) anos
  Fernando Sahmkow f3d1b370aa Shader_IR: Implement FLO instruction. %!s(int64=6) %!d(string=hai) anos
  Fernando Sahmkow 95137a04e1 Shader_Bytecode: Add encodings for FLO, SHF and TXD %!s(int64=6) %!d(string=hai) anos
  Fernando Sahmkow b6f6733131 Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp 096f339a2a video_core: Silence implicit conversion warnings %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp 56e237d1f9 shader_ir/warp: Implement FSWZADD %!s(int64=6) %!d(string=hai) anos
  Fernando Sahmkow 9293c3a0f2 Shader_IR: Fix TLD4 and add Bindless Variant. %!s(int64=6) %!d(string=hai) anos
  Lioncash 7fdf991097 shader_bytecode: Make Matcher constexpr capable %!s(int64=6) %!d(string=hai) anos
  bunnei 376f1a4432 Merge pull request #2869 from ReinUsesLisp/suld %!s(int64=6) %!d(string=hai) anos
  Rodrigo Locatti 9286976948 Merge pull request #2878 from FernandoS27/icmp %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp 44000971e2 gl_shader_decompiler: Use uint for images and fix SUATOM %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp 675f23aedc shader/image: Implement SULD and remove irrelevant code %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp 4de0f1e1c8 shader_bytecode: Add SULD encoding %!s(int64=6) %!d(string=hai) anos
  Fernando Sahmkow 527b841c15 Shader_IR: ICMP corrections and fixes %!s(int64=6) %!d(string=hai) anos
  Fernando Sahmkow 4b81d19a1a Shader_IR: Implement ICMP. %!s(int64=6) %!d(string=hai) anos
  ReinUsesLisp 0526bf1895 shader_ir/warp: Implement SHFL %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 36abf67e79 shader/image: Implement SUATOM and fix SUST %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 77ef4fa907 shader/shift: Implement SHR wrapped and clamped variants %!s(int64=7) %!d(string=hai) anos
  bunnei 81fbc5370d Merge pull request #2812 from ReinUsesLisp/f2i-selector %!s(int64=7) %!d(string=hai) anos
  bunnei d4f33b822b Merge pull request #2811 from ReinUsesLisp/fsetp-fix %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp e3534700d7 shader_ir/conversion: Split int and float selector and implement F2F H1 %!s(int64=7) %!d(string=hai) anos