Commit History

Autor SHA1 Mensaxe Data
  Markus Wick 0af7e93763 gl_state: Don't track constant buffer mappings. %!s(int64=8) %!d(string=hai) anos
  Markus Wick 6ff7906ddc gl_rasterizer: Use the stream buffer for constant buffers. %!s(int64=8) %!d(string=hai) anos
  Lioncash 0faa13baeb gl_state: Make references const where applicable in Apply() %!s(int64=8) %!d(string=hai) anos
  Lioncash e6b3d3a9ea gl_state: Get rid of mismatched sign conversions %!s(int64=8) %!d(string=hai) anos
  bunnei dfac394e60 Merge pull request #593 from bunnei/fix-swizzle %!s(int64=8) %!d(string=hai) anos
  bunnei 8447d20a11 gl_state: Fix state management for texture swizzle. %!s(int64=8) %!d(string=hai) anos
  bunnei 20b58bab9c gl_state: Remove unused state management from 3DS. %!s(int64=8) %!d(string=hai) anos
  bunnei 36dedae842 Merge pull request #554 from Subv/constbuffer_ubo %!s(int64=8) %!d(string=hai) anos
  Subv a3d82ef5d9 Build: Fixed some MSVC warnings in various parts of the code. %!s(int64=8) %!d(string=hai) anos
  Subv 2a7653142d Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. %!s(int64=8) %!d(string=hai) anos
  Subv 89e81a9be2 GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit. %!s(int64=8) %!d(string=hai) anos
  Lioncash d9e316e353 common_funcs: Remove ARRAY_SIZE macro %!s(int64=8) %!d(string=hai) anos
  Subv 1957640ea2 GPU: Allow configuring ssbos in the opengl state manager. %!s(int64=8) %!d(string=hai) anos
  Subv 0171ec606b GL: Rename PicaTexture to MaxwellTexture. %!s(int64=8) %!d(string=hai) anos
  bunnei 6a0902e56d gl_state: Sync latest version with Citra. %!s(int64=8) %!d(string=hai) anos
  Huw Pascoe a13ab958cb Fixed type conversion ambiguity %!s(int64=8) %!d(string=hai) anos
  wwylele 1eca380886 gl_rasterizer: add clipping plane z<=0 defined in PICA %!s(int64=9) %!d(string=hai) anos
  wwylele 8482933db8 gl_rasterizer: use texture buffer for proctex LUT %!s(int64=9) %!d(string=hai) anos
  wwylele 8978ecb09c gl_rasterizer: use texture buffer for fog LUT %!s(int64=9) %!d(string=hai) anos
  wwylele 457659fe01 gl_state: reset 1d textures %!s(int64=9) %!d(string=hai) anos
  wwylele be9e952bdc gl_rasterizer: manage texture ids in one place %!s(int64=9) %!d(string=hai) anos
  wwylele ab60414122 gl_rasterizer/lighting: fix LUT interpolation %!s(int64=9) %!d(string=hai) anos
  wwylele 4d62e75fb2 gl_rasterizer: implement procedural texture %!s(int64=9) %!d(string=hai) anos
  Markus Wick d0d49bb951 OpenGL: Drop framebuffer completeness check. %!s(int64=9) %!d(string=hai) anos
  Subv 4623415026 RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1 %!s(int64=9) %!d(string=hai) anos
  Yuri Kunde Schlesner 84fbbe2629 Use negative priorities to avoid special-casing the self-include %!s(int64=10) %!d(string=hai) anos
  Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks. %!s(int64=10) %!d(string=hai) anos
  Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. %!s(int64=10) %!d(string=hai) anos
  Jannik Vogel a12571c709 OpenGL: Implement fog %!s(int64=10) %!d(string=hai) anos
  Jannik Vogel 5864cb7e00 OpenGL: Support blend equation %!s(int64=10) %!d(string=hai) anos